phase vs #erAse.et Runo<3 (9470 views)
Clown
chry
jam
phyZiC
razz
sqzz
chry
jam
phyZiC
razz
sqzz
bN
dTEC7
esSe
Nips
toNi
vANQ
dTEC7
esSe
Nips
toNi
vANQ
CF ET Winter Cup 2013
Grand Final
erAse.et will have to win twice!
UAC MatchID: cfcupfinal
15.12.13 21:00 CET
Awards | awarded to | for |
Lady Macbeth | phase-sqZz | 82 kills |
Killing Spree | phase-sqZz | 7 frags without being killed |
Accountant | phase-sqZz | 111% kills/killed ratio |
He's dead, Jim! | phase-phyZiC | 25 gibs |
...and stay dead! | phase-jAm | 39% gibs/kill |
Lead Poisoning | phase-phyZiC | 70 SMG kills |
Spammity spam spam! | phase-Clown | 39 SPAM kills |
Fragstealer | phase-sqZz | 155 damage per frag |
Die! Damn you, Die! | eA.dTEC7 | 236 damage per frag |
What objective? | phase-sqZz | 500 XP |
Red Shirt | eA.esSe | 90 deaths |
Are these pliers sharp? | eA.esSe | 9 deaths without fragging |
Med Pack Whore | eA/vANQ =) | 200 damage per death |
Eyes Wide Shut | eA/vANQ =) | 5 team kills |
Gingerbread man | phase-sqZz | 29 /kills |
» View plaintext endround stats
[CF] MerlinatoR [Warmup]: | wake vanq up on comms guys |
phase-sqZz [Warmup]: | merl how long left? |
phase-sqZz [Warmup]: | we are all on server |
phase-razz [Warmup]: | were all on server |
[CF] MerlinatoR [Warmup]: | they are too |
[CF] MerlinatoR [Warmup]: | press tab |
[CF] MerlinatoR [Warmup]: | hf |
eA.dTEC7 [Countdown]: | hf |
phase-jAm [Countdown]: | :D |
phase-sqZz [Countdown]: | gl lads |
eA.esSe [Countdown]: | hf |
[14:44]: | Axis Command Post constructed. Charge speed increased! |
[8:03]: | The Allies have captured the forward bunker! |
[7:51]: | The Depot Fence has been constructed. |
[7:32]: | The Allies have breached the Forward Bunker Gate! |
[7:18]: | The Allies have opened up the Forward spawn rear exit! |
[5:48]: | Allied team has destroyed the Axis Command Post! |
[4:37]: | The Allies have breached the Depot Gate! |
[4:16]: | The Allies have breached the Depot's east wall! |
[4:08]: | Allied Command Post constructed. Charge speed increased! |
[3:42]: | Match is PAUSED! (Axis) |
[3:42]: | Match resuming in 225 seconds! |
[3:42]: | Match resuming in 210 seconds! |
[3:42]: | Match resuming in 195 seconds! |
[3:42]: | Match resuming in 10 seconds! |
[3:42]: | Match resuming in 9 seconds! |
[3:42]: | Match resuming in 8 seconds! |
[3:42]: | Match resuming in 7 seconds! |
[3:42]: | Match resuming in 6 seconds! |
[3:42]: | Match resuming in 5 seconds! |
[3:42]: | Match resuming in 4 seconds! |
[3:42]: | Match resuming in 3 seconds! |
[3:42]: | Match resuming in 2 seconds! |
[3:42]: | Match resuming in 1 seconds! |
[3:42]: | FIGHT! |
[3:23]: | The Allied Truck is in position! |
[2:47]: | The Crane Controls have been constructed. |
[2:46]: | The Allies have activated the crane! |
[2:33]: | The Allies have loaded the Gold Crate onto the Truck! |
eA.esSe [0:08]: | gg |
[Intermission]: | >>> Clock set to: 15:00 |
[14:42]: | Axis Command Post constructed. Charge speed increased! |
phase-chry [13:46]: | gav switched tea |
[13:41]: | The Allies have captured the forward bunker! |
[13:21]: | The Depot Fence has been constructed. |
[12:52]: | The Allies have breached the Forward Bunker Gate! |
[12:50]: | The Allies have opened up the Forward spawn rear exit! |
[11:43]: | Allied team has destroyed the Axis Command Post! |
[11:37]: | Allied Command Post constructed. Charge speed increased! |
[11:08]: | The Allies have breached the Depot Gate! |
[11:00]: | The Allies have breached the Depot's east wall! |
[10:02]: | The Allies have breached the Depot's west wall! |
[9:56]: | The Allied Truck is in position! |
[8:58]: | The Crane Controls have been constructed. |
[8:57]: | The Allies have activated the crane! |
[8:44]: | The Allies have loaded the Gold Crate onto the Truck! |
[6:42]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:17 (original: 15:00) |
eA.dTEC7 [Intermission]: | gg close |
[11:10]: | Axis Command Post constructed. Charge speed increased! |
[11:08]: | Allies capture the Forward Bunker! |
[11:05]: | Axis reclaim the Forward Bunker! |
[10:25]: | Allies capture the Forward Bunker! |
[10:10]: | Axis reclaim the Forward Bunker! |
[10:05]: | Allies have breached the Side Entrance! |
[10:03]: | Allies capture the Forward Bunker! |
[9:26]: | Axis reclaim the Forward Bunker! |
[8:45]: | Allies capture the Forward Bunker! |
[8:04]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[6:51]: | Allied team has destroyed the Axis Command Post! |
[6:42]: | Allied Command Post constructed. Charge speed increased! |
[5:50]: | Allies have secured the East Radar Parts! |
[1:32]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Clock set to: 10:27 |
[10:06]: | Axis Command Post constructed. Charge speed increased! |
[9:05]: | Allies capture the Forward Bunker! |
[8:34]: | Axis reclaim the Forward Bunker! |
[8:22]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
eA.esSe [7:26]: | :DDD |
[7:14]: | Allies have breached the Side Entrance! |
[6:52]: | Allied team has destroyed the Axis Command Post! |
[6:20]: | Allied Command Post constructed. Charge speed increased! |
[5:03]: | Allies have secured the East Radar Parts! |
eA.toNiii [0:15]: | gg |
eA.esSe [0:10]: | gg wp |
eA.dTEC7 [0:00]: | gg |
[Intermission]: | >>> Objective NOT reached in time (10:27) |
phase-razz [Intermission]: | gg's |
phase-Clown [Intermission]: | wp |
phase-sqZz [Intermission]: | gg |
eA.bN [Intermission]: | ggs |
[Intermission]: | eA.dTEC7 disconnected |
[Intermission]: | phase-Clown disconnected |
phase-chry [Intermission]: | gg |
[Intermission]: | eA.lolwat disconnected |
eA/vANQ =) [Intermission]: | gg |
[Intermission]: | eA/vANQ =) disconnected |
[Intermission]: | phase-chry disconnected |
[CF] MerlinatoR [Intermission]: | ggs |
[Intermission]: | eA.esSe disconnected |
[Intermission]: | phase-jAm disconnected |
[Intermission]: | [CF] MerlinatoR disconnected |
[Intermission]: | eA.bN disconnected |
[Intermission]: | phase-phyZiC disconnected |
[Intermission]: | eA.toNiii disconnected |
[Intermission]: | phase-razz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.