Frequently Asked Questions » Shoutcasts
How do I tune in?
To connect to an audio stream you will require any player that supports this. Popular players are Winamp or foobar2000. You can either follow the directlink on the matchpage and tell your browser to open it with your audio player or copy&paste the url and open it with your player.
Synchronizing the shoutcast with the match
A shoutcast streams delay is usually 30-45 seconds behind live, a game's TV delay can be anything from 1 to 5 minutes. With this in mind, the shoutcast will broadcast events before you see them in your game. The easiest way to sync them is by assigning global hotkeys to control the audioplayer, this way you can play/pause/stop the shoutcast ingame - and that's all you need:
When the count down begins and the match is about to get underway the shoutcaster will often either countdown 3,2,1 FIGHT, or just FIGHT. As soon as you hear FIGHT, instantly hit pause. When the TV server you are connected to catches up and you see FIGHT on your screen, unpause your player by hitting your hotkey. Throughout the match the shoutcaster may give several sync up's aimed at helping the viewer to synchronize the two, utilise these as you would if it was the start of the match. The shoutcaster will perhaps say the time on the clock is 10 minutes, pause at this point, and again unpause when you see 10 minutes on your game TV.
If you miss the sync and suddenly the shoutcast lags behind the live action, hit your stop-hotkey and then the play-hotkey. That way you'll turn the shoutcast live again and start the sync-process.
Special tip for Winamp
Additionally, you can download a winamp plugin called pitchfork.
This plugin, named Pitchfork is designed for sync'ing shoutcast and games, install this, and then load the plugin via winamp, to do so you need to go to preferences (ctrl + p) and then to Plugins followed by DSP/Effect and click on Pitchfork. Any errors relating to you not seeing the plugin can be avoided by using the classic winamp skin.
Pitchfork is designed to give you the option to speed up and slow down a shoutcast to bring it into synchronization, you have the option it is similar to above mentioned method in that you will need to be able to see what is going on in game to know when to bring the shoutcast back to normal speed.
To connect to an audio stream you will require any player that supports this. Popular players are Winamp or foobar2000. You can either follow the directlink on the matchpage and tell your browser to open it with your audio player or copy&paste the url and open it with your player.
Synchronizing the shoutcast with the match
A shoutcast streams delay is usually 30-45 seconds behind live, a game's TV delay can be anything from 1 to 5 minutes. With this in mind, the shoutcast will broadcast events before you see them in your game. The easiest way to sync them is by assigning global hotkeys to control the audioplayer, this way you can play/pause/stop the shoutcast ingame - and that's all you need:
When the count down begins and the match is about to get underway the shoutcaster will often either countdown 3,2,1 FIGHT, or just FIGHT. As soon as you hear FIGHT, instantly hit pause. When the TV server you are connected to catches up and you see FIGHT on your screen, unpause your player by hitting your hotkey. Throughout the match the shoutcaster may give several sync up's aimed at helping the viewer to synchronize the two, utilise these as you would if it was the start of the match. The shoutcaster will perhaps say the time on the clock is 10 minutes, pause at this point, and again unpause when you see 10 minutes on your game TV.
If you miss the sync and suddenly the shoutcast lags behind the live action, hit your stop-hotkey and then the play-hotkey. That way you'll turn the shoutcast live again and start the sync-process.
Special tip for Winamp
Additionally, you can download a winamp plugin called pitchfork.
This plugin, named Pitchfork is designed for sync'ing shoutcast and games, install this, and then load the plugin via winamp, to do so you need to go to preferences (ctrl + p) and then to Plugins followed by DSP/Effect and click on Pitchfork. Any errors relating to you not seeing the plugin can be avoided by using the classic winamp skin.
Pitchfork is designed to give you the option to speed up and slow down a shoutcast to bring it into synchronization, you have the option it is similar to above mentioned method in that you will need to be able to see what is going on in game to know when to bring the shoutcast back to normal speed.