Axis Command Post constructed. Charge speed increased!
[10:55]:
Allies have breached the Side Entrance!
[10:49]:
Allies have breached the Main Entrance and secured the Forward Bunker!
[10:06]:
Allied team has destroyed the Axis Command Post!
[10:03]:
Allied Command Post constructed. Charge speed increased!
[9:32]:
Allies have secured the East Radar Parts!
idle^7urtier [3:39]:
gg
[3:31]:
Allies have secured the West Radar Parts!
sFx.Tiigeri [3:30]:
gg
[Intermission]:
>>> Clock set to: 8:30
idle^7urtier [Warmup]:
console: starting in 20 seconds
[8:08]:
Axis Command Post constructed. Charge speed increased!
[7:55]:
Allies capture the Forward Bunker!
[7:53]:
Axis reclaim the Forward Bunker!
[7:21]:
Allies capture the Forward Bunker!
[7:14]:
Axis reclaim the Forward Bunker!
[6:45]:
Allies capture the Forward Bunker!
[6:43]:
Allies have breached the Side Entrance!
[6:19]:
Allied team has destroyed the Axis Command Post!
[5:58]:
Allies have breached the Main Entrance and secured the Forward Bunker!
[5:20]:
Allied Command Post constructed. Charge speed increased!
[3:30]:
Allies have secured the East Radar Parts!
[3:06]:
Allies have secured the West Radar Parts!
sFx.mAx [Intermission]:
gg
[Intermission]:
>>> Objective reached at 5:24 (original: 8:30)
sFx.lettu [Intermission]:
gg
sFx.Tiigeri [Intermission]:
gg
idle^7senji [Warmup]:
oaziz?
idle^7urtier [Warmup]:
console: starting in 10 seconds
[8:59]:
Storage Wall destroyed!
[8:23]:
Allied Command Post constructed. Charge speed increased!
[7:32]:
The Service Door has been breached!
[7:02]:
The Main Door has been breached!
sFx.Tiigeri [5:18]:
omfg
sFx.mAx [5:16]:
nice bug :)
idle^7senji [5:13]:
sure
[5:11]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 4:50
idle^7Holz [Intermission]:
nice whine
sFx.mAx [Intermission]:
he was on it tbh :)
idle^7ferus [Warmup]:
no :P
sFx.mAx [Warmup]:
ok :P
idle^7urtier [Warmup]:
console: starting in 10 seconds
idle^7urtier [Warmup]:
hitboxes are bigger in q4 :o
sFx.mAx [Warmup]:
might be :>
sFx.RELOAd [Countdown]:
im gonna do a reloads famous docrun
sFx.RELOAd [Countdown]:
n[
sFx.RELOAd [Countdown]:
np
idle^7senji [Countdown]:
y
[4:07]:
The Main Door has been breached!
[3:23]:
Allied Command Post constructed. Charge speed increased!
[2:45]:
Storage Wall destroyed!
[2:20]:
The Service Door has been breached!
sFx.Tiigeri [1:29]:
jauiuuuu
sFx.Tiigeri [0:39]:
gg
sFx.Xionn [0:39]:
gg
sFx.mAx [0:39]:
gg
sFx.RELOAd [0:37]:
gg
idle^7senji [0:06]:
gg
idle^7urtier [Intermission]:
ggsw
[Intermission]:
>>> Objective NOT reached in time (4:50)
[Intermission]:
idle^ferus disconnected
[Intermission]:
sFx.Tiigeri disconnected
[Intermission]:
idle^senji disconnected
[Intermission]:
sFx.lettu disconnected
[Intermission]:
sFx.twidi disconnected
[Intermission]:
idle^urtier disconnected
[Intermission]:
idle^teKoa disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.