te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Aggressor 17 19 0 0 47 0 1718 1900 0 44
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Axis Totals 17 19 0 0 47 0 1718 1900 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies |wT|Bo_Bo 19 17 0 0 52 0 1900 1718 0 49
---------------------------------------------------------------------
Allies Totals 19 17 0 0 52 0 1900 1718 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis |wT|Bo_Bo 38 34 0 0 52 0 3818 3418 0 50
---------------------------------------------------------------------
Axis Totals 38 34 0 0 52 0 3818 3418 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Aggressor 34 38 0 0 47 0 3418 3818 0 42
---------------------------------------------------------------------
Allies Totals 34 38 0 0 47 0 3418 3818 0 0
ctf_well
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis |wT|Bo_Bo 8 10 2 0 44 0 872 1090 0 22
---------------------------------------------------------------------
Axis Totals 8 10 2 0 44 0 872 1090 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Aggressor 10 8 1 0 55 0 1090 872 0 28
---------------------------------------------------------------------
Allies Totals 10 8 1 0 55 0 1090 872 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Aggressor 16 14 2 0 53 0 1888 1490 0 20
---------------------------------------------------------------------
Axis Totals 16 14 2 0 53 0 1888 1490 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies |wT|Bo_Bo 14 16 4 0 46 0 1490 1888 0 16
---------------------------------------------------------------------
Allies Totals 14 16 4 0 46 0 1490 1888 0 0
Player Chats
|wT|Bo_Bo [Countdown]:
gl
|wT|Bo_Bo [Countdown]:
hf
Aggressor [Countdown]:
hf
[Intermission]:
>>> Clock set to: 5:00
|wT|Bo_Bo [Intermission]:
0 1
[Intermission]:
>>> Objective NOT reached in time (5:00)
|wT|Bo_Bo [Intermission]:
0 2
Aggressor [Intermission]:
da
[8:27]:
Allies capture an axis locknar
[7:44]:
Axis capture an allies locknar
[7:26]:
Axis have returned the objective!
[7:14]:
Axis capture an allies locknar
[6:04]:
Axis capture an allies locknar
[Intermission]:
>>> Clock set to: 10:00
|wT|Bo_Bo [Intermission]:
0 3
[8:38]:
Axis capture an allies locknar
[7:45]:
Allies capture an axis locknar
[7:27]:
Allies capture an axis locknar
[7:05]:
Allies capture an axis locknar
[Intermission]:
>>> Objective reached at 2:54 (original: 10:00)
Aggressor [Intermission]:
gg
|wT|Bo_Bo [Intermission]:
nu stiu daca era voie cu nade pe obj
|wT|Bo_Bo [Intermission]:
wp
|wT|Bo_Bo [Intermission]:
oricum
Aggressor [Intermission]:
este
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.