Strenght And Honor vs Left Hand Solution (4428 views)
vyPer
Pino
Pimpie
Cluster
Stino
Bassie
koral
Pino
Pimpie
Cluster
Stino
Bassie
koral
DMZ
Hoffae
Poksuu
au69n
Superpallo
Jacker
Hoffae
Poksuu
au69n
Superpallo
Jacker
Easy Company Cup Season III 6v6
Quarter final
Matchlink : http://easycompany-cup.eu/index.php?l=8&s=31&mod=match&view=details&no=252
07.02.10 20:30 CET
Awards | awarded to | for |
Lady Macbeth | eissab'S&H | 63 kills |
Killing Spree | >LHS< Superpallo | 7 frags without being killed |
Accountant | >LHS< JC :8) | 119% kills/killed ratio |
He's dead, Jim! | retsulc'S&H | 15 gibs |
...and stay dead! | repyv'S&H | 50% gibs/kill |
Lead Poisoning | eissab'S&H | 59 SMG kills |
Spammity spam spam! | >LHS< Superpallo | 36 SPAM kills |
Fragstealer | >LHS< DMZ 8DDDDDD | 166 damage per frag |
Die! Damn you, Die! | retsulc'S&H | 258 damage per frag |
What objective? | >LHS< JC :8) | 375 XP |
Red Shirt | eissab'S&H | 79 deaths |
Are these pliers sharp? | retsulc'S&H | 8 deaths without fragging |
Med Pack Whore | >LHS< JC :8) | 229 damage per death |
Eyes Wide Shut | eissab'S&H | 9 team kills |
Gingerbread man | eissab'S&H | 29 /kills |
» View plaintext endround stats
[11:56]: | repyv'S&Hcalled a vote. |
[11:45]: | Vote passed! |
[11:45]: | *** Match Reset! *** |
repyv'S&H [Warmup]: | get your players |
>LHS< DMZ 8DDDDDD [Warmup]: | nah you got forfeit |
>LHS< DMZ 8DDDDDD [Warmup]: | i play 1vs6 |
pm!p'S&H [Warmup]: | ? |
eissab'S&H [Warmup]: | iok |
pm!p'S&H [Warmup]: | sure |
eissab'S&H [Warmup]: | ok |
eissab'S&H [Warmup]: | ok |
eissab'S&H [Warmup]: | ok |
eissab'S&H [Warmup]: | liar |
eissab'S&H [Warmup]: | haha |
pm!p'S&H [Warmup]: | start then |
eissab'S&H [Warmup]: | hahahawha XDDDDDDDD :PPPPPPP |
>LHS< DMZ 8DDDDDD [Warmup]: | =) |
>LHS< DMZ 8DDDDDD [Warmup]: | nopb cfg's |
eissab'S&H [Warmup]: | we dont trust you |
>LHS< DMZ 8DDDDDD [Warmup]: | its eetv |
eissab'S&H [Warmup]: | SO? |
>LHS< DMZ 8DDDDDD [Warmup]: | so |
eissab'S&H [Warmup]: | os |
KoRaL'S&H [Warmup]: | nobody its watching |
pm!p'S&H [Warmup]: | just paly |
repyv'S&H [Warmup]: | just get your 5th and rup you're already late |
repyv'S&H [Warmup]: | 6th* |
pm!p'S&H [Warmup]: | 6th he means |
>LHS< DMZ 8DDDDDD [Warmup]: | (21:35:33) (DMZ) can we use nopb cfg's |
eissab'S&H [Warmup]: | he meant 6th |
eissab'S&H [Warmup]: | when he said 5th |
eissab'S&H [Warmup]: | :) |
>LHS< DMZ 8DDDDDD [Warmup]: | wiew peak9 |
KoRaL'S&H [Warmup]: | have to go |
KoRaL'S&H [Warmup]: | be fast |
eissab'S&H [Warmup]: | in principe mag je nu wel ready doen |
pm!p'S&H [Warmup]: | in principe houd iedereen zijn bek |
KoRaL'S&H [Warmup]: | ik moet gaan pimp |
KoRaL'S&H [Warmup]: | heb schijt problemen |
pm!p'S&H [Warmup]: | :d |
eissab'S&H [Warmup]: | dat is denk ik uit principe |
>LHS< DMZ 8DDDDDD [Warmup]: | shoutit sinne kisakatsomoon takut on kunnos |
pm!p'S&H [Warmup]: | gg? |
>LHS< Superpallo [Warmup]: | terqt nasulle ja dokille seka muille hoponassuille |
pm!p'S&H [Warmup]: | gg |
pm!p'S&H [Warmup]: | ? |
>LHS< DMZ 8DDDDDD [Warmup]: | shoutit #cornucopia |
pm!p'S&H [Warmup]: | If a team can't play because a player is missing or whatever the opponent team must wait 10 minutes then, it's a forfeit win for the opponent team. |
pm!p'S&H [Warmup]: | so rup |
>LHS< DMZ 8DDDDDD [Warmup]: | we got 40sec |
eissab'S&H [Warmup]: | well |
eissab'S&H [Warmup]: | no |
[11:38]: | Axis Command Post constructed. Charge speed increased! |
[9:32]: | Allies capture the Forward Bunker! |
[8:36]: | Allies have breached the Side Entrance! |
[8:10]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[7:40]: | Allied team has destroyed the Axis Command Post! |
[7:36]: | Allied Command Post constructed. Charge speed increased! |
onits'S&H [6:25]: | SHOUTOUT TO DE GIJS!!!!! |
eissab'S&H [6:03]: | feis |
eissab'S&H [6:01]: | nicht |
[4:38]: | Allies have secured the East Radar Parts! |
[3:31]: | Match is PAUSED! (Axis) |
[3:31]: | Match resuming in 10 seconds! |
[3:31]: | Match resuming in 9 seconds! |
[3:31]: | Match resuming in 8 seconds! |
[3:31]: | Match resuming in 7 seconds! |
[3:31]: | Match resuming in 6 seconds! |
[3:31]: | Match resuming in 5 seconds! |
[3:31]: | Match resuming in 4 seconds! |
[3:31]: | Match resuming in 3 seconds! |
[3:31]: | Match resuming in 2 seconds! |
[3:31]: | Match resuming in 1 seconds! |
[3:31]: | FIGHT! |
[3:11]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Clock set to: 8:48 |
eissab'S&H [Intermission]: | TERING LAGS |
>LHS< DMZ 8DDDDDD [Intermission]: | laggy shit |
eissab'S&H [Intermission]: | yes u |
>LHS< DMZ 8DDDDDD [Intermission]: | idd |
KoRaL'S&H [Warmup]: | jap |
[8:25]: | Axis Command Post constructed. Charge speed increased! |
[6:54]: | Allies capture the Forward Bunker! |
[6:52]: | Axis reclaim the Forward Bunker! |
[6:33]: | Allies capture the Forward Bunker! |
[5:46]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
KoRaL'S&H [5:44]: | 12.5 acc wat een grap |
[4:25]: | Allies have breached the Side Entrance! |
[2:45]: | Allied team has destroyed the Axis Command Post! |
[2:41]: | Allied Command Post constructed. Charge speed increased! |
[0:09]: | >LHS< aur69n disconnected |
[Intermission]: | >>> Objective NOT reached in time (8:48) |
[Intermission]: | Axis have returned the objective! |
[Intermission]: | JOLLY ROGER connected |
>LHS< DMZ 8DDDDDD [Warmup]: | egoquit |
>LHS< DMZ 8DDDDDD [Countdown]: | shoutit #cornucopia |
>LHS< Superpallo [Countdown]: | dokille ja nasulle terqt |
[11:27]: | Allies capture the Old City! |
[11:25]: | Axis reclaimed the Old City! |
[11:13]: | Allies capture the Old City! |
[10:32]: | Allies have destroyed the Old City Door! |
[10:32]: | Allies have captured the Old City! |
[9:42]: | Allies have transmitted the South Documents! |
[6:56]: | Allies have transmitted the North Documents! |
[6:56]: | Allies have transmitted both Documents! |
[Intermission]: | >>> Clock set to: 5:04 |
onits'S&H [Warmup]: | SHOUTOUT TO DE GIJS!!!! |
[Countdown]: | Allies capture the Old City! |
[4:17]: | Allies capture the Old City! |
[4:14]: | Axis reclaimed the Old City! |
[4:09]: | Allies capture the Old City! |
[4:05]: | Axis reclaimed the Old City! |
[4:04]: | Allies capture the Old City! |
[3:59]: | Axis reclaimed the Old City! |
[3:58]: | Allies capture the Old City! |
[3:27]: | Allies have destroyed the Old City Door! |
[3:27]: | Allies have captured the Old City! |
[1:41]: | Allies have transmitted the South Documents! |
retsulc'S&H [0:02]: | GG |
[Intermission]: | >>> Objective NOT reached in time (5:04) |
>LHS< poksu [Intermission]: | lol |
>LHS< poksu [Intermission]: | 5s |
pm!p'S&H [Intermission]: | you 21 s |
pm!p'S&H [Warmup]: | hf gl |
[9:14]: | Storage Wall destroyed! |
[8:00]: | Allied Command Post constructed. Charge speed increased! |
[7:58]: | The Main Door has been breached! |
[7:18]: | The Service Door has been breached! |
[2:57]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 7:02 |
repyv'S&H [Intermission]: | gtg bb |
[Intermission]: | repyv'S&H disconnected |
pm!p'S&H [Warmup]: | other comes |
>LHS< DMZ 8DDDDDD [Warmup]: | hes in ecc lineup? |
retsulc'S&H [Warmup]: | jep |
>LHS< hoffaaeeeeeeeeeeee RA [Warmup]: | no spec |
[6:14]: | Storage Wall destroyed! |
[5:51]: | The Main Door has been breached! |
[4:32]: | Allied Command Post constructed. Charge speed increased! |
pm!p'S&H [4:21]: | :PAUSE |
[3:46]: | The Service Door has been breached! |
pm!p'S&H [2:43]: | rifle nice wh :d |
[2:27]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Objective reached at 4:35 (original: 7:02) |
[Intermission]: | repyv'S&H disconnected |
>LHS< Superpallo [Intermission]: | pala kakkua?! |
[Intermission]: | >LHS< hoffaaeeeeeeeeeeee RA disconnected |
>LHS< DMZ 8DDDDDD [Intermission]: | kiitos |
eissab'S&H [Intermission]: | kanker in je aars? |
[Intermission]: | eissab'S&H disconnected |
[Intermission]: | >LHS< Superpallo disconnected |
[Intermission]: | >LHS< poksu disconnected |
retsulc'S&H [Intermission]: | rifler demos please |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.