te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis dELL 20 20 0 0 50 0 2000 2000 0 52
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Axis Totals 20 20 0 0 50 0 2000 2000 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies alhub 20 20 0 0 50 0 2000 2000 0 51
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Allies Totals 20 20 0 0 50 0 2000 2000 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis alhub 34 33 0 0 50 0 3400 3390 0 45
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Axis Totals 34 33 0 0 50 0 3400 3390 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies dELL 33 34 0 0 49 0 3390 3400 0 34
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Allies Totals 33 34 0 0 49 0 3390 3400 0 0
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis alhub 13 17 0 0 43 0 1300 1700 0 33
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Axis Totals 13 17 0 0 43 0 1300 1700 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies dELL 17 13 0 0 56 0 1700 1300 0 47
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Allies Totals 17 13 0 0 56 0 1700 1300 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis dELL 37 31 1 0 54 0 3736 3094 0 52
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Axis Totals 37 31 1 0 54 0 3736 3094 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies alhub 30 37 0 0 44 0 3094 3736 0 46
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Allies Totals 30 37 0 0 44 0 3094 3736 0 0
Player Chats
alhub [Warmup]:
Kama :* #xproject.et
alhub [Countdown]:
Kama :* #xproject.et
alhub [0:34]:
nice knowing.
dELL [0:26]:
nice camping :D
[Intermission]:
>>> Clock set to: 5:00
alhub [0:03]:
wh dude fu
[Intermission]:
>>> Objective NOT reached in time (5:00)
dELL [Intermission]:
ettv demo
alhub [Intermission]:
yep
dELL [Intermission]:
kurwa
dELL [Intermission]:
:D
alhub [Intermission]:
ill see
dELL [3:33]:
lol
[Intermission]:
>>> Clock set to: 5:00
dELL [Intermission]:
o_0
dELL [Intermission]:
dg nice
alhub [Intermission]:
v51
[2:59]:
Match is PAUSED! (Axis)
[2:58]:
Match resuming in 75 seconds!
[2:58]:
Match resuming in 10 seconds!
[2:58]:
Match resuming in 9 seconds!
[2:58]:
Match resuming in 8 seconds!
[2:58]:
Match resuming in 7 seconds!
[2:58]:
Match resuming in 6 seconds!
[2:58]:
Match resuming in 5 seconds!
[2:58]:
Match resuming in 4 seconds!
[2:58]:
Match resuming in 3 seconds!
[2:58]:
Match resuming in 2 seconds!
[2:58]:
Match resuming in 1 seconds!
[2:58]:
FIGHT!
[Intermission]:
>>> Objective NOT reached in time (5:00)
dELL [Intermission]:
:/
alhub [Intermission]:
ok draw
alhub [Intermission]:
i dont have time to decidert
alhub [Intermission]:
thx bb
dELL [Intermission]:
so?
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.