a2b vs Und3rrateD (2899 views)
12.02.10 15:30 CET
Awards | awarded to | for |
Lady Macbeth | U3D.Scianohack | 60 kills |
Killing Spree | U3D.Scianohack | 5 frags without being killed |
Accountant | U3D.Scianohack | 97% kills/killed ratio |
He's dead, Jim! | a2b ' kaaz | 10 gibs |
...and stay dead! | a2b ' kaaz | 21% gibs/kill |
Lead Poisoning | U3D.Scianohack | 53 SMG kills |
Spammity spam spam! | U3D.Polak | 4 SPAM kills |
Fragstealer | U3D.Scianohack | 198 damage per frag |
Die! Damn you, Die! | U3D.Polak | 311 damage per frag |
What objective? | U3D.Scianohack | 429 XP |
Red Shirt | U3D.Polak | 65 deaths |
Are these pliers sharp? | U3D.Polak | 9 deaths without fragging |
Med Pack Whore | a2b ' cure | 185 damage per death |
Eyes Wide Shut | a2b ' cure | 1 team kills |
Gingerbread man | a2b ' kaaz | 22 /kills |
» View plaintext endround stats
a2b ' cure [Warmup]: | RUP |
a2b ' kaaz [Countdown]: | fun |
[10:52]: | The Allies have captured the forward bunker! |
[10:44]: | U3D.Polak kicked for excess flood |
[10:41]: | Match is PAUSED! (Allies) |
[10:41]: | U3D.Polak connected |
[10:41]: | Match resuming in 225 seconds! |
[10:41]: | Match resuming in 210 seconds! |
[10:41]: | Match resuming in 10 seconds! |
[10:41]: | Match resuming in 9 seconds! |
[10:41]: | Match resuming in 8 seconds! |
[10:41]: | Match resuming in 7 seconds! |
[10:41]: | Match resuming in 6 seconds! |
[10:41]: | Match resuming in 5 seconds! |
[10:41]: | Match resuming in 4 seconds! |
[10:41]: | Match resuming in 3 seconds! |
[10:41]: | Match resuming in 2 seconds! |
[10:41]: | Match resuming in 1 seconds! |
[10:41]: | FIGHT! |
[10:22]: | Axis Command Post constructed. Charge speed increased! |
[9:56]: | The Allies have opened up the Forward spawn rear exit! |
[9:53]: | The Allies have breached the Forward Bunker Gate! |
[7:41]: | Allied team has destroyed the Axis Command Post! |
[7:08]: | Allied Command Post constructed. Charge speed increased! |
[5:32]: | The Allies have breached the Depot Gate! |
[5:21]: | The Depot Fence has been constructed. |
[4:56]: | The Allied Truck is in position! |
[4:55]: | The Allies have breached the Depot's east wall! |
[4:54]: | The Crane Controls have been constructed. |
[4:53]: | The Allies have activated the crane! |
[4:40]: | The Allies have loaded the Gold Crate onto the Truck! |
a2b ' cure [0:19]: | wp |
a2b ' cure [0:17]: | :D |
[Intermission]: | >>> Clock set to: 12:00 |
U3D.Scianohack [Intermission]: | gg |
U3D.Polak [Intermission]: | :D |
a2b ' cure [Warmup]: | RUp polak |
U3D.Scianohack [Warmup]: | funny! :D |
a2b ' cure [Warmup]: | huh |
[9:07]: | The Allies have captured the forward bunker! |
[8:28]: | The Allies have breached the Forward Bunker Gate! |
[8:17]: | The Allies have opened up the Forward spawn rear exit! |
[8:16]: | Axis Command Post constructed. Charge speed increased! |
[7:38]: | The Allies have breached the Depot Gate! |
[7:23]: | The Depot Fence has been constructed. |
[7:21]: | Allied team has destroyed the Axis Command Post! |
[7:17]: | Allied Command Post constructed. Charge speed increased! |
[5:48]: | The Allies have breached the Depot's east wall! |
[5:02]: | The Crane Controls have been constructed. |
[5:00]: | The Allied Truck is in position! |
[5:00]: | The Allies have activated the crane! |
[4:47]: | The Allies have loaded the Gold Crate onto the Truck! |
U3D.Scianohack [2:12]: | gg |
[1:56]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:03 (original: 12:00) |
[9:07]: | The Doors are opening!! |
[8:38]: | Match is PAUSED! (Axis) |
a2b ' cure [8:38]: | FREEZE! |
[8:38]: | Match resuming in 10 seconds! |
[8:38]: | Match resuming in 9 seconds! |
[8:38]: | Match resuming in 8 seconds! |
[8:38]: | Match resuming in 7 seconds! |
[8:38]: | Match resuming in 6 seconds! |
[8:38]: | Match resuming in 5 seconds! |
[8:38]: | Match resuming in 4 seconds! |
[8:38]: | Match resuming in 3 seconds! |
[8:38]: | Match resuming in 2 seconds! |
[8:38]: | Match resuming in 1 seconds! |
[8:38]: | FIGHT! |
[8:05]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 1:54 |
U3D.Scianohack [Intermission]: | gg |
U3D.Scianohack [0:28]: | LOL |
U3D.Scianohack [0:28]: | :/ |
U3D.Scianohack [0:06]: | gg |
[Intermission]: | >>> Objective NOT reached in time (1:54) |
a2b ' cure [Warmup]: | rup!!!!!!!!!! |
U3D.Scianohack [Countdown]: | hf |
[9:15]: | The Sea Wall has been breached! |
[8:53]: | The Sea Wall Door has been breached! |
[7:35]: | Allies capture the Forward Bunker! |
[7:34]: | Axis captured the Forward Bunker! |
[6:53]: | Allies capture the Forward Bunker! |
a2b ' cure [6:11]: | wtf??? |
U3D.Polak [6:05]: | 2 unhity :D |
U3D.Scianohack [5:50]: | LOl |
U3D.Scianohack [5:48]: | what was that? |
U3D.Polak [0:14]: | GG |
a2b ' kaaz [0:14]: | gg |
[Intermission]: | >>> Clock set to: 10:00 |
[9:40]: | Match is PAUSED! (Axis) |
a2b ' cure [9:40]: | FREEZE! |
a2b ' cure [9:39]: | FREEZE! |
[9:40]: | Match resuming in 10 seconds! |
[9:40]: | Match resuming in 9 seconds! |
[9:40]: | Match resuming in 8 seconds! |
[9:40]: | Match resuming in 7 seconds! |
[9:40]: | Match resuming in 6 seconds! |
[9:40]: | Match resuming in 5 seconds! |
[9:40]: | Match resuming in 4 seconds! |
[9:40]: | Match resuming in 3 seconds! |
[9:40]: | Match resuming in 2 seconds! |
[9:40]: | Match resuming in 1 seconds! |
[9:40]: | FIGHT! |
[8:25]: | The Sea Wall has been breached! |
[6:22]: | The Sea Wall Door has been breached! |
[5:34]: | Allies capture the Forward Bunker! |
[4:19]: | Allies transmitted the documents! |
[Intermission]: | >>> Objective reached at 5:40 (original: 10:00) |
U3D.Scianohack [Intermission]: | gg |
a2b ' cure [Intermission]: | :D |
U3D.Scianohack [Intermission]: | :D |
U3D.Polak [Intermission]: | GG |
U3D.Scianohack [Intermission]: | next time use knife! +d |
U3D.Scianohack [Intermission]: | :D |
a2b ' cure [Intermission]: | rematch? |
U3D.Scianohack [Warmup]: | cant :( |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.