te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Jalorotom 9 20 0 0 31 0 900 2072 0 21
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Axis Totals 9 20 0 0 31 0 900 2072 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies MERKKOZOWY 20 9 0 0 68 3 2072 900 0 89
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Allies Totals 20 9 0 0 68 3 2072 900 0 3
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis MERKKOZOWY 35 23 0 0 60 3 3644 2300 0 42
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Axis Totals 35 23 0 0 60 3 3644 2300 0 3
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Jalorotom 23 35 0 0 39 0 2300 3644 0 34
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Allies Totals 23 35 0 0 39 0 2300 3644 0 0
Player Chats
sTATI-manager [Countdown]:
glhf
[Intermission]:
>>> Clock set to: 5:00
[Intermission]:
>>> Objective NOT reached in time (5:00)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.