Allied Command Post constructed. Charge speed increased!
[5:18]:
Allied Command Post spawn active!
sRMS[]Marys [3:58]:
wstyd mi za siebie
[2:35]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:24
die5lustigen4.TIMEN [Intermission]:
ZSCHULD
die5lustigen4.TIMEN [Warmup]:
!
[6:21]:
The Doors are opening!!
[6:07]:
Allied Command Post constructed. Charge speed increased!
[6:07]:
Allied Command Post spawn active!
[4:19]:
Main blast door opening!
[4:14]:
Main blast door closing!
sRMS[]Marys [4:07]:
gg
[4:03]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:21 (original: 7:24)
die5lustigen4.TIMEN [Warmup]:
!
die5lustigen4.TIMEN [Warmup]:
lets play without then
die5lustigen4.TIMEN [Warmup]:
!
[9:38]:
Allies capture the factory district!
[8:48]:
Allies have destroyed the Main Gate!
sRMS}{Mis Kudlacz [7:50]:
HAHAHAHA Timen xD
sRMS[]Marys [7:16]:
get hit
[7:07]:
Allies have destroyed the Bunker Controls!
[7:07]:
Allies have destroyed the Bunker Controls!
[7:07]:
Allies have destroyed the Bunker Controls!
[7:07]:
Allies have destroyed the Bunker Controls!
[7:07]:
Allies have destroyed the Bunker Controls!
[7:07]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 2:52
die5lustigen4.TIMEN [Warmup]:
!
sRMS[]Marys [2:33]:
ffail :D
sRMS<>Luke [2:23]:
rotfl
sRMS[]Marys [2:08]:
:D
sRMS[]Marys [2:04]:
skilled
die5lustigen4.VARIT [1:34]:
n1
sRMS[]Marys [1:13]:
get glowa : (
[0:23]:
Allies capture the factory district!
[0:22]:
Axis recapture the factory district!
[0:20]:
Allies capture the factory district!
die5lustigen4.VARIT [0:09]:
thx for war ..
die5lustigen4.VARIT [0:07]:
bb
sRMS[]Marys [0:05]:
we won!
[0:04]:
Axis recapture the factory district!
[Intermission]:
>>> Objective NOT reached in time (2:52)
[Intermission]:
sRMS<>Luke disconnected
[Intermission]:
sRMS}{Mis Kudlacz disconnected
[Intermission]:
sRMS[]Marys disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.