Allied Command Post constructed. Charge speed increased!
[9:33]:
The Depot Fence has been constructed.
[9:30]:
The Allies have opened up the Forward spawn rear exit!
[9:13]:
The Allies have breached the Depot Gate!
[8:31]:
The Allied Truck is in position!
[8:29]:
The Allies have breached the Depot's east wall!
[8:19]:
The Crane Controls have been constructed.
[8:18]:
The Allies have activated the crane!
[8:05]:
The Allies have loaded the Gold Crate onto the Truck!
[6:18]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 5:41
starface*virtu [Intermission]:
ggs
starface*shitty [Intermission]:
gg
BLIND Rayvie [Warmup]:
GL & HF RUP!!
starface*reAz (c) [Countdown]:
essah :-*
BLIND Rayvie [1:14]:
uuuuhuuuuuum
BLIND Angel [1:10]:
:D
[Intermission]:
>>> Objective NOT reached in time (5:41)
BLIND Rayvie [Warmup]:
GL & HF RUP!!
starface*shitty [Countdown]:
GL HF
starface*reAz (c) [8:14]:
:-)
starface*reAz (c) [2:55]:
:-)
starface*virtu [0:01]:
gg
[Intermission]:
>>> Clock set to: 12:00
starface*shitty [Intermission]:
GG
Rayvie [Warmup]:
GL & HF RUP!!
[10:51]:
The Tank has been repaired!
[10:48]:
Allied team has stolen the Tank!
[10:13]:
Allied Command Post constructed. Charge speed increased!
[9:39]:
Truck Barrier #1 has been constructed.
[9:13]:
Allied team has destroyed the Bank Doors!
[8:48]:
Truck Barrier #1 has been destroyed.
[7:44]:
Allied team is escaping with the Gold Crate!
[6:45]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 5:14 (original: 12:00)
starface*virtu [Intermission]:
ggs
[Intermission]:
starface*reAz (c) disconnected
[Intermission]:
starface*virtu disconnected
[Intermission]:
BLIND Angel disconnected
starface*shitty [Intermission]:
gg
[Intermission]:
BLIND wrednydzik disconnected
[Intermission]:
starface*shitty disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.