quaco vs inteRaction (3495 views)
27.02.10 19:45 CET
Awards | awarded to | for |
Lady Macbeth | quaco monkey | 66 kills |
Killing Spree | quaco monkey | 5 frags without being killed |
Accountant | quaco monkey | 138% kills/killed ratio |
He's dead, Jim! | quaco aniky | 14 gibs |
...and stay dead! | quaco aniky | 29% gibs/kill |
Lead Poisoning | quaco monkey | 60 SMG kills |
Spammity spam spam! | quaco aniky | 9 SPAM kills |
Fragstealer | quaco monkey | 158 damage per frag |
Die! Damn you, Die! | iR*Green_Clon | 337 damage per frag |
What objective? | quaco monkey | 436 XP |
Red Shirt | iR*denton | 89 deaths |
Are these pliers sharp? | iR*derek | 9 deaths without fragging |
Med Pack Whore | quaco monkey | 153 damage per death |
Eyes Wide Shut | iR*Green_Clon | 3 team kills |
Gingerbread man | quaco aniky | 26 /kills |
» View plaintext endround stats
[11:54]: | quaco sH1FT1N4T0Rcalled a vote. |
[11:52]: | Vote passed! |
[11:52]: | *** Match Reset! *** |
[10:45]: | The Allies have captured the forward bunker! |
[9:57]: | Axis Command Post constructed. Charge speed increased! |
[9:42]: | The Allies have breached the Forward Bunker Gate! |
[9:29]: | The Allies have opened up the Forward spawn rear exit! |
[8:33]: | Allied team has destroyed the Axis Command Post! |
[8:29]: | Allied Command Post constructed. Charge speed increased! |
quaco aniky [7:28]: | loool.. |
[6:44]: | The Allies have breached the Depot Gate! |
[6:32]: | The Depot Fence has been constructed. |
[6:03]: | The Allies have breached the Depot's east wall! |
[3:19]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
[8:48]: | The Allies have captured the forward bunker! |
[8:16]: | Axis Command Post constructed. Charge speed increased! |
[8:13]: | The Axis have captured the forward bunker! |
quaco aniky [8:08]: | ......... |
[8:05]: | The Allies have breached the Forward Bunker Gate! |
[7:49]: | The Allies have opened up the Forward spawn rear exit! |
[7:43]: | Allied team has destroyed the Axis Command Post! |
[7:38]: | Allied Command Post constructed. Charge speed increased! |
[6:31]: | The Depot Fence has been constructed. |
[5:31]: | The Allies have breached the Depot's east wall! |
[5:07]: | The Allies have breached the Depot Gate! |
[4:55]: | Axis team has destroyed the Allied Command Post! |
[4:39]: | Allied Command Post constructed. Charge speed increased! |
[4:37]: | The Allies have breached the Depot's west wall! |
[3:37]: | The Allied Truck is in position! |
[1:09]: | The Crane Controls have been constructed. |
[1:08]: | The Allies have activated the crane! |
[0:55]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
[8:31]: | Allies capture the factory district! |
[8:17]: | The side gate has been built! |
[7:46]: | Allies have destroyed the Main Gate! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[4:18]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 5:41 |
[3:29]: | Allies capture the factory district! |
[3:08]: | The side gate has been built! |
[2:37]: | Allies have destroyed the Main Gate! |
iR*derek [0:36]: | wp |
quaco monkey [0:32]: | ggwp |
quaco sH1FT1N4T0R [0:28]: | almost close |
[Intermission]: | >>> Objective NOT reached in time (5:41) |
[Intermission]: | iR*derek disconnected |
[Intermission]: | iR*denton disconnected |
[Intermission]: | quaco monkey disconnected |
[Intermission]: | iR*Green_Clon disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.