ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[8:44]:
Allies have destroyed the Main Gate!
[8:44]:
Allies permanently capture the factory district!
[8:34]:
The side gate has been built!
nI.NoHead [7:57]:
XD wp
[7:39]:
Allies have destroyed the Bunker Controls!
[7:39]:
Allies have destroyed the Bunker Controls!
[7:39]:
Allies have destroyed the Bunker Controls!
[7:39]:
Allies have destroyed the Bunker Controls!
[7:39]:
Allies have destroyed the Bunker Controls!
[7:39]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 2:21
nI.NoHead [0:51]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[Intermission]:
>>> Objective NOT reached in time (2:21)
nI.fostruM [Intermission]:
gg
nI.NoHead [Intermission]:
wp
re+play sQUALAL [Countdown]:
hf
[7:25]:
The Doors are opening!!
[7:06]:
Allied Command Post spawn active!
[7:06]:
Allied Command Post constructed. Charge speed increased!
nI.NoHead [6:56]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[2:52]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:07
re+play sQUALAL [Intermission]:
:D!
nI.NoHead [6:57]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[4:48]:
The Doors are opening!!
[3:37]:
Allied Command Post spawn active!
[3:37]:
Allied Command Post constructed. Charge speed increased!
nI.NoHead [1:54]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
nI.NoHead [0:08]:
wp
[0:07]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 7:00 (original: 7:07)
[Intermission]:
nI.NoHead disconnected
re+play sQUALAL [Intermission]:
ggs
[Intermission]:
re+play olBaa disconnected
[Intermission]:
re+play sQUALAL disconnected
[Intermission]:
nI.Fl0cky disconnected
[Intermission]:
nI.fostruM disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.