Gods of Gaming vs Aus Erfahrung (6260 views)
ToNiC
ZiTh
Babe
Leito
Pfuscher
tuBe
ZiTh
Babe
Leito
Pfuscher
tuBe
***-=Bl!nd=-
***-=D3af=-
***-=au|ist=-
***-=mirror=-
***-=D3af=-
***-=au|ist=-
***-=mirror=-
4on4 Funwar
HF&GL Both
PC defekt (VeXx)
PC defekt (VeXx)
13.03.10 19:00 CET
Awards | awarded to | for |
Lady Macbeth | ***-=mirror=- | 92 kills |
Killing Spree | tuBe| gOG' | 7 frags without being killed |
Accountant | tuBe| gOG' | 184% kills/killed ratio |
He's dead, Jim! | tuBe| gOG' | 38 gibs |
...and stay dead! | tuBe| gOG' | 46% gibs/kill |
Lead Poisoning | ***-=mirror=- | 88 SMG kills |
Spammity spam spam! | ToNiC| gOG' | 10 SPAM kills |
Fragstealer | tuBe| gOG' | 145 damage per frag |
Die! Damn you, Die! | ***-=aut|st=- | 193 damage per frag |
What objective? | ***-=mirror=- | 494 XP |
Red Shirt | Leito| gOG' | 72 deaths |
Are these pliers sharp? | ***-=aut|st=- | 9 deaths without fragging |
Med Pack Whore | tuBe| gOG' | 202 damage per death |
Eyes Wide Shut | Leito| gOG' | 6 team kills |
Gingerbread man | ***-=mirror=- | 12 /kills |
» View plaintext endround stats
***-=mirror=- [Warmup]: | lol |
ToNiC| gOG' [Warmup]: | die iss aber noch afk |
VeXx| gOG' [Warmup]: | wie immer :D |
VeXx| gOG' [Warmup]: | 15 FPS :D |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
Leito| gOG' [Countdown]: | hf/gl |
[11:48]: | P.P.P.P:K-- disconnected |
[11:41]: | P.P.P.P:K-- connected |
[11:28]: | P.P.P.P:K-- Unpure client detected. Invalid .PK3 files referenced! |
[11:09]: | Allies have damaged the West Wall |
[11:07]: | Allies have damaged the East Wall |
[11:04]: | Allies capture the Forward Bunker! |
[10:55]: | Axis reclaim the Forward Bunker! |
[10:48]: | Allies capture the Forward Bunker! |
[10:46]: | //AE//-=L0ng=- connected |
[8:30]: | Allies have secured the forward bunker. |
[8:30]: | Door Controls have been constructed. |
[8:27]: | The Loading Doors are Opening! |
[8:15]: | The Allies have stolen a gold crate! |
[8:03]: | P.P.P.P:K-- disconnected |
[7:46]: | The Loading Doors are Closing! |
[7:45]: | The Allies have secured a gold crate! |
[7:35]: | The Allies have stolen a gold crate! |
[6:52]: | The Axis have intercepted the stolen gold crate! |
[6:43]: | The Loading Doors are Opening! |
[6:36]: | The Allies have stolen a gold crate! |
[6:27]: | The Loading Doors are Closing! |
[6:23]: | The Loading Doors are Opening! |
[6:09]: | Allies have escaped with the Gold! |
[6:09]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 5:50 |
VeXx| gOG' [Intermission]: | gg |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
[5:32]: | //AE//-=L0ng=- connected |
[5:01]: | Allies have damaged the West Wall |
[4:57]: | Allies have damaged the East Wall |
[4:33]: | Allies capture the Forward Bunker! |
Babe| gOG' [4:18]: | ^ |
P.P.P.P:K-- [4:01]: | tolles bild :D |
P.P.P.P:K-- [3:51]: | schoen schwarz :/ |
VeXx| gOG' [3:48]: | :D |
[1:12]: | Allies have secured the forward bunker. |
[1:12]: | Door Controls have been constructed. |
[1:10]: | The Loading Doors are Opening! |
[0:57]: | The Allies have stolen a gold crate! |
[0:56]: | P.P.P.P:K-- disconnected |
[0:49]: | The Loading Doors are Closing! |
[0:14]: | The Loading Doors are Opening! |
[0:11]: | The Loading Doors are Closing! |
[0:05]: | The Axis have intercepted the stolen gold crate! |
[Intermission]: | >>> Objective NOT reached in time (5:50) |
Leito| gOG' [Intermission]: | GG |
VeXx| gOG' [Intermission]: | gg |
***-=Bl!nd=- [Intermission]: | :/ |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
[9:36]: | The Allies have captured the forward bunker! |
[9:34]: | The Axis have captured the forward bunker! |
[9:34]: | The Allies have breached the Forward Bunker Gate! |
[9:19]: | Axis Command Post constructed. Charge speed increased! |
[8:57]: | The Depot Fence has been constructed. |
[8:40]: | The Allies have opened up the Forward spawn rear exit! |
[8:15]: | The Allies have breached the Depot Gate! |
[7:52]: | Allied team has destroyed the Axis Command Post! |
[7:46]: | Allied Command Post constructed. Charge speed increased! |
[6:57]: | The Crane Controls have been constructed. |
[6:55]: | The Allied Truck is in position! |
[6:54]: | The Allies have breached the Depot's east wall! |
[6:23]: | The Crane Controls have been destroyed. |
[5:51]: | The Depot Fence has been destroyed. |
[4:53]: | The Depot Fence has been constructed. |
[4:49]: | The Crane Controls have been constructed. |
[4:47]: | The Allies have activated the crane! |
[4:34]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:03]: | Axis team has destroyed the Allied Command Post! |
[1:48]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:11 |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
[7:43]: | The Allies have breached the Forward Bunker Gate! |
[6:10]: | The Allies have opened up the Forward spawn rear exit! |
[6:05]: | Allied Command Post constructed. Charge speed increased! |
[4:49]: | The Depot Fence has been constructed. |
[4:42]: | The Allies have breached the Depot Gate! |
[4:38]: | The Allies have breached the Depot's east wall! |
[3:46]: | The Allied Truck is in position! |
[2:40]: | The Crane Controls have been constructed. |
[2:39]: | The Allies have activated the crane! |
[2:25]: | The Allies have loaded the Gold Crate onto the Truck! |
Leito| gOG' [0:11]: | gg |
[Intermission]: | >>> Objective NOT reached in time (10:11) |
***-=aut|st=- [Intermission]: | twp |
***-=Bl!nd=- [Intermission]: | ;) |
[Countdown]: | Allies capture the factory district! |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
[Countdown]: | Axis recapture the factory district! |
[Countdown]: | Allies capture the factory district! |
[7:47]: | Allies capture the factory district! |
[7:03]: | Allies have destroyed the Main Gate! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[4:35]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 5:24 |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
VeXx| gOG' [Countdown]: | alle auf ihre posten |
[4:06]: | Allies capture the factory district! |
[4:04]: | Axis recapture the factory district! |
[4:03]: | Allies capture the factory district! |
[3:28]: | Allies have destroyed the Main Gate! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[1:58]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 3:26 (original: 5:24) |
***-=aut|st=- [Intermission]: | wp |
***-=mirror=- [Intermission]: | gg |
***-=Bl!nd=- [Intermission]: | ;) |
VeXx| gOG' [Intermission]: | gg wp |
Leito| gOG' [Intermission]: | dgg |
***-=mirror=- [Intermission]: | thx |
Leito| gOG' [Intermission]: | wp |
***-=mirror=- [Intermission]: | bb |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.