ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[3:57]:
The Allies have captured the forward bunker!
[3:39]:
Axis Command Post constructed. Charge speed increased!
[3:11]:
The Allies have breached the Forward Bunker Gate!
[3:01]:
The Allies have opened up the Forward spawn rear exit!
[2:19]:
Allied team has destroyed the Axis Command Post!
[2:16]:
Allied Command Post constructed. Charge speed increased!
[1:05]:
The Allies have breached the Depot Gate!
[Intermission]:
>>> Objective NOT reached in time (6:09)
1stCav voiler [Intermission]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
1stCav voiler [8:31]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[3:38]:
The Tank has been repaired!
[3:35]:
Allied team has stolen the Tank!
1stCav voiler [3:28]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[2:59]:
Axis Command Post constructed. Charge speed increased!
[2:28]:
Tank Barrier #1 has been constructed.
^PRS^PEQ^PPU^PLA^PAL^PY [2:26]:
:D!
^PRS^PEQ^PPU^PLA^PAL^PY [2:26]:
:D!
[1:52]:
Tank Barrier #1 has been destroyed.
[1:09]:
Allied team has destroyed the Axis Command Post!
[1:03]:
The Tank has been damaged!
[Intermission]:
>>> Clock set to: 12:00
1stCav voiler [11:45]:
ETTV Matchserver provided by YCN-Hosting.com #YCN-Hosting
[11:09]:
The Tank has been repaired!
[11:06]:
Allied team has stolen the Tank!
[10:32]:
Allied Command Post constructed. Charge speed increased!
[9:52]:
The Tank has been damaged!
[9:48]:
The Tank has been repaired!
[9:25]:
Allied team has destroyed the Bank Doors!
[8:11]:
Allied team is escaping with the Gold Crate!
[7:09]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 4:50 (original: 12:00)
1stCav voiler [Intermission]:
gg
[Intermission]:
1stCav miks disconnected
[Intermission]:
ROELPBLAAAY disconnected
[Intermission]:
RSEQPULAALY disconnected
[Intermission]:
1stCav voiler disconnected
[Intermission]:
RVEOPKLKAIY disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.