ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Olo? 14 11 3 0 56 0 1475 1309 0 40
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Axis Totals 14 11 3 0 56 0 1475 1309 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies ROGAL :] 11 14 2 0 44 0 1309 1475 0 30
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Allies Totals 11 14 2 0 44 0 1309 1475 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis ROGAL :] 16 23 3 0 41 0 2029 2405 0 14
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Axis Totals 16 23 3 0 41 0 2029 2405 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Olo? 23 16 7 0 58 0 2405 2029 0 24
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Allies Totals 23 16 7 0 58 0 2405 2029 0 0
Player Chats
Olo? [Warmup]:
ReadY
[4:07]:
Axis have returned the objective!
ROGAL :] [3:48]:
lol
[3:47]:
Axis win!
[3:44]:
end
[Intermission]:
>>> Clock set to: 6:15
Olo? [Intermission]:
nie ogarniam :S
ROGAL :] [Warmup]:
GL & HF
Olo? [Warmup]:
ReadY
[5:23]:
Axis have returned the objective!
[1:59]:
Allies win!
[1:56]:
end
[Intermission]:
>>> Objective reached at 4:19 (original: 6:15)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.