rMx vs GENETIC (4444 views)
09.04.10 16:00 CEST
Awards | awarded to | for |
Lady Macbeth | GENETIC^wMega | 51 kills |
Killing Spree | rMx toktzza | 4 frags without being killed |
Accountant | GENETIC>JoOsT | 113% kills/killed ratio |
He's dead, Jim! | GENETIC>JoOsT | 9 gibs |
...and stay dead! | GENETIC>JoOsT | 20% gibs/kill |
Lead Poisoning | GENETIC^wMega | 40 SMG kills |
Spammity spam spam! | GENETIC^wMega | 9 SPAM kills |
Fragstealer | GENETIC^wMega | 139 damage per frag |
Die! Damn you, Die! | rMx toktzza | 401 damage per frag |
What objective? | GENETIC>JoOsT | 250 XP |
Red Shirt | rMx Reflax | 53 deaths |
Are these pliers sharp? | rMx toktzza | 10 deaths without fragging |
Med Pack Whore | GENETIC>JoOsT | 163 damage per death |
Eyes Wide Shut | GENETIC^7lowR!d5R | 3 team kills |
Gingerbread man | GENETIC>JoOsT | 21 /kills |
» View plaintext endround stats
GENETIC^7lowR!d5R [Warmup]: | Ready! |
[Countdown]: | Vote FAILED! (Start Match ) |
[Countdown]: | Axis team locked from spectators by rMx Reflax |
[11:21]: | The Allies have captured the forward bunker! |
GENETIC^wMega [11:07]: | yo neiluj |
GENETIC>JoOsT [11:02]: | = GAY |
[10:56]: | Axis Command Post constructed. Charge speed increased! |
[10:43]: | The Allies have opened up the Forward spawn rear exit! |
[10:40]: | The Allies have breached the Forward Bunker Gate! |
[10:07]: | Allied team has destroyed the Axis Command Post! |
[10:02]: | Allied Command Post constructed. Charge speed increased! |
rMx Reflax [9:07]: | omg |
rMx Reflax [9:04]: | :( |
[9:03]: | The Depot Fence has been constructed. |
[9:00]: | The Allies have breached the Depot Gate! |
[8:43]: | The Allies have breached the Depot's east wall! |
[8:10]: | The Allied Truck is in position! |
[8:10]: | The Crane Controls have been constructed. |
[8:08]: | The Allies have activated the crane! |
[7:55]: | The Allies have loaded the Gold Crate onto the Truck! |
[5:07]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:52 |
rMx toktzza [Warmup]: | Reaady |
GENETIC^7lowR!d5R [Warmup]: | Ready! |
rMx Reflax [5:34]: | nocie |
rMx Reflax [5:31]: | nice nade |
rMx DiiZzii [4:12]: | fail:) |
rMx DiiZzii [1:24]: | joost ruben? |
rMx DiiZzii [0:52]: | GG |
[0:07]: | The Allies have captured the forward bunker! |
rMx DiiZzii [0:05]: | woot |
[Intermission]: | >>> Objective NOT reached in time (6:52) |
GENETIC^wMega [Intermission]: | do u care if we play deli ? |
rMx DiiZzii [Warmup]: | yes |
rMx toktzza [Warmup]: | idk |
rMx DiiZzii [Warmup]: | f1 |
rMx DiiZzii [Warmup]: | :'( |
GENETIC^7lowR!d5R [Warmup]: | Ready! |
rMx toktzza [Countdown]: | 999 |
rMx Reflax [9:20]: | LOL |
[8:53]: | Allies capture the factory district! |
[8:17]: | Allies have destroyed the Main Gate! |
rMx DiiZzii [0:42]: | lol |
rMx toktzza [0:12]: | gg |
[Intermission]: | >>> Clock set to: 10:00 |
rMx toktzza [Warmup]: | Reaady |
GENETIC^7lowR!d5R [Warmup]: | Ready! |
[9:40]: | Allies capture the factory district! |
[9:36]: | Axis recapture the factory district! |
[8:55]: | Allies capture the factory district! |
[8:16]: | Allies have destroyed the Main Gate! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 2:51 (original: 10:00) |
GENETIC>JoOsT [Intermission]: | wp gg |
[Intermission]: | GENETIC>JoOsT disconnected |
[Intermission]: | rMx DiiZzii disconnected |
[Intermission]: | GENETIC^Mega disconnected |
[Intermission]: | GENETIC^lowR!d5R disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.