re+play vs randomZ (5982 views)
11.04.10 17:00 CEST
Awards | awarded to | for |
Lady Macbeth | ROELPBLAAAY | 40 kills |
Killing Spree | ROELPBLAAAY | 6 frags without being killed |
Accountant | ROELPBLAAAY | 182% kills/killed ratio |
He's dead, Jim! | ^TR^WV^TE^WO^TP^WK^TL^WK^TA^WI^TY | 6 gibs |
...and stay dead! | mental * randomZ | 43% gibs/kill |
Lead Poisoning | ROELPBLAAAY | 35 SMG kills |
Spammity spam spam! | stAr * randomZ | 6 SPAM kills |
Fragstealer | ^TR^WV^TE^WO^TP^WK^TL^WK^TA^WI^TY | 125 damage per frag |
Die! Damn you, Die! | nixuu * randomZ | 382 damage per frag |
What objective? | ROELPBLAAAY | 271 XP |
Red Shirt | mental * randomZ | 46 deaths |
Are these pliers sharp? | mental * randomZ | 18 deaths without fragging |
Med Pack Whore | ROELPBLAAAY | 183 damage per death |
Eyes Wide Shut | stAr * randomZ | 1 team kills |
Gingerbread man | ^PRS^PEQ^PPU^PLA^PAL^PY | 16 /kills |
» View plaintext endround stats
^PRS^PEQ^PPU^PLA^PAL^PY [Warmup]: | this is not some one day cup final |
mental * randomZ [Warmup]: | :) |
ROELPBLAAAY [Warmup]: | this is pracc :P |
^PRS^PEQ^PPU^PLA^PAL^PY [Countdown]: | :D! |
ROELPBLAAAY [Countdown]: | you can play what ever you like |
stAr * randomZ [8:09]: | :D |
stAr * randomZ [8:09]: | :D |
stAr * randomZ [6:16]: | lol |
stAr * randomZ [6:12]: | awesome hitboxes |
ROELPBLAAAY [6:04]: | whine starts |
stAr * randomZ [3:57]: | xD |
[3:05]: | The Doors are opening!! |
^PRS^PEQ^PPU^PLA^PAL^PY [2:32]: | :D! |
^PRS^PEQ^PPU^PLA^PAL^PY [2:17]: | :D! |
stAr * randomZ [1:54]: | wp |
[Intermission]: | >>> Clock set to: 10:00 |
stAr * randomZ [Intermission]: | wp |
mental * randomZ [8:08]: | [88]ping |
[8:05]: | The Doors are opening!! |
[7:51]: | Allied Command Post spawn active! |
[7:51]: | Allied Command Post constructed. Charge speed increased! |
stAr * randomZ [7:41]: | rofl |
mental * randomZ [7:12]: | gg |
[7:07]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 2:53 (original: 10:00) |
[9:40]: | Allies capture the factory district! |
[9:39]: | Axis recapture the factory district! |
stAr * randomZ [9:07]: | ... |
stAr * randomZ [9:04]: | great |
[9:03]: | Allies capture the factory district! |
^PRS^PEQ^PPU^PLA^PAL^PY [9:00]: | :D! |
[8:52]: | The side gate has been built! |
[8:45]: | Axis Command Post constructed. Charge speed increased! |
[8:23]: | Allies have destroyed the Main Gate! |
stAr * randomZ [7:12]: | gg |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[7:08]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 2:52 |
^PRS^PEQ^PPU^PLA^PAL^PY [Intermission]: | vokkiii |
ROELPBLAAAY [Intermission]: | vokkii |
nixuu * randomZ [Warmup]: | <Vision> ei irl kavereil tavallaan tee mitaan |
^PRS^PEQ^PPU^PLA^PAL^PY [Warmup]: | <@TosspoT`> 3on3 is the hiding ground for people who arent good at the game imo |
stAr * randomZ [2:00]: | xDDD |
[1:45]: | Allies capture the factory district! |
[1:17]: | The side gate has been built! |
[1:02]: | Allies have destroyed the Main Gate! |
mental * randomZ [0:13]: | gl in final |
^PRS^PEQ^PPU^PLA^PAL^PY [0:11]: | :D! |
[Intermission]: | >>> Objective NOT reached in time (2:52) |
mental * randomZ [Intermission]: | movement olbaa right?P |
stAr * randomZ [Intermission]: | gg guys |
stAr * randomZ [Intermission]: | gl in next rounds |
ROELPBLAAAY [Intermission]: | what? |
[Intermission]: | stAr * randomZ disconnected |
[Intermission]: | RSEQPULAALY disconnected |
nixuu * randomZ [Intermission]: | mooo |
mental * randomZ [Intermission]: | movement? |
[Intermission]: | nixuu * randomZ disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.