executive vs mAg.team (4357 views)

kh Snake
nl Joopie
pl Bystrzak
pl Gold
Division 2
Winner Bracket
06.06.10 20:00 CEST
Awards awarded to for
Lady Macbeth MAG/Gooooold zabijaka.pl 60 kills
Killing Spree MAG/Gooooold zabijaka.pl 9 frags without being killed
Accountant MAG/Gooooold zabijaka.pl 83% kills/killed ratio
He's dead, Jim! MAG/Bystrzak zabijaka.pl 27 gibs
...and stay dead! MAG/Bystrzak zabijaka.pl 66% gibs/kill
Lead Poisoning MAG/Gooooold zabijaka.pl 59 SMG kills
Spammity spam spam! ^T*^J*^T*Snake[e^WXe] 9 SPAM kills
Fragstealer ***natSh[eXe] 191 damage per frag
Die! Damn you, Die! MAG/Bystrzak zabijaka.pl 294 damage per frag
What objective? MAG/Gooooold zabijaka.pl 505 XP
Red Shirt MAG/Bystrzak zabijaka.pl 93 deaths
Are these pliers sharp? ^T*^J*^T*Snake[e^WXe] 11 deaths without fragging
Med Pack Whore ***natSh[eXe] 143 damage per death
Eyes Wide Shut ***natSh[eXe] 3 team kills
Gingerbread man ^T*^J*^T*Snake[e^WXe] 39 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
^T*^J*^T*Snake[e^WXe]704165984901391132710677850/05/246/439/3192127311
***natSh[eXe]7438358771913201010110789350/05/054/512/617413839
[eXe]7279911716128145921428214661200/010/0100/5111/6183133310
MAG/Bystrzak zabijaka.pl4439041932700181052511395890/00/834/637/625712349
MAG/Gooooold zabijaka.pl83505607218023010941100332010/02/259/361/418213997
zabijaka.pl6189510116545024821466214282900/02/293/368/422013178
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]1227111940031790150000/03/06/42/2KDDKKK//KKKDKD/DKKKD
***natSh[eXe]75406810011295144900/00/06/70/0DK/DKDDKKDDKDK
[eXe]99111171750043085294900/03/012/112/2
MAG/Bystrzak zabijaka.pl5338815110021519185400/00/26/102/1DKDKDDKKDDDKD/DKK/DDDKD
MAG/Gooooold zabijaka.pl62805810041430123100/00/15/20/1K//KDD/K/DKDK
zabijaka.pl581181323120062949308500/00/311/122/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]11065111010021921168200/00/010/91/0DKDKDKK/DKDKKK/KXDDDKK
***natSh[eXe]301841310129561779130/00/05/90/2KDKDDDDK/DKDDDTD/D
[eXe]70831523201428773461130/00/015/181/2
MAG/Bystrzak zabijaka.pl8065810500117421363680/00/16/92/1KDDKKKXDDK/DDKDKDDKX
MAG/Gooooold zabijaka.pl122731193023171915141410/01/012/60/0KDKKDKTDK/K/KDKK/KDKTD
zabijaka.pl10113819198024346128772090/01/118/152/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]31757221011122692372850/01/15/112/0DDKK//T/K///KDD/K///DDX/DDDDKKD
***natSh[eXe]70120142070132477294120/01/014/140/4KDDDKK/XKDDDDDDD/KKKDKDTKDDDKDKDKKK/
[eXe]5119521428021447465313870/02/119/252/4
MAG/Bystrzak zabijaka.pl58811017700425312487210/00/28/102/1DK/DDDK/KD/KKDDDK/DKKKKDDDD
MAG/Gooooold zabijaka.pl10596181730092782225900/01/016/81/0K/KKDKD/KDK//KKK/DK/KKDK/K/K/KDKKDD
zabijaka.pl82177283410001353134746210/01/224/183/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]901011820100142910253700/01/116/51/1/K//D//DDK/K/KDK/KKK/KK/K/DK/KKXDKK/KK/
***natSh[eXe]100741717401927322168200/04/013/81/0K/K/KKK/KDKDDK/K/K/K///KKKDKDTDDDKK
[eXe]9517535375012356424705200/05/129/132/1
MAG/Bystrzak zabijaka.pl309582610032361278200/00/37/191/1DD/DDDK/KKKDDDKDDDDDDDDDKDD/KDKDDD
MAG/Gooooold zabijaka.pl28113621200923442860420/00/16/100/1/DK//DD//K/DDDD//KDD/KDKDKD
zabijaka.pl2920814473001247055642420/00/413/291/2
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]465461310081081119300/00/05/51/0KD/KD//DK//KK//K/DD
***natSh[eXe]1627813830031752138600/00/012/51/0KDKKDKK/KKDKKKD/KK/KD
[eXe]1041321921400112833257900/00/017/102/0
MAG/Bystrzak zabijaka.pl386951310031243138200/00/05/90/1K/K/DDDDKDDKDDD/KD
MAG/Gooooold zabijaka.pl5075510500113361451180/00/05/80/1DDKDKD/DKDDDDKK
zabijaka.pl441441023600425792833180/00/010/170/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
^T*^J*^T*Snake[e^WXe]605061010011356139300/00/04/92/0DKDKD/DDDDKDDKKK
***natSh[eXe]36534113102889106600/00/04/80/0KDDKK/D/SDDDDDK
[eXe]48103102141032245245900/00/08/172/0
MAG/Bystrzak zabijaka.pl164221220051129152700/00/02/60/1DD/DD/K//DK/DD
MAG/Gooooold zabijaka.pl214681574004133071800/00/015/20/1/KK/KK/KDK/KKKKKKKKKDD
zabijaka.pl115110171960092459224500/00/017/80/2

» View plaintext endround stats
Player Chats
MAG/Bystrzak zabijaka.pl [Countdown]: hf
***natSh[eXe] [Countdown]: fh
[11:16]: Allies have damaged the East Wall
[10:55]: Allies capture the Forward Bunker!
[10:25]: Allies have secured the forward bunker.
[10:25]: Door Controls have been constructed.
[10:03]: The Allies have stolen a gold crate!
[9:39]: The Axis have intercepted the stolen gold crate!
[9:24]: The Allies have stolen a gold crate!
[9:22]: The Loading Doors are Opening!
[9:17]: The Loading Doors are Closing!
[8:39]: The Loading Doors are Opening!
[8:17]: The Loading Doors are Closing!
[7:51]: The Axis have intercepted the stolen gold crate!
[7:44]: The Allies have stolen a gold crate!
[7:30]: The Loading Doors are Opening!
[7:27]: The Allies have secured a gold crate!
[7:23]: The Loading Doors are Closing!
[7:23]: The Allies have stolen a gold crate!
[6:37]: The Axis have intercepted the stolen gold crate!
[6:37]: Axis have returned the objective!
[6:37]: The Allies have stolen a gold crate!
[5:58]: The Loading Doors are Opening!
[5:55]: Allies have escaped with the Gold!
[5:55]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 6:04
MAG/Bystrzak zabijaka.pl [Countdown]: C3p Yaro guru
[3:46]: Allies capture the Forward Bunker!
[3:40]: Allies have secured the forward bunker.
[3:40]: Door Controls have been constructed.
[3:38]: The Loading Doors are Opening!
[3:37]: The Allies have stolen a gold crate!
[3:25]: The Loading Doors are Closing!
[3:13]: The Axis have intercepted the stolen gold crate!
[3:03]: The Allies have stolen a gold crate!
[2:34]: The Loading Doors are Opening!
[2:17]: The Loading Doors are Closing!
[1:49]: The Axis have intercepted the stolen gold crate!
[1:43]: The Allies have stolen a gold crate!
[1:27]: The Loading Doors are Opening!
[1:14]: The Allies have secured a gold crate!
[1:03]: The Allies have stolen a gold crate!
[1:02]: The Loading Doors are Closing!
[0:14]: The Loading Doors are Opening!
[Intermission]: >>> Objective NOT reached in time (6:04)
MAG/Gooooold zabijaka.pl [Intermission]: wp
^T*^J*^T*Snake[e^WXe] [Intermission]: gg
MAG/Bystrzak zabijaka.pl [Intermission]: gg
[10:53]: The Allies have captured the forward bunker!
[10:52]: The Axis have captured the forward bunker!
[10:51]: The Allies have captured the forward bunker!
[10:15]: Axis Command Post constructed. Charge speed increased!
[9:56]: The Allies have opened up the Forward spawn rear exit!
[9:52]: The Allies have breached the Forward Bunker Gate!
[9:28]: Allied team has destroyed the Axis Command Post!
[9:20]: Allied Command Post constructed. Charge speed increased!
[6:25]: The Allies have breached the Depot Gate!
[6:20]: The Depot Fence has been constructed.
MAG/Gooooold zabijaka.pl [6:17]: ?
[5:05]: The Allied Truck is in position!
[4:21]: The Crane Controls have been constructed.
[4:20]: The Allies have activated the crane!
[4:07]: The Allies have loaded the Gold Crate onto the Truck!
[2:50]: The Allies have breached the Depot's east wall!
[1:08]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:51
MAG/Bystrzak zabijaka.pl [Countdown]: HF
MAG/Bystrzak zabijaka.pl [Countdown]: Krypto YUaro :*
[8:56]: The Allies have captured the forward bunker!
[8:40]: Axis Command Post constructed. Charge speed increased!
[8:16]: The Depot Fence has been constructed.
[8:15]: The Allies have breached the Forward Bunker Gate!
[8:04]: The Allies have opened up the Forward spawn rear exit!
[7:21]: Allied team has destroyed the Axis Command Post!
[7:17]: Allied Command Post constructed. Charge speed increased!
[6:22]: The Allies have breached the Depot Gate!
[6:03]: The Allies have breached the Depot's east wall!
[5:16]: The Allied Truck is in position!
[2:44]: The Crane Controls have been constructed.
[2:07]: The Crane Controls have been destroyed.
[1:15]: The Crane Controls have been constructed.
[1:14]: The Allies have activated the crane!
[1:01]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (10:51)
MAG/Bystrzak zabijaka.pl [Countdown]: hf
[9:44]: Allies capture the factory district!
[8:38]: Allies have destroyed the Main Gate!
MAG/Bystrzak zabijaka.pl [7:46]: ...
[3:03]: The side gate has been built!
[1:48]: Allies have destroyed the Bunker Controls!
[1:48]: Allies have destroyed the Bunker Controls!
[1:48]: Allies have destroyed the Bunker Controls!
[1:48]: Allies have destroyed the Bunker Controls!
[1:48]: Allies have destroyed the Bunker Controls!
[1:48]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 8:11
[6:35]: Allies capture the factory district!
[6:22]: Allies have destroyed the Main Gate!
[5:45]: The side gate has been built!
[5:10]: Allies have destroyed the Side Door!
[5:03]: Allied Command Post constructed. Charge speed increased!
[4:36]: The side gate has been destroyed!
^T*^J*^T*Snake[e^WXe] [2:52]: :D
MAG/Bystrzak zabijaka.pl [1:42]: GG
MAG/Bystrzak zabijaka.pl [1:31]: thx for the game cu at main final :D
[1:13]: Allies have destroyed the Bunker Controls!
[1:13]: Allies have destroyed the Bunker Controls!
[1:13]: Allies have destroyed the Bunker Controls!
[1:13]: Allies have destroyed the Bunker Controls!
[1:13]: Allies have destroyed the Bunker Controls!
[1:13]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 6:58 (original: 8:11)
[Intermission]: MAG/Bystrzak zabijaka.pl disconnected
***natSh[eXe] [Intermission]: wp
[Intermission]: MAG/Gooooold zabijaka.pl disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.