eQual.ib! vs vixit #r@g (4701 views)

gb Potty
gb miXerrr
fr AkrAm
ie rhinO
hr BeanS
pt xmove
pt stunzz
pt void
pt amnesia
pt kemury
pt stoner
10.06.10 21:30 CEST
Awards awarded to for
Lady Macbeth vi.amnesia r+g 78 kills
Killing Spree vi.Void r+g 8 frags without being killed
Accountant vi.amnesia r+g 126% kills/killed ratio
He's dead, Jim! eQual.lil waYne 27 gibs
...and stay dead! eQual.lil waYne 45% gibs/kill
Lead Poisoning vi.amnesia r+g 64 SMG kills
Spammity spam spam! eQual.lil waYne 25 SPAM kills
Fragstealer vi.amnesia r+g 147 damage per frag
Die! Damn you, Die! eQual.AKrAm 232 damage per frag
What objective? vi.stoneR r+g 391 XP
Red Shirt vi.StunzZ r+g 75 deaths
Are these pliers sharp? eQual.rhinO 12 deaths without fragging
Med Pack Whore vi.stoneR r+g 183 damage per death
Eyes Wide Shut vi.stoneR r+g 5 team kills
Gingerbread man vi.StunzZ r+g 20 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
vi.xmove r+g743325370192310783991194290/01/448/454/1514812746
vi.Void r+g903546067150279576111141730/08/1048/375/1116016686
vi.amnesia r+g12632278621702101140288084540/03/864/3513/1114614234
vi.stoneR r+g913915155111511994897582220/08/944/314/619517455
vi.StunzZ r+g732845575180320823877835070/021/611/3422/1715010446
vi.8916832973298031558470034658217850/041/6215/3448/1716014355
eQual.lil waYne87302606827127951669006310/022/612/4525/915910067
eQual.AKrAm49301367211101267969471540/01/832/412/10189130311
eQual.potty9136768752403911784100073480/04/1049/4618/817313346
eQual.bean$813205667921119153108752490/02/1252/383/516315845
eQual.rhinO623014875142116933397503390/08/532/409/13194127412
eQual.741591268357856755465824700316210/037/5177/4057/1317613048
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vi.xmove r+g1009213133124205717701350/01/013/51/4K/TDKKDX/KDKK/KD/KDKKTKDKKSDD
vi.Void r+g81821316101418712443160/01/310/42/6KXD/KKKDTDDK/KK/DKD/KDKDKKKDDDD
vi.amnesia r+g1299022177015337419792220/00/015/118/3DDKK/K/KKKDKDDKTKDDKKDKKKX/DDKKK/KXKK/KKDD
vi.stoneR r+g1251071512402426792416710/03/114/80/0KDKK/K/KKDKDDKK/KKTKKDDXTK/KDD
vi.StunzZ r+g57481221700922171964250/02/13/93/3K/DK/D/KK/KKX/DDD/K/KDKDKDD/KKD/DD
vi.98419757922162612198105724690/07/555/3714/16
eQual.lil waYne807612158001181017471760/03/10/119/2KDKKDDDKD/DKDKDDKDDDKKDDXKKK
eQual.AKrAm358161721031897222100/00/05/81/4DDD/DDKK//KDDDKDDDDKDKS
eQual.potty6885131950022717287300/00/212/121/3DKDDDDDDKK/KDDDKK/DKDKKDDDKDDKKK
eQual.bean$737414193112232027101050/00/314/101/2/K/KDDDDKDDDKKKKDKDDKDKTKDKSDDKDDK
eQual.rhinO33727212115182826471860/02/12/104/3D/KDD/KSK//D/DDDDDDXDKDKKDDTDK
eQual.58388529120321310572121984670/05/733/5116/14

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vi.xmove r+g5565112030021720284600/00/011/140/6DDDDDK/KDD/KDDKKDKDKDDKXXKDKDDKDD
vi.Void r+g59751322200224773888180/01/310/112/4DKDDD//KKDDDDKKKDDDDKKDKKDDDKDDDKKD
vi.amnesia r+g153762315500028272637340/02/320/81/5DKDKKKDKKDKDKDKKDKDKDKKDKDKKXKDKDDKKDKK
vi.stoneR r+g52441019202418322717780/01/510/81/2DKD/DDKDKKD/DD/KK/TDTDKDKDDDKKD
vi.StunzZ r+g10510518175012215019161210/09/30/610/6DK/KDDDKKKKDDKDKKD/KDDTKKKDKDDKDKKDK
vi.85365759317031011006140042510/013/1451/4714/23
eQual.lil waYne1119819171100435661494880/010/20/98/2KDK/KK/DKKDK/KDDDKDDDKKDKK/KKKKDKKDD
eQual.AKrAm7178101430041472192000/01/48/50/2K//DKDDKKDD/DKKDKK/DXKKDD
eQual.potty10489252410021394924031990/00/414/1613/3KDKDTKKKDDKKDKDKDDDDDDDKKKKKDKDKDKDKDKKDDKTKK/DDKKD
eQual.bean$94791617300025052810900/00/216/130/2KKKKDKDDKDDKKDKDDKDKKDDKKDDDKDDKD
eQual.rhinO81901316600425122379990/03/18/72/5K/X/DKKKK/KDKDKDDKDK/KDDDKDKDD
eQual.92434838833021314004110064760/014/1346/5023/14
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vi.xmove r+g5275917710119562640760/00/18/121/3DDKD/XKDDDDDDKDKKDDDKSDKKKD
vi.Void r+g846916199001216529901220/03/212/151/0KDDKDK/DDDDDKKDDDDKDKKDDKKDKKKKDKKD
vi.amnesia r+g94781617300225722579360/01/515/80/2KKDDDKKDK/KDDKKKDKDKDKDDKDKKDK/DD
vi.stoneR r+g86103131541022695277200/03/18/112/0DKKDKKKDDKDKDDKDDKDD/KK/KDSK
vi.StunzZ r+g727213184012187418331610/09/00/115/5KKDKDDKDT/DKDKDDKKDDKDDDKKKDDK/D
vi.7839767862721811262128143950/016/943/579/10
eQual.lil waYne1439023167011275416631780/06/212/115/2KDKKDKKDDD/KKKKKKDKKDDKKDKKDKKDKDDKDTKKD
eQual.AKrAm2654519300217852564360/00/35/130/1DKDD/DKKDKDDKDDD/DDDDDDD
eQual.potty11312217155015282622431340/02/414/52/1DTKDK/KKK/K/KKKDKDDDK/KK/KKDKKDDD
eQual.bean$87851416100624972576360/00/614/40/1KKD/D/KK//KDDKDK/DK/KDDKKDKDKKX
eQual.rhinO8073172151052952221600/02/213/112/3DXKK/DDDDDKK/KDKK/KKKDKDKKK//DKDDDKKSDD
eQual.90424768721121912814112623840/010/1758/449/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vi.xmove r+g10010020206013210618632180/00/316/142/2KKKDDDKKDKDDKDKDDD/KD/KK/KKXKXKDDDKDKKTKKDD
vi.Void r+g1801281810301030631793170/03/216/70/1KDDDKKDKKKKKKKDDKKTKKDDKKKDKD
vi.amnesia r+g1307817132013262916131620/00/014/84/1KDDKDKKDDKDK/KKK/KDK/KKKDKKDTKD
vi.stoneR r+g144137139101127421853730/01/212/41/4KDDXDKKKDKKKKDTDKK/KKKXDD
vi.StunzZ r+g635912192017199720702000/01/28/84/3KDKDDTKDDD//KDKDK/K/D/DK/KDKK/KXD
vi.12350280711405141253791926700/05/966/4111/11
eQual.lil waYne30386201111138619961890/03/10/143/3KDKDDDDDKD/DDDKKDKSTDDDDDDD
eQual.AKrAm68881522300316422766180/00/114/151/3DKDDDKKKDDDKDDK//DKDKKDD/DKDDKDKDKKDK
eQual.potty76711317400122922488150/02/09/132/1DKKKDKKDKKDKDKDDKDDDDK/KDDDDDK
eQual.bean$80821215210318312779180/02/18/112/0DKKKKDDKKDK/DKD/D/DKDDKDSDKK
eQual.rhinO64661117100220412508540/01/19/121/2DKKK/KDDKDKDDDDDK/KDDXDKDDDKK
eQual.6434557911121109192125372940/08/440/659/9

» View plaintext endround stats
Player Chats
vi.xmove r+g [Warmup]: this is our map btw
vi.xmove r+g [Warmup]: whats urs ?
eQual.potty [Warmup]: gr
vi.xmove r+g [Warmup]: k
vi.stoneR r+g [Warmup]: sw_twistedtreeline_be our map
eQual.bean$ [Warmup]: pls rup
vi.stoneR r+g [Warmup]: _ready_
eQual.potty [Countdown]: hf
eQual.lil waYne [Countdown]: shoutout to all the lil wayne fans!
[12:14]: The Allies have captured the forward bunker!
[11:50]: Axis Command Post constructed. Charge speed increased!
[11:45]: The Allies have breached the Forward Bunker Gate!
[11:19]: The Allies have opened up the Forward spawn rear exit!
[10:41]: Allied team has destroyed the Axis Command Post!
[10:35]: Allied Command Post constructed. Charge speed increased!
[9:49]: The Depot Fence has been constructed.
[9:41]: The Allies have breached the Depot Gate!
[9:08]: The Allies have breached the Depot's east wall!
[7:52]: The Crane Controls have been constructed.
[7:52]: The Allied Truck is in position!
[7:32]: The Allies have activated the crane!
[7:19]: The Allies have loaded the Gold Crate onto the Truck!
eQual.rhinO [5:08]: XP!
[5:03]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:57
vi.stoneR r+g [Warmup]: _ready_
[7:04]: The Allies have breached the Forward Bunker Gate!
[6:24]: The Allies have opened up the Forward spawn rear exit!
[6:14]: Allied Command Post constructed. Charge speed increased!
[5:25]: The Allies have breached the Depot Gate!
[5:20]: The Depot Fence has been constructed.
[4:53]: The Allies have breached the Depot's east wall!
[4:09]: The Allies have breached the Depot's west wall!
[3:57]: The Allied Truck is in position!
[3:50]: The Crane Controls have been constructed.
[3:49]: The Allies have activated the crane!
[3:36]: The Allies have loaded the Gold Crate onto the Truck!
eQual.rhinO [0:44]: fuck off
vi.stoneR r+g [0:39]: why
[0:28]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:28 (original: 9:57)
eQual.rhinO [Intermission]: i dont want to go for a decider
eQual.rhinO [Intermission]: but ok
vi.xmove r+g [Intermission]: LOL
vi.stoneR r+g [Warmup]: then loose next map
eQual.bean$ [Warmup]: rup pls
vi.stoneR r+g [Warmup]: _ready_
[14:45]: Axis Command Post constructed. Charge speed increased!
[14:32]: The Tank has been repaired!
[14:29]: Allied team has stolen the Tank!
[14:21]: The Tank has been damaged!
[14:07]: The Tank has been repaired!
[13:16]: Truck Barrier #1 has been constructed.
[12:56]: Allied team has destroyed the Axis Command Post!
[12:51]: The Tank has been damaged!
[12:35]: The Tank has been repaired!
[12:32]: Allied Command Post constructed. Charge speed increased!
[12:25]: Allied team has destroyed the Bank Doors!
[11:23]: Truck Barrier #1 has been destroyed.
eQual.rhinO [10:41]: demos void :D
[7:10]: The Tank has been damaged!
[6:53]: Allied team is escaping with the Gold Crate!
[5:39]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:20
eQual.bean$ [Intermission]: gg
vi.stoneR r+g [Warmup]: _ready_
[8:05]: The Tank has been repaired!
[8:01]: Allied team has stolen the Tank!
[7:45]: Allied Command Post constructed. Charge speed increased!
[7:06]: The Tank has been damaged!
[6:47]: The Tank has been repaired!
[6:21]: Axis team has destroyed the Allied Command Post!
[6:13]: The Tank has been damaged!
[6:05]: The Tank has been repaired!
[5:55]: Allied team has destroyed the Bank Doors!
[5:25]: Allied Command Post constructed. Charge speed increased!
[5:25]: The Tank has been damaged!
eQual.bean$ [1:02]: gg
vi.stoneR r+g [0:44]: gg wp
vi.Void r+g [0:10]: gg wp, shoutout to joey
vi.amnesia r+g [0:00]: gg wp
[Intermission]: >>> Objective NOT reached in time (9:20)
[Intermission]: eQual.rhinO disconnected
[Intermission]: eQual.bean$ disconnected
[Intermission]: eQual.AKrAm disconnected
[Intermission]: eQual.lil waYne disconnected
[Intermission]: eQual.potty disconnected
vi.stoneR r+g [Warmup]: so da stoner

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.