team-effect vs #erAse.et Runo<3 (4383 views)

pl Patson
pl sub
pl nesto
pl mateo
pl flo
gb Nips
no Runo
nl esSe
fi dTEC7
nl Apoc
13.06.10 21:00 CEST
Awards awarded to for
Lady Macbeth eA.Hex #runo is high 69 kills
Killing Spree eA.Hex #runo is high 10 frags without being killed
Accountant eA.niPs 119% kills/killed ratio
He's dead, Jim! eA.Ap0c 21 gibs
...and stay dead! eA.Ap0c 34% gibs/kill
Lead Poisoning eA.niPs 57 SMG kills
Spammity spam spam! eA.Ap0c 44 SPAM kills
Fragstealer eA.esSe #runo the viking 140 damage per frag
Die! Damn you, Die! eA.dTEC7 227 damage per frag
What objective? eA.niPs 465 XP
Red Shirt eA.Ap0c 79 deaths
Are these pliers sharp? eA.esSe #runo the viking 16 deaths without fragging
Med Pack Whore eA.niPs 175 damage per death
Eyes Wide Shut effect ~ fLo 4 team kills
Gingerbread man effect ~ fLo 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
effect ~ fLo76339526815042310309105411100/03/150/352/1119815566
effect ~ sub6231348761413118392105303570/04/338/353/2517513748
effect ~ mateo582464170121177352110682070/05/333/404/1817915648
effect ~ nesto64265456813201276877681930/09/510/3826/1417111039
effect ~ Patson883095966131398842111063140/05/653/374/1415016636
effect ~ 6914722453486751162425825092610810/026/6184/3739/1417514547
eA.esSe #runo the viking55305427492117837778742020/00/531/428/10199104316
eA.niPs11946562521804131086486973730/02/857/257/917516744
eA.Hex #runo is high10537769661904141159593713640/01/356/4316/5168142106
eA.Ap0c732966179215422985175277960/014/34/4044/101619055
eA.dTEC77334648631531131023991132760/01/737/3410/821313878
eA.82178928233482101479509264258220110/018/7185/3485/818312868
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
effect ~ fLo951141920401933113488250/01/018/81/4DKD/KK/KDDTKKKKKK/DK/KKDD/KD/XDKDKK///KDK
effect ~ sub601181423600223192903140/02/09/103/9DDKDDKKKDDKDDDDDKD/DDKDKDD/KKXKKDKDKDD
effect ~ mateo475511234011199439991600/01/09/172/4DDDDKDKDDDDDDD/KKDKDDTDKDKDKKDKDKDD
effect ~ nesto52721121310316972251510/04/10/147/3KD/KDD/KXDKDKDDDDDD/DDKKKDDKDSKKD
effect ~ Patson13512223174010296434261940/04/118/132/3KDKKDKDDKKKDDDDKKDKDKKKDKKDKKDDKTKDKKKDKD
effect ~ 784817810421131512285160674440/012/254/6215/23
eA.esSe #runo the viking681201725110933822326710/00/212/122/3K/KDK/XKKKS/DD/K/KK/DKKXDKD//KK/KDDDDDDKDDKD
eA.niPs11111820184015338824871370/00/319/92/4KD/KDDKDDKKKDKKDKK//KTKDXX/KK/KDKDDKXKKXDDK
eA.Hex #runo is high8611020238044323522582380/00/315/159/1DKDTK/KDDDKDK/KD/KKKDKDTKDDDDKDDDKKKDDDTKKK/KTK
eA.Ap0c578915264027250824993760/02/12/1211/6/KKDDDDK/DDDDK/KD/KKKDKKDDTK//K/DDTDKDDKDKD
eA.dTEC71001401616500435542715940/00/316/80/2DKKKKKDD/DK/KDKKDKKK/KK/DDDKDDKXD
eA.845778810822172916067122859160/02/1264/5624/16

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
effect ~ fLo6681812201221351942170/00/19/80/2KXK/DKKDXKDDDTKK/KDDDDD
effect ~ sub1076214132024175114401720/00/011/70/2KKKDK/KDDKKKTTK/DKDKDKK/KDDD/
effect ~ mateo443981821011093178100/00/26/92/4KKKSKKDKD/DDDDDDKDDKDDDDDD
effect ~ nesto725781140021713127700/01/12/65/3KKKX/KD/XKKDDDKDDKDDD
effect ~ Patson6968913112217342048840/00/110/81/2KTDTKDD/DKKKDDKXKK/DKDDSD
effect ~ 723074767112511842684882730/01/538/388/13
eA.esSe #runo the viking5061714301114161721810/00/06/101/3DDDDKKDDDXD/KDDKKDDKDKT
eA.niPs162991387011184316221010/01/110/43/3DDDKK/KKDDKKKDDKKXKTKKKX
eA.Hex #runo is high242102177500020311841180/00/014/63/0DDDKKDKKKKDDKDKKKKKKKKKK
eA.Ap0c60349152312148814202470/03/00/86/1DDKDD/K/KDKKSKKDKDDKDDSTS
eA.dTEC76151813311217101822170/01/06/82/3DDK/KDDDTKDDKKDDK/KDXKS
eA.115347545720446848884264640/05/136/3615/10
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
effect ~ fLo57771221302522733190500/01/012/120/4K/TK/DDDDDKKDDKKK/D/D/KDDDKKDTDKDKD
effect ~ sub2755829101225154186650/01/28/150/10D/DKKDKDDDDDDDDKDKDDDKDKDDDDT/DDDDDDKD
effect ~ mateo68901319400225543561470/02/111/90/8D/DDKDKDDD/KDKDDDDDKDKKKKXKKDKDDK
effect ~ nesto5878142451032454272880/03/20/1611/3DXD/KSDKDDKKKDKKKDDDDDDKDKDDD/KDXDDK/KDK
effect ~ Patson62631524300425983895360/01/314/100/7KKDDKDKKDK/KK/KKD/KD/DDDDKDDDDKDDKKDDDD
effect ~ 543636211716131612394175602060/08/845/6211/32
eA.esSe #runo the viking941061819400728662272500/00/213/95/1DD/KD/KKDDKKKDDDKDK/KDK/KK/K/KDKKDKK/X
eA.niPs1361661511102231762257810/00/315/52/1/KKDTK/KDTKKDDKKDDKKKDKKDKKD
eA.Hex #runo is high10011021214001040332798360/01/019/81/3K//DKDD/KK/KKDDKKKKKK///KKK/KK/K/DDDDDKKKD
eA.Ap0c128108272111214393020871210/07/20/1221/3KDKKSKKKKKDDKKXKDXDKKDKDKD/KKSKKKDDKDKDKDDKK//K/KTD
eA.dTEC7951251920400535552980540/00/115/113/3K/DKKDDDKKDDDDDKKKKKKK/D/DKDD/K/KKKDKKD
eA.1116151009224232817560123943420/08/862/4532/11

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
effect ~ fLo86671315600725901921180/01/011/71/1/KKK/KDKDK/DKDKDK//DK//KKDKD
effect ~ sub1097812115103180720011060/01/110/30/4KKKDKD/KKDDKK/KDKDKDK/SD
effect ~ mateo906291020031711172700/02/07/50/2DDDK/DK/KK/KKKKDKDD
effect ~ nesto100581212100418231425340/01/18/23/5KKDKDKDDDDK/KD/KK/KDK/KK
effect ~ Patson10056121250031546173700/00/111/61/2DDKK/KDDKK/KKKDDKKD/DKKD
effect ~ 973215860191020947788111580/05/347/235/14
eA.esSe #runo the viking0180161100713155500/00/10/110/3DDDDDDDSDDDDDDDD
eA.niPs93821415600524572331540/01/113/70/1DDK/K/KKD/KKDKDDKKDK/DKDK/KKD
eA.Hex #runo is high73551115200022962474720/00/08/143/1KKDKDDDKDKKDDKKDDKDKDDDDDK
eA.Ap0c58651017400919251521520/02/02/86/0/K/KK/D/K/K/DK/DKK/D/DKDDKD
eA.dTEC735305143202142015961110/00/30/75/0K/DDDSKKSDDDDD/DKKD
eA.522504077163016881194772890/03/523/4714/5

» View plaintext endround stats
Player Chats
eA.Ap0c [Warmup]: u gonna play lagging like that mateo?
effect ~ sub [Warmup]: OFC
eA.Ap0c [Warmup]: cool
effect ~ nesto [Warmup]: ye :)
eA.Ap0c [Warmup]: should be nice an hittable
effect ~ mateo [Warmup]: ok
effect ~ nesto [Warmup]: :)
effect ~ nesto [Warmup]: :)
effect ~ nesto [Warmup]: :)
effect ~ nesto [Warmup]: :)
effect ~ sub [Warmup]: Pozdro dla sAq'a <3,slyterina,oskiego,egoderko,sleeper,slasha,www.radiowybrzeze.com
effect ~ nesto [Countdown]: hf
eA.dTEC7 [Countdown]: fun
effect ~ sub [Countdown]: Pozdro dla sAq'a <3,slyterina,oskiego,egoderko,sleeper,slasha,www.radiowybrzeze.com
effect ~ mateo [Countdown]: HF
effect ~ fLo [Countdown]: hf
eA.esSe #runo the viking [Countdown]: go izi on us dear polaks
[11:48]: The Tank has been repaired!
[11:45]: Allied team has stolen the Tank!
[11:06]: Allied Command Post constructed. Charge speed increased!
[10:59]: The Tank has been damaged!
[10:56]: The Tank has been repaired!
[10:52]: Truck Barrier #1 has been constructed.
[10:40]: The Tank has been damaged!
[10:37]: The Tank has been repaired!
[10:26]: Axis team has destroyed the Allied Command Post!
[10:21]: The Tank has been damaged!
[9:52]: Axis Command Post constructed. Charge speed increased!
[9:39]: The Tank has been repaired!
[9:29]: The Tank has been damaged!
[9:04]: The Tank has been repaired!
[8:52]: Allied team has destroyed the Bank Doors!
[8:48]: The Tank has been damaged!
[8:34]: Allied team has destroyed the Axis Command Post!
[8:30]: Allied Command Post constructed. Charge speed increased!
[7:49]: Truck Barrier #1 has been destroyed.
[5:01]: Truck Barrier #1 has been constructed.
[4:46]: Allied team is escaping with the Gold Crate!
[4:13]: Truck Barrier #1 has been destroyed.
eA.dTEC7 [3:02]: :DD
eA.dTEC7 [3:02]: TROLLED HARD
eA.dTEC7 [3:02]: :DD
eA.dTEC7 [3:02]: TROLLED HARD
eA.dTEC7 [3:02]: :DD
eA.dTEC7 [3:02]: TROLLED HARD
[2:54]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 12:05
effect ~ fLo [Intermission]: gg
[Intermission]: eA.Ap0c disconnected
effect ~ nesto [Intermission]: gg
[Intermission]: Allies team locked from spectators by effect ~ fLo
effect ~ sub [Warmup]: :DDDDDDD
eA.dTEC7 [Warmup]: net pls
effect ~ nesto [Warmup]: rup pls
effect ~ sub [Warmup]: you 2
[11:14]: Allied Command Post constructed. Charge speed increased!
[8:40]: The Tank has been repaired!
[8:37]: Allied team has stolen the Tank!
[6:48]: Allied team has destroyed the Bank Doors!
[6:30]: The Tank has been damaged!
[5:07]: Allied team is escaping with the Gold Crate!
effect ~ nesto [4:49]: ja pierdole
effect ~ fLo [4:41]: wp
[4:09]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:56 (original: 12:05)
eA.esSe #runo the viking [Warmup]: wanna swap?
[11:38]: Allies capture the Forward Bunker!
[11:34]: Axis reclaim the Forward Bunker!
[11:32]: Allies capture the Forward Bunker!
[11:13]: Allies have damaged the West Wall
eA.dTEC7 [8:39]: ROFL
[8:08]: Axis reclaim the Forward Bunker!
[8:00]: Allies capture the Forward Bunker!
[7:13]: Allies have secured the forward bunker.
[7:13]: Door Controls have been constructed.
[7:05]: The Allies have stolen a gold crate!
[6:01]: The Axis have intercepted the stolen gold crate!
[6:01]: The Allies have stolen a gold crate!
effect ~ mateo [6:00]: hardworking
effect ~ Patson [5:43]: sure
[5:32]: The Axis have intercepted the stolen gold crate!
[5:28]: The Allies have stolen a gold crate!
[4:34]: The Axis have intercepted the stolen gold crate!
[4:29]: The Allies have stolen a gold crate!
[4:01]: The Axis have intercepted the stolen gold crate!
[3:46]: The Allies have stolen a gold crate!
eA.niPs [3:11]: lold
[3:09]: The Loading Doors are Opening!
[3:06]: The Axis have intercepted the stolen gold crate!
[3:03]: The Allies have stolen a gold crate!
[2:20]: The Loading Doors are Closing!
[2:20]: The Allies have secured a gold crate!
eA.Hex #runo is high [2:17]: :d
[2:09]: The Allies have stolen a gold crate!
[1:44]: The Loading Doors are Opening!
[1:09]: The Axis have intercepted the stolen gold crate!
[1:09]: Axis have returned the objective!
[1:09]: The Allies have stolen a gold crate!
[0:35]: The Axis have intercepted the stolen gold crate!
[0:29]: The Allies have stolen a gold crate!
[Intermission]: >>> Clock set to: 12:00
[Intermission]: Axis have returned the objective!
[11:28]: Allies capture the Forward Bunker!
[11:14]: Allies have damaged the West Wall
[11:11]: Allies have damaged the East Wall
eA.Ap0c [10:30]: nub
[9:37]: Axis reclaim the Forward Bunker!
[9:31]: Allies have secured the forward bunker.
[9:31]: Door Controls have been constructed.
[9:21]: The Allies have stolen a gold crate!
effect ~ mateo [9:03]: hardworking
[8:57]: The Axis have intercepted the stolen gold crate!
[8:55]: The Loading Doors are Opening!
[8:41]: The Allies have stolen a gold crate!
[8:27]: The Allies have secured a gold crate!
[8:00]: The Allies have stolen a gold crate!
[7:11]: The Axis have intercepted the stolen gold crate!
effect ~ sub [7:09]: Pozdro dla sAq'a <3,slyterina,oskiego,egoderko,sleeper,slasha,www.radiowybrzeze.com
[7:00]: The Allies have stolen a gold crate!
[6:52]: The Axis have intercepted the stolen gold crate!
[6:38]: The Allies have stolen a gold crate!
[6:19]: The Axis have intercepted the stolen gold crate!
eA.dTEC7 [6:10]: gay
effect ~ fLo [6:07]: =(
eA.dTEC7 [6:05]: >
[5:59]: The Allies have stolen a gold crate!
[5:31]: The Loading Doors are Closing!
[5:25]: The Loading Doors are Opening!
[4:57]: The Axis have intercepted the stolen gold crate!
eA.dTEC7 [4:54]: go die esse
[4:52]: The Loading Doors are Closing!
eA.esSe #runo the viking [4:47]: dude
eA.dTEC7 [4:46]: nice defence broskis
eA.esSe #runo the viking [4:44]: im the best flamer there is
[4:38]: The Allies have stolen a gold crate!
eA.Ap0c [4:33]: :D
effect ~ sub [4:31]: :DDDDDDD
[4:13]: The Loading Doors are Opening!
[4:10]: Allies have escaped with the Gold!
[4:10]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 7:50 (original: 12:00)
effect ~ sub [Intermission]: Xd
eA.dTEC7 [Intermission]: rOFL
effect ~ nesto [Intermission]: omg
effect ~ fLo [Intermission]: :DDDDDDD
effect ~ mateo [Intermission]: HHEE
eA.dTEC7 [Intermission]: rOFL
eA.dTEC7 [Intermission]: rOFL
eA.dTEC7 [Intermission]: rOFL
effect ~ fLo [Intermission]: gg wp

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.