#erAse.et Runo<3 vs Resolve-Gaming (3885 views)

no Runo
gb Nips
nl eSse
nl Apoc
fi dTEC7
be rEALTEK
be Alliox
be bobAx
be AMNESIAAA
be Aszucka
23.06.10 21:00 CEST
Awards awarded to for
Lady Macbeth eA.niPs 86 kills
Killing Spree eA.dTEC7 6 frags without being killed
Accountant eA.niPs 130% kills/killed ratio
He's dead, Jim! eA.Ap0c 28 gibs
...and stay dead! eA.Ap0c 38% gibs/kill
Lead Poisoning eA.niPs 82 SMG kills
Spammity spam spam! eA.Ap0c 46 SPAM kills
Fragstealer rEALTEK <o/ rESOLVE 130 damage per frag
Die! Damn you, Die! AMNESIIAAA <o/ rESOLVE 205 damage per frag
What objective? eA.niPs 620 XP
Red Shirt aZucka <o/ ^ZrESOLVE 114 deaths
Are these pliers sharp? AMNESIIAAA <o/ rESOLVE 11 deaths without fragging
Med Pack Whore BOBAAAX <o/ rESOLVE 172 damage per death
Eyes Wide Shut eA.niPs 10 team kills
Gingerbread man eA.esSe 32 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
eA.dTEC7824007589203915140561080711730/03/950/5428/1218711768
eA.BossHK70422679617063112616120528600/03/1352/4415/1118812656
eA.Ap0c 69296731042825311036473014410/018/103/4646/181426948
eA.esSe8249976902235321230090127911/03/449/5018/91629756
eA.niPs1306208666200102014836109165060/112/382/352/1217316565
eA.832237377445107835129641725008837711/139/3236/35109/1217011557
rEALTEK <o/ rESOLVE612896199911128131121072460/03/754/495/2813312159
aZucka <o/ ^ZrESOLVE49281561141315268550121666660/024/914/5220/2015310638
AMNESIIAAA <o/ rESOLVE6245352841101139926131363030/13/335/4415/19191156511
NOLIIAX <o/ rESOLVE6339453841501229980110383250/02/746/362/1818813149
BOBAAAX <o/ rESOLVE99510858514111513587144372451/04/1071/4610/1416016847
651927307466623988501746288417851/036/10220/4652/1416513649
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
eA.dTEC710816725235143474327283820/00/121/168/3DKKKDTKTTKDTD/KDKK/DKK/KXKKDKXKKKKKKDSDDKDDDKDKDKDDKDD
eA.BossHK681231522500433463444870/00/414/131/3KK//DDKKDXKXKKKDDXK/DKKKDDD/DDKDKDKDDDDD
eA.Ap0c 751162432111213347526782370/02/30/1521/2KKKKDKK/DKDKDKDDT/KKD//KK/KDKDKKK/KXK/K/////XDKSDDDDXTKDDD/KD
eA.esSe111153292650212390622193220/00/220/132/1KK/KDKKK/XKKKXKKKKK/DD/KK/TDK/K/DDTK/DK/K/K/KDKDK/KDDKKKDDD
eA.niPs11716520178033368633011020/11/022/100/4DDD/DKKDKKKKDKKKTKKKDKDDDT/KKKKDDKDTXK/KD
eA.967241131203421135191561437011300/13/1077/6732/13
rEALTEK <o/ rESOLVE70951927700229503934180/03/115/151/8DKKD/DDDKDDKDKKDDDDDDDKDDKDDKDK/KKKDKXKKDKDDKKD
aZucka <o/ ^ZrESOLVE411001434301627404176580/03/010/212/4KDDDDDDKDD/D/DDDKDD/TKDDD/DDDKDKDDKKDK/DDKD/KKDKK
AMNESIIAAA <o/ rESOLVE5511615273006239842501390/02/09/124/8DDDKKDKDDDDKKDDDKXDKDD/DDD////KDKKDDK/KKDKK
NOLIIAX <o/ rESOLVE461131226500621062848760/01/111/100/7DDDKDKDDD/KDK/DDKDD/DDDKDK/KKDDDKK/DK/
BOBAAAX <o/ rESOLVE9515123245015417639481391/01/119/163/2K/KKDDKDKKDKKDDDKDKD/DDKDDKKKDDKDT/KKD/KKKDK/KDK
<o/ rESOLVE615758313823022514370191564301/010/364/7410/29

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
eA.dTEC7727113182011330630531710/00/211/133/3DDKDKDKKDDDDDKD/TKXKDXDDDKDKKXDKKKD
eA.BossHK9012020226005306827101500/02/312/134/0/KDK/DKKKKK/DKDKDDDKKD/K/KDKKKKKDKDDDDDKDD
eA.Ap0c 5056918411318251824730/03/00/106/3DDDSKKDK/KDDKKDKDT/DXDDDD/KDK
eA.esSe44888187214149314701501/01/03/113/1//DDK/DKDDKKSDDTDD/DDKKKDSK
eA.niPs1171272017202433362560910/05/016/111/3KKKDKKDDKDKDKKKKK/KDXKKKKDTDD/KDDKKDT/D/
eA.75462709321351713028116176351/011/542/5817/10
rEALTEK <o/ rESOLVE112113181611022422298500/00/218/90/4XKDKDKDDD/KKDDKDDKDKKDKSK/KKDKKKKKDD
aZucka <o/ ^ZrESOLVE505211223027139720353660/03/12/86/4DKK/KDT/DD/KD/K/DDDDDTKDDKKK//KDDKD
AMNESIIAAA <o/ rESOLVE681101116300526222873400/11/08/92/0/KD/DDK//DKDKKKDDK/DKKDKDKD
NOLIIAX <o/ rESOLVE1308417133010232619081950/00/414/61/4TKKDDKKXDKKDKDDKDKDDKXDKDKKKDKKDK
BOBAAAX <o/ rESOLVE76101162130042850322700/00/316/100/4KDDDKK/DKDK/DKK/KKKDDDKDDKDKKD/KDDKDD
<o/ rESOLVE87460738813131811617130286010/14/1058/429/16
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
eA.dTEC710410726255039391326294890/01/217/148/1KK/D/KKKKK/DDKDKTT/K/TK/KDDK/KKDDKK/DKDXDD/KKKDKKDKDKKD
eA.BossHK74101202750212393032242430/01/416/105/2/KKDK//DK/DKK/K/K/DK/KT/K/KDKDKDDDDKDTKDKDDDKK/K/X
eA.Ap0c 961242829130110506427991310/08/30/1014/8DKDDDD///KK/KKDX/KK/KKK/DKDKT/KDKDKKKDKDDXDDKKK/KDKKKDK/DKKD
eA.esSe10414522215101044412730770/01/115/96/4DKDK/DKKDKKKDK/X//K/K/KXKXXK//KK/DKKXDD/KKDKDKKS
eA.niPs16819627167049446925242060/04/126/51/2KDKKKK/KKK/KKKXKDKK/KK/DK/TDDTKK/KKDTKKK/KKD/K/T
eA.1096731231183511050218171390611460/015/1174/4834/17
rEALTEK <o/ rESOLVE378112321013275951882280/00/310/143/9KDDKDKDDDDKDDDDDDDDDKD/KKDTD/D/KDDDKDDDKDKDKD
aZucka <o/ ^ZrESOLVE386814364118211138311990/09/61/155/5KDKD/DKDKDDDTDK/DDKDDDDDDKKDDK//KDD/K/DK/DKDKDDSD/DD
AMNESIIAAA <o/ rESOLVE341249262012258241261240/00/27/123/8DKDKDDDKKDDKDDDDKDKDKKDD/DT/DDDDDDDD
NOLIIAX <o/ rESOLVE481031327300734514210180/01/012/150/6DK/DDDKDDXDDDDK/D//KKDK//KDDXDKDKKDDKDKK/D
BOBAAAX <o/ rESOLVE731041926410330034462340/01/415/153/3KDKDDDKSDDK/DDDDDDKDDKK/XKKKKDKKDKDDK/KKDDKDDK
<o/ rESOLVE464806714714232313906218176030/011/1545/7114/31

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
eA.dTEC7475511238212209423971310/02/41/119/5XTXDK/DDDKDDDKDDDDDDDDDKDSDKKKDKSKKK/
eA.BossHK4878122510410227226743800/00/210/85/6/TTT/KDK//DXDDKD/DDT/K/K/DKDKDKK/DDDKDDK/K
eA.Ap0c 480122500150000/05/43/115/5T/X//KKK//DKDDDDDDKKKDDDKDKDDKDKDDDDKD
eA.esSe6811317255026246025932420/01/111/177/3XDDD//T/KDDKDDKK/XD/KDKDKKDDDDDKDXKT/KKKDDKKKKD
eA.niPs11813219163014334525311070/02/218/90/3XDK/KD/DKK/KDKKK/KDKDDDDKDKDTKKXKKDKKK
eA.663787111417292710171101958600/010/1343/5626/22
rEALTEK <o/ rESOLVE500122400050000/00/111/111/7//KD/DKDDKKDDD/DDKDKD/KKDDKKDDKKDDDD
aZucka <o/ ^ZrESOLVE77611722301523022124430/09/21/87/7KK/DKDKKD/DDKDK/KDK/DKTKDKKKDDK/KKDDDDDD
AMNESIIAAA <o/ rESOLVE113103171530002324188700/00/111/116/3KDKKKKKDKKDDDDDKKKKDDKKDKDKKDDDD
NOLIIAX <o/ rESOLVE61941118400920972072360/00/29/51/1D/D/K/K/KK/KD/KKKK/K//KDDDDDD
BOBAAAX <o/ rESOLVE1921542714200335582800720/02/221/54/5K/KDKKKDKDKKKDKKDDKKKKXKK/KKKKKDDKKKDKD/KD
<o/ rESOLVE9941284931201221028188831510/011/853/4019/23

» View plaintext endround stats
Player Chats
AMNESIIAAA <o/ rESOLVE [Warmup]: GHOIST
AMNESIIAAA <o/ rESOLVE [Warmup]: :p
eA.BossHK [Warmup]: merc
eA.dTEC7 [Warmup]: CAN SAY THE SAME ABOUT U
eA.esSe [Warmup]: roep
eA.BossHK [Warmup]: ?
aZucka <o/ ^ZrESOLVE [Warmup]: its alliox
eA.esSe [Warmup]: roep roep
eA.BossHK [Warmup]: put name then
eA.esSe [Warmup]: ROEP
[14:58]: rEALTEK <o/ rESOLVEcalled a vote.
[14:58]: eA.dTEC7 integrity failure
[14:55]: *** Match Reset! ***
[14:55]: Vote passed!
eA.dTEC7 [Warmup]: busted
eA.Ap0c [Warmup]: roep
rEALTEK <o/ rESOLVE [Warmup]: momentje plz
eA.esSe [Countdown]: gl he belgjes
NOLIIAX <o/ rESOLVE [14:58]: jaja
[12:45]: Tank Barrier #1 has been constructed.
eA.dTEC7 [12:18]: :DD
eA.esSe [12:09]: retarded cancerniko
[11:58]: The Tank has been repaired!
[11:52]: Allied team has stolen the Tank!
[11:39]: The Tank has been damaged!
[11:28]: The Tank has been repaired!
[11:18]: Axis Command Post constructed. Charge speed increased!
[10:30]: Truck Barrier #1 has been constructed.
[9:59]: Tank Barrier #1 has been destroyed.
[9:39]: The Tank has been damaged!
[9:31]: The Tank has been repaired!
[9:18]: The Tank has been damaged!
[7:49]: The Tank has been repaired!
[7:35]: Allied team has destroyed the Bank Doors!
[7:27]: The Tank has been damaged!
NOLIIAX <o/ rESOLVE [6:38]: n1
[4:29]: Allied team has destroyed the Axis Command Post!
[4:25]: Allied Command Post constructed. Charge speed increased!
eA.BossHK [4:24]: k
[2:00]: Allied team is escaping with the Gold Crate!
eA.Ap0c [1:44]: can I please move
[0:32]: Truck Barrier #1 has been destroyed.
[Intermission]: >>> Clock set to: 15:00
BOBAAAX <o/ rESOLVE [Intermission]: gg
aZucka <o/ ^ZrESOLVE [Intermission]: gg
AMNESIIAAA <o/ rESOLVE [Intermission]: gg
rEALTEK <o/ rESOLVE [Intermission]: GG
eA.esSe [Intermission]: gg
eA.esSe [Warmup]: speelde jullie oc?
rEALTEK <o/ rESOLVE [Warmup]: ja
aZucka <o/ ^ZrESOLVE [Warmup]: ah nee
eA.esSe [Warmup]: ja of nee:D
aZucka <o/ ^ZrESOLVE [Warmup]: dacht dat je summercup zei :D
NOLIIAX <o/ rESOLVE [Warmup]: nee
aZucka <o/ ^ZrESOLVE [Warmup]: oc niet
eA.esSe [Warmup]: k
eA.dTEC7 [Countdown]: hf
NOLIIAX <o/ rESOLVE [Countdown]: blabla
AMNESIIAAA <o/ rESOLVE [Countdown]: gl
[14:27]: Allied Command Post constructed. Charge speed increased!
[12:39]: The Tank has been repaired!
[12:36]: Allied team has stolen the Tank!
[12:02]: Truck Barrier #1 has been constructed.
[11:30]: The Tank has been damaged!
[11:27]: The Tank has been repaired!
[11:14]: Allied team has destroyed the Bank Doors!
[11:01]: Truck Barrier #1 has been destroyed.
[10:30]: The Tank has been damaged!
eA.Ap0c [10:19]: :DD
eA.Ap0c [10:15]: laat me niet zo schrikken nerd
[9:01]: Truck Barrier #1 has been constructed.
[8:33]: Allied team is escaping with the Gold Crate!
AMNESIIAAA <o/ rESOLVE [7:18]: ik zen zo slecht op dees map eh jom :s
[7:05]: Truck Barrier #1 has been destroyed.
[6:18]: Axis team has destroyed the Allied Command Post!
[6:14]: Allied Command Post constructed. Charge speed increased!
eA.dTEC7 [6:10]: N1 RIFLE MATES :)
eA.Ap0c [4:22]: HEY
eA.Ap0c [4:19]: ZOIETS DOE JE TOCH NIET
AMNESIIAAA <o/ rESOLVE [3:58]: :p
rEALTEK <o/ rESOLVE [3:56]: GG
aZucka <o/ ^ZrESOLVE [3:55]: gg
[3:52]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 11:07 (original: 15:00)
eA.esSe [Intermission]: wp
AMNESIIAAA <o/ rESOLVE [Intermission]: ej ma ik zen echt slecht op dees map jom :s
eA.esSe [Warmup]: WAAR KOMEN JODEN TOCH VANDAAN
NOLIIAX <o/ rESOLVE [Warmup]: :]
aZucka <o/ ^ZrESOLVE [Warmup]: israel
eA.esSe [Warmup]: HIER VER VANDAAn
aZucka <o/ ^ZrESOLVE [Warmup]: xDq
eA.Ap0c [Warmup]: volges mij snapt ie hem niet
aZucka <o/ ^ZrESOLVE [Warmup]: ik snap die nl humor ni nee
eA.esSe [Warmup]: het is geen humor
eA.esSe [Warmup]: het is een liedje :$
aZucka <o/ ^ZrESOLVE [Warmup]: van NL zeker? :p
eA.esSe [Countdown]: ajax ftw :D
NOLIIAX <o/ rESOLVE [Countdown]: :)
eA.dTEC7 [12:17]: :)))))))))))))))))))
eA.dTEC7 [12:11]: pro very many
AMNESIIAAA <o/ rESOLVE [9:01]: nice know?
eA.esSe [8:50]: very nais
[6:42]: The Allies have captured the forward bunker!
[6:17]: Axis Command Post constructed. Charge speed increased!
[6:02]: The Allies have breached the Forward Bunker Gate!
[5:55]: The Allies have opened up the Forward spawn rear exit!
eA.BossHK [5:05]: >D
[5:03]: eA.dTEC7called a vote.
[5:01]: Vote FAILED! (KICK eA.BossHK)
[4:38]: Allied team has destroyed the Axis Command Post!
[4:34]: Allied Command Post constructed. Charge speed increased!
eA.Ap0c [4:16]: randommm :D
[3:39]: The Allies have breached the Depot Gate!
rEALTEK <o/ rESOLVE [3:39]: HA HA! Gy geloofd erin Spekuil :D
rEALTEK <o/ rESOLVE [3:39]: HA HA! Gy geloofd erin Spekuil :D
rEALTEK <o/ rESOLVE [3:38]: HA HA! Gy geloofd erin Spekuil :D
[3:34]: The Allies have breached the Depot's east wall!
rEALTEK <o/ rESOLVE [3:19]: lol jong
eA.dTEC7 [3:17]: fu
rEALTEK <o/ rESOLVE [3:16]: voze pe
[1:44]: The Allied Truck is in position!
[1:26]: The Crane Controls have been constructed.
[1:25]: The Allies have activated the crane!
[1:11]: The Allies have loaded the Gold Crate onto the Truck!
rEALTEK <o/ rESOLVE [1:04]: gg
AMNESIIAAA <o/ rESOLVE [0:51]: g
NOLIIAX <o/ rESOLVE [0:10]: gg
eA.esSe [0:02]: wp
[Intermission]: >>> Clock set to: 15:00
AMNESIIAAA <o/ rESOLVE [Intermission]: gg
aZucka <o/ ^ZrESOLVE [Intermission]: gg
eA.dTEC7 [14:51]: gtfo nub
[14:46]: eA.dTEC7called a vote.
[14:45]: Vote FAILED! (KICK eA.Ap0c )
eA.Ap0c [14:42]: HEY
eA.dTEC7 [14:27]: FUCKING MORON
[13:14]: The Allies have captured the forward bunker!
[12:53]: Axis Command Post constructed. Charge speed increased!
[12:29]: The Allies have opened up the Forward spawn rear exit!
[11:58]: The Allies have breached the Forward Bunker Gate!
eA.Ap0c [11:34]: wat doe jij daar nou :D
[11:29]: The Depot Fence has been constructed.
[11:15]: Allied team has destroyed the Axis Command Post!
[11:11]: Allied Command Post constructed. Charge speed increased!
BOBAAAX <o/ rESOLVE [10:32]: omg
[10:17]: The Allies have breached the Depot's east wall!
eA.dTEC7 [10:07]: vittu
[10:01]: The Allies have breached the Depot Gate!
rEALTEK <o/ rESOLVE [9:19]: isda wel allowed spawnkille?
[9:18]: The Allies have breached the Depot's west wall!
[9:01]: The Crane Controls have been constructed.
eA.esSe [8:59]: sorry
[7:50]: The Crane Controls have been destroyed.
eA.dTEC7 [6:59]: :DD
eA.dTEC7 [6:59]: TROLLED HARD
eA.dTEC7 [6:59]: :DD
eA.dTEC7 [6:59]: TROLLED HARD
eA.dTEC7 [6:59]: :DD
eA.dTEC7 [6:59]: TROLLED HARD
[6:44]: The Allied Truck is in position!
eA.BossHK [5:09]: Oo
[4:05]: The Crane Controls have been constructed.
[4:04]: The Allies have activated the crane!
rEALTEK <o/ rESOLVE [3:58]: ma lol jong
AMNESIIAAA <o/ rESOLVE [3:52]: lol,, unhit :s
[3:50]: The Allies have loaded the Gold Crate onto the Truck!
[3:47]: eA.Ap0c disconnected
rEALTEK <o/ rESOLVE [3:46]: ik kom tot fucking kutland kweniwa en kram u tanne eruit
eA.esSe [3:33]: gevaarlijke belgen:(
rEALTEK <o/ rESOLVE [3:24]: zwegt keesbol
eA.esSe [3:17]: doe relaxt g
[3:01]: rEALTEK <o/ rESOLVE disconnected
AMNESIIAAA <o/ rESOLVE [3:00]: gg
eA.esSe [2:57]: wp
BOBAAAX <o/ rESOLVE [2:53]: ;x
AMNESIIAAA <o/ rESOLVE [2:49]: wp
eA.esSe [2:40]: gl in summercup he mates:)
NOLIIAX <o/ rESOLVE [2:33]: dank je
BOBAAAX <o/ rESOLVE [2:32]: tzal nodig zijn
BOBAAAX <o/ rESOLVE [2:30]: :D
NOLIIAX <o/ rESOLVE [2:28]: :]
[2:28]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 12:31 (original: 15:00)
eA.esSe [Intermission]: bibuy
eA.dTEC7 [Intermission]: GGS
[Intermission]: eA.dTEC7 disconnected
[Intermission]: eA.esSe disconnected
BOBAAAX <o/ rESOLVE [Intermission]: gg bb
AMNESIIAAA <o/ rESOLVE [Intermission]: nice bob
[Intermission]: BOBAAAX <o/ rESOLVE disconnected
NOLIIAX <o/ rESOLVE [Intermission]: bb gg
[Intermission]: eA.BossHK disconnected
[Intermission]: eA.niPs disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.