Allied Command Post constructed. Charge speed increased!
lh^7upload [10:03]:
:D
lh^7upload [10:03]:
:D
-=[242-KEVIN]=- [9:56]:
..
lh^7krychA [8:11]:
X::D:X:D
lh^7krychA [5:50]:
jakis kurwa kevin sam w domu
lh^7krychA [5:49]:
:CCCc
b^4killerboy MANAGER [5:39]:
we dont understand thirdy
lh^7upload [5:27]:
gtfo with this map kb
lh^7upload [5:26]:
srsly
b^4killerboy MANAGER [5:21]:
xD
-=[242-EDDOZ]=- [5:18]:
agree
-=[242-EDDOZ]=- [5:17]:
:D
lh^7kojirOo [1:32]:
oh
lh^7krychA [1:31]:
X:D:XD
lh^7kojirOo [1:30]:
xd
-=[242-EDDOZ]=- [1:28]:
:Dd
[Intermission]:
>>> Objective NOT reached in time (12:00)
lh^7upload [Intermission]:
XD
b^4killerboy MANAGER [Intermission]:
good map is good :PPPPP
[8:07]:
The Doors are opening!!
[7:21]:
Allied Command Post spawn active!
[7:21]:
Allied Command Post constructed. Charge speed increased!
lh^7krychA [5:30]:
kultury, kultury
[4:42]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:17
[5:07]:
Match is PAUSED! (Axis)
[5:07]:
Match resuming in 225 seconds!
[5:07]:
Match resuming in 210 seconds!
[5:07]:
Match resuming in 10 seconds!
[5:07]:
Match resuming in 9 seconds!
[5:07]:
Match resuming in 8 seconds!
[5:07]:
Match resuming in 7 seconds!
[5:07]:
Match resuming in 6 seconds!
[5:07]:
Match resuming in 5 seconds!
[5:07]:
Match resuming in 4 seconds!
[5:07]:
Match resuming in 3 seconds!
[5:07]:
Match resuming in 2 seconds!
[5:07]:
Match resuming in 1 seconds!
[5:07]:
FIGHT!
[3:17]:
The Doors are opening!!
[2:57]:
Allied Command Post constructed. Charge speed increased!
[2:57]:
Allied Command Post spawn active!
[Intermission]:
>>> Objective NOT reached in time (5:17)
[Intermission]:
lh^krychA disconnected
-=[242-KEVIN]=- [Intermission]:
cheaters always win
[Intermission]:
-=[242-OLBAA]=- disconnected
[Intermission]:
-=[242-KEVIN]=- disconnected
[Intermission]:
b^killerboy MANAGER disconnected
[Intermission]:
lh^kojirOo disconnected
[Intermission]:
loel disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.