nQw.Summers vs #RO ET GAMERS (2710 views)

ro Rhino
ro spitfire
ro Trinity
ro SOLO
ro boby
ro zzz
27.07.10 20:00 CEST
Awards awarded to for
Lady Macbeth RO@-=SOLO=- 45 kills
Killing Spree RO@-=SOLO=- 5 frags without being killed
Accountant RO@-=SOLO=- 167% kills/killed ratio
He's dead, Jim! RO@-=viorel=- 15 gibs
...and stay dead! RO@-=viorel=- 38% gibs/kill
Lead Poisoning RO@-=SOLO=- 37 SMG kills
Spammity spam spam! RO@-=viorel=- 5 SPAM kills
Fragstealer RO@-=SOLO=- 168 damage per frag
Die! Damn you, Die! nQw.spitfire 261 damage per frag
What objective? RO@-=zzz=- 293 XP
Red Shirt nQw.spitfire 47 deaths
Are these pliers sharp? nQw.spitfire 11 deaths without fragging
Med Pack Whore RO@-=zzz=- 178 damage per death
Eyes Wide Shut nQw.Rhino 2 team kills
Gingerbread man RO@-=viorel=- 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
RO@-=SOLO=-16728145279009736142911750/08/237/170/116415952
RO@-=zzz=-11729335308027599047481440/03/333/191/117115845
RO@-=viorel=-932203942150115581356021420/05/030/265/214913356
RO@-=1207941199932033119164146414610/016/0100/266/216115054
nQw.spitfire4716922474009556866832630/02/718/332/0253142211
nQw.Rhino5115320382121454859561670/01/320/311/322715335
nQw.Trinity*5815026451010452565252860/02/624/361/317414526
nQw.52472681307131014641191647160/05/662/364/321814727
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
RO@-=SOLO=-1508196400216909431030/01/08/30/1DKK//KDKKDKKKDK
RO@-=zzz=-100739930031007714180/00/08/61/0KD/DKD/KK/KKDKDKKD
RO@-=viorel=-464261380041028131900/00/05/91/0KD//DDKK/KD/DDDDKKD
RO@-=99196242815009372529761210/01/021/182/1
nQw.spitfire66336910029211193180/00/16/70/0KDK//KDDDDKDKKDX
nQw.Rhino712757101094514301350/00/06/70/0KDKDKDDDKDKDT
nQw.Trinity*8034810100011101102680/00/07/81/2KDDKDDKDKKDKDKKDDD
nQw.729419263012297637252210/00/119/221/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
RO@-=SOLO=-15071128300519891053360/02/010/40/0/KKKDK/KKKKDXK/K/DK/K
RO@-=zzz=-25088104101118081332380/02/09/20/1K/KKDKKTKKDKKDK
RO@-=viorel=-93571415100618712333180/01/011/82/1KD/KKDKDK/KDDDKD/KDKK/K/KKD/K
RO@-=16421636275011256684718920/05/030/142/2
nQw.spitfire3854513000119572106900/00/14/111/0DDKDKDKDDD/DKDKDDD
nQw.Rhino413551201001493144100/00/24/81/2KDKSDDDKKDDXKDDDDD
nQw.Trinity*38245130010126821211460/00/26/110/0DDDDDDKDKDDKTDDKDKD
nQw.3911315380111471856682360/00/514/302/2
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
RO@-=SOLO=-24299177100224501127360/04/013/60/0KDKKKDKKKDDKKXKD/KKK/KKKK
RO@-=zzz=-1301011310201224541977880/01/213/60/0DDDDKKDKKDK/TKKKKDKKK/KD
RO@-=viorel=-1458516114015195413681060/04/011/72/0KDK/KKKK/K/D/TKKKDKXDK/KDKKKD
RO@-=17228546287029685844722300/09/237/192/0
nQw.spitfire26555192003159025481190/00/55/120/0KDD/KDDKKD/DDKDDDDDDDD/XD
nQw.Rhino4260614101014732060320/01/16/120/1KDKDDDDKDDDDDDKDDTKDK
nQw.Trinity*5070816000014092250540/01/37/120/1DKDDDKDKDDKKKDDDKDDDDKDD
nQw.3918519493013447268582050/02/918/360/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
RO@-=SOLO=-116307610001232116800/01/26/40/0KKDKKDKDDKDKD
RO@-=zzz=-423137200172172500/00/13/50/0KDDDDKKD/D
RO@-=viorel=-10036332000960582180/00/03/20/1DDKDKK
RO@-=86971316500129132475180/01/312/110/1
nQw.spitfire100276610031100836360/02/03/31/0K/K/DDKKK/DK
nQw.Rhino8031450001637102500/00/04/40/0DK/DKKDDK
nQw.Trinity*83225600007381052180/01/14/50/0DKKDKKDDKDD
nQw.88801517100424752913540/03/111/121/0

» View plaintext endround stats
Player Chats
RO@-=viorel=- [Countdown]: RUP
RO@-=viorel=- [Countdown]: hf
[11:09]: The Allies have captured the forward bunker!
[10:23]: Axis Command Post constructed. Charge speed increased!
[10:22]: The Allies have breached the Forward Bunker Gate!
[10:20]: The Allies have opened up the Forward spawn rear exit!
[9:42]: Allied team has destroyed the Axis Command Post!
[9:32]: Allied Command Post constructed. Charge speed increased!
nQw.Rhino [9:04]: omg
nQw.Rhino [9:02]: hp?
RO@-=viorel=- [9:01]: :D
[8:17]: The Allies have breached the Depot Gate!
[7:36]: The Allies have breached the Depot's east wall!
[7:29]: The Allied Truck is in position!
[6:58]: The Crane Controls have been constructed.
[6:57]: The Allies have activated the crane!
nQw.spitfire [6:53]: THUMANNE
[6:43]: The Allies have loaded the Gold Crate onto the Truck!
[5:31]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 6:28
RO@-=viorel=- [Intermission]: GG
[4:49]: The Allies have captured the forward bunker!
[4:46]: The Axis have captured the forward bunker!
nQw.Rhino [4:05]: :)
nQw.spitfire [1:04]: l;ol
nQw.Rhino [0:25]: :))
[Intermission]: >>> Objective NOT reached in time (6:28)
RO@-=viorel=- [Intermission]: wp
RO@-=viorel=- [Warmup]: hai ma rup
nQw.Rhino [Warmup]: ce vrei ma?:D
RO@-=SOLO=- [Warmup]: hai rihno
nQw.Rhino [Warmup]: unde?:D
nQw.Trinity* [Countdown]: :))
RO@-=SOLO=- [Countdown]: ACASA
[8:54]: The Doors are opening!!
[8:03]: Allied Command Post constructed. Charge speed increased!
[8:03]: Allied Command Post spawn active!
[3:46]: Main blast door opening!
[3:28]: Main blast door closing!
[2:59]: Main blast door opening!
[2:40]: Main blast door closing!
nQw.Rhino [0:11]: ce noroc
nQw.Rhino [0:06]: :Dw
[Intermission]: >>> Clock set to: 10:00
RO@-=viorel=- [Intermission]: :D
RO@-=viorel=- [Intermission]: gg
nQw.Trinity* [9:12]: lool engi
[8:53]: The Doors are opening!!
[8:08]: Allied Command Post spawn active!
[8:08]: Allied Command Post constructed. Charge speed increased!
nQw.Rhino [7:07]: :)
nQw.Rhino [7:06]: :)
nQw.Rhino [7:06]: :)
nQw.Rhino [7:02]: owned
[6:11]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 3:48 (original: 10:00)
RO@-=viorel=- [Intermission]: GG
[Intermission]: RO@-=SOLO=- disconnected
nQw.spitfire [Intermission]: A GG
nQw.Trinity* [Intermission]: gg

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.