head hunters vs TS-Gaming.se (2951 views)
29.07.10 13:30 CEST
Awards | awarded to | for |
Lady Macbeth | tSg.se ) devix | 67 kills |
Killing Spree | head-hunters/Elviss | 5 frags without being killed |
Accountant | head-hunters/Elviss | 75% kills/killed ratio |
He's dead, Jim! | head-hunters/Elviss | 11 gibs |
...and stay dead! | head-hunters/Elviss | 16% gibs/kill |
Lead Poisoning | head-hunters/Elviss | 50 SMG kills |
Spammity spam spam! | head-hunters/Elviss | 9 SPAM kills |
Fragstealer | head^0hunters~ridji! | 127 damage per frag |
Die! Damn you, Die! | tSg.se ) Sungi | 206 damage per frag |
What objective? | head-hunters/Elviss | 381 XP |
Red Shirt | tSg.se ) Sungi | 101 deaths |
Are these pliers sharp? | tSg.se ) Sungi | 13 deaths without fragging |
Med Pack Whore | head-hunters/Elviss | 137 damage per death |
Eyes Wide Shut | tSg.se ) devix | 3 team kills |
Gingerbread man | tSg.se ) Sungi | 27 /kills |
» View plaintext endround stats
head^0hunters~ridji! [Warmup]: | rup |
[9:14]: | The Doors are opening!! |
tSg.se ) Sungi [8:47]: | fatty |
tSg.se ) Sungi [8:47]: | :< |
[6:06]: | Axis have returned the objective! |
[3:44]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 6:15 (original: 10:00) |
[9:12]: | Allies capture the factory district! |
[8:09]: | Allied Command Post constructed. Charge speed increased! |
[8:07]: | Allies have destroyed the Main Gate! |
[7:56]: | The side gate has been built! |
[7:44]: | The side gate has been destroyed! |
[4:30]: | The side gate has been built! |
[1:28]: | The side gate has been destroyed! |
head-hunters/Elviss [0:31]: | gg :) |
[0:26]: | Allies have destroyed the Bunker Controls! |
[0:26]: | Allies have destroyed the Bunker Controls! |
[0:26]: | Allies have destroyed the Bunker Controls! |
[0:26]: | Allies have destroyed the Bunker Controls! |
[0:26]: | Allies have destroyed the Bunker Controls! |
[0:26]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 9:33 |
tSg.se ) Sungi [Warmup]: | nolaif map |
tSg.se ) Sungi [Warmup]: | :< |
tSg.se ) devix [Countdown]: | i luv this map |
tSg.se ) devix [Countdown]: | päärynämäki |
[9:10]: | Allies capture the factory district! |
[8:53]: | Axis Command Post constructed. Charge speed increased! |
[8:38]: | The side gate has been built! |
[8:14]: | Allies have destroyed the Main Gate! |
[7:55]: | Allies have destroyed the Side Door! |
[4:44]: | Allies have destroyed the Bunker Controls! |
[4:44]: | Allies have destroyed the Bunker Controls! |
[4:44]: | Allies have destroyed the Bunker Controls! |
[4:44]: | Allies have destroyed the Bunker Controls! |
[4:44]: | Allies have destroyed the Bunker Controls! |
[4:44]: | Allies have destroyed the Bunker Controls! |
head^0hunters~ridji! [Intermission]: | GG |
[Intermission]: | >>> Objective reached at 4:49 (original: 9:33) |
tSg.se ) devix [Intermission]: | tails |
head-hunters/Elviss [Warmup]: | gg |
tSg.se ) Sungi [11:58]: | webe on homo |
[10:58]: | The Allies have breached the Forward Bunker Gate! |
[10:50]: | Axis Command Post constructed. Charge speed increased! |
[10:10]: | The Allies have opened up the Forward spawn rear exit! |
[9:11]: | Allied team has destroyed the Axis Command Post! |
[8:54]: | Allied Command Post constructed. Charge speed increased! |
[6:44]: | The Allies have breached the Depot's east wall! |
[6:25]: | The Depot Fence has been constructed. |
[6:17]: | The Allies have breached the Depot Gate! |
[6:12]: | The Crane Controls have been constructed. |
[5:09]: | The Allied Truck is in position! |
[5:09]: | The Allies have activated the crane! |
[4:56]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:47]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:12 |
[9:54]: | The Allies have captured the forward bunker! |
[9:51]: | Match is PAUSED! (Axis) |
head^0hunters~ridji! [9:51]: | pause |
[9:51]: | Match resuming in 225 seconds! |
[9:51]: | Match resuming in 210 seconds! |
[9:51]: | Match resuming in 195 seconds! |
[9:51]: | Match resuming in 180 seconds! |
head^0hunters~ridji! [9:51]: | rumun webe :> |
[9:51]: | Match resuming in 165 seconds! |
head^0hunters~ridji! [9:51]: | unpause |
[9:51]: | Match resuming in 10 seconds! |
[9:51]: | Match resuming in 9 seconds! |
[9:51]: | Match resuming in 8 seconds! |
[9:51]: | Match resuming in 7 seconds! |
[9:51]: | Match resuming in 6 seconds! |
[9:51]: | Match resuming in 5 seconds! |
[9:51]: | Match resuming in 4 seconds! |
[9:51]: | Match resuming in 3 seconds! |
[9:51]: | Match resuming in 2 seconds! |
[9:51]: | Match resuming in 1 seconds! |
[9:51]: | FIGHT! |
[9:28]: | Axis Command Post constructed. Charge speed increased! |
[9:13]: | The Allies have breached the Forward Bunker Gate! |
[8:56]: | The Allies have opened up the Forward spawn rear exit! |
tSg.se ) devix [8:40]: | xDDD |
[8:20]: | Allied team has destroyed the Axis Command Post! |
[8:14]: | Allied Command Post constructed. Charge speed increased! |
[8:03]: | The Depot Fence has been constructed. |
[7:29]: | The Allies have breached the Depot's east wall! |
[6:42]: | The Allies have breached the Depot Gate! |
[4:43]: | The Allied Truck is in position! |
[1:39]: | The Crane Controls have been constructed. |
[1:38]: | The Allies have activated the crane! |
[1:25]: | The Allies have loaded the Gold Crate onto the Truck! |
tSg.se ) Sungi [0:41]: | lol |
tSg.se ) Sungi [0:40]: | :XDDDDD |
head^0hunters~ridji! [0:36]: | GG |
tSg.se ) Sungi [0:36]: | NICE |
tSg.se ) Sungi [0:35]: | xDDDDDDDDDDDDD |
head-hunters/Elviss [0:32]: | :D:d; |
[Intermission]: | >>> Objective NOT reached in time (10:12) |
head-hunters/Elviss [Intermission]: | GG |
head-hunters/Elviss [Intermission]: | bb |
[Intermission]: | tSg.se ) devix disconnected |
[Intermission]: | head-hunters/Elviss disconnected |
[Intermission]: | tSg.se ) Sungi disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.