The Allies have opened up the Forward spawn rear exit!
fROGS ~ dzordzo [11:31]:
:D
[10:59]:
The Allies have breached the Depot Gate!
[10:54]:
The Depot Fence has been constructed.
[10:53]:
The Allies have breached the Depot's east wall!
[10:52]:
Allied Command Post constructed. Charge speed increased!
[9:36]:
The Allied Truck is in position!
ss*Swiftt [8:51]:
:D
[8:28]:
The Crane Controls have been constructed.
[8:26]:
The Allies have activated the crane!
[8:13]:
The Allies have loaded the Gold Crate onto the Truck!
ss*trance [6:59]:
ffs
[6:16]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 8:43 (original: 15:00)
ss*sk!p [Intermission]:
v586
fROGS ~ mXm [Intermission]:
1manteam XD
[11:38]:
Allies capture the Forward Bunker!
[11:34]:
Axis reclaim the Forward Bunker!
[11:33]:
Allies capture the Forward Bunker!
[11:04]:
Allies have breached the Side Entrance!
[10:18]:
Allies have breached the Main Entrance and secured the Forward Bunker!
[8:59]:
Allies have secured the East Radar Parts!
[8:59]:
Allies have secured the West Radar Parts!
[Intermission]:
>>> Clock set to: 3:00
fROGS ~ boObje_ [Intermission]:
:d
fROGS ~ boObje_ [Intermission]:
zordzo !
fROGS ~ Bl4nko [Intermission]:
kazik skill:D
ss*vLLZ [Warmup]:
i bet its the gay name
ss*vLLZ [Warmup]:
ss*
fROGS ~ boObje_ [Warmup]:
(>) Ready
ss*vLLZ [0:18]:
gg bb :p
[Intermission]:
>>> Objective NOT reached in time (3:00)
[Intermission]:
ss*Swiftt disconnected
[Intermission]:
fROGS ~ mXm disconnected
[Intermission]:
ss*trance disconnected
[Intermission]:
fROGS ~ Bl4nko disconnected
fROGS ~ Dyru [Intermission]:
gg bb
[Intermission]:
ss*phokuz play only on match days disconnected
fROGS ~ boObje_ [Intermission]:
now me > you
fROGS ~ boObje_ [Intermission]:
:D
[Intermission]:
fROGS ~ dzordzo disconnected
[Intermission]:
fROGS ~ Dyru disconnected
[Intermission]:
ss*sk!p disconnected
fROGS ~ boObje_ [Intermission]:
gg bb
ss*vLLZ [Warmup]:
:<
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.