imposito vs logic (4987 views)
09.08.10 21:00 CEST
Awards | awarded to | for |
Lady Macbeth | imp { stib | 68 kills |
Killing Spree | imp { stib | 9 frags without being killed |
Accountant | imp { appel | 137% kills/killed ratio |
He's dead, Jim! | imp { appel | 17 gibs |
...and stay dead! | Aspa<?/logic | 36% gibs/kill |
Lead Poisoning | imp { appel | 58 SMG kills |
Spammity spam spam! | imp { stib | 38 SPAM kills |
Fragstealer | imp { stib | 145 damage per frag |
Die! Damn you, Die! | Riggs<?/logic | 329 damage per frag |
What objective? | imp { appel | 403 XP |
Red Shirt | Sword<?/logic | 77 deaths |
Are these pliers sharp? | invi<?/logic | 16 deaths without fragging |
Med Pack Whore | imp { appel | 194 damage per death |
Eyes Wide Shut | Riggs<?/logic | 4 team kills |
Gingerbread man | Sword<?/logic | 22 /kills |
» View plaintext endround stats
imp { zenix [Warmup]: | ready |
imp { zenix [Warmup]: | nick + tag and ready |
AiR<?/logic [Warmup]: | wait a sec |
AiR<?/logic [Warmup]: | '(. .) ' (. .)'Dont Worry Be happy! |
AiR<?/logic [Warmup]: | (( v )) (( v )) |
AiR<?/logic [Warmup]: | --m-m-----m-m-- |
AiR<?/logic [Warmup]: | ''((''''''(('' |
Sword<?/logic [Countdown]: | hf |
[13:10]: | The Allies have captured the forward bunker! |
[12:51]: | Axis Command Post constructed. Charge speed increased! |
[12:49]: | Truck Barrier #1 has been constructed. |
[12:47]: | The side door has been destroyed! |
[12:39]: | The main gate has been destroyed! |
AiR<?/logic [12:38]: | :D |
[11:25]: | Allied team has destroyed the Axis Command Post! |
[10:17]: | Allied Command Post constructed. Charge speed increased! |
[9:50]: | The Allies have captured the keycard. The generator has been started! |
[9:48]: | Allied team has gained access to the truck! |
[9:26]: | The Truck has been repaired! |
[9:23]: | Truck Barrier #1 has been destroyed. |
[9:13]: | The Wooden Barrier has been constructed. |
[8:51]: | Truck Barrier #1 has been constructed. |
[8:06]: | Truck Barrier #1 has been destroyed. |
[7:21]: | Truck Barrier #2 has been constructed. |
[6:32]: | Truck Barrier #2 has been destroyed. |
[6:07]: | Allied team has escaped |
[Intermission]: | >>> Clock set to: 8:53 |
Sword<?/logic [Intermission]: | wp |
AiR<?/logic [Warmup]: | (( v )) (( v )) |
AiR<?/logic [Warmup]: | --m-m-----m-m-- |
AiR<?/logic [Warmup]: | '(. .) ' (. .)'Dont Worry Be happy! |
AiR<?/logic [Warmup]: | ''((''''''(('' |
[7:07]: | The Allies have captured the forward bunker! |
[7:05]: | The Axis have reclaimed the forward bunker! |
[6:44]: | The Allies have captured the forward bunker! |
[6:30]: | The Wooden Barrier has been constructed. |
[6:25]: | Truck Barrier #1 has been constructed. |
[6:18]: | The side door has been destroyed! |
[6:18]: | Axis Command Post constructed. Charge speed increased! |
[5:52]: | The main gate has been destroyed! |
imp { biZZy wb4/ [5:50]: | :O) |
imp { biZZy wb4/ [5:50]: | :O) |
imp { biZZy wb4/ [5:50]: | :O) |
imp { biZZy wb4/ [4:37]: | TIK TOK, WATCH IT! (sponsored by nadeteAm) |
[3:45]: | Allied team has destroyed the Axis Command Post! |
[3:37]: | Allied Command Post constructed. Charge speed increased! |
[3:36]: | The Allies have captured the keycard. The generator has been started! |
[3:35]: | Allied team has gained access to the truck! |
[2:32]: | Truck Barrier #1 has been destroyed. |
[1:52]: | Truck Barrier #1 has been constructed. |
[1:40]: | The Truck has been repaired! |
[1:24]: | Truck Barrier #2 has been constructed. |
imp { biZZy wb4/ [0:51]: | :O) |
imp { stib [0:18]: | gg |
imp { biZZy wb4/ [0:00]: | :O) |
imp { biZZy wb4/ [0:00]: | :O) |
imp { biZZy wb4/ [0:00]: | :O) |
[Intermission]: | >>> Objective NOT reached in time (8:53) |
Riggs<?/logic [Intermission]: | wp |
[11:05]: | Allies capture the Old City! |
[11:04]: | Axis reclaimed the Old City! |
[11:00]: | Allies capture the Old City! |
[10:57]: | Axis reclaimed the Old City! |
[10:55]: | Allies capture the Old City! |
[10:54]: | Axis reclaimed the Old City! |
[9:30]: | Allies capture the Old City! |
[9:25]: | Axis reclaimed the Old City! |
[8:46]: | Allies capture the Old City! |
[8:43]: | Axis reclaimed the Old City! |
[8:39]: | Allies capture the Old City! |
[8:09]: | Allies have captured the Old City! |
[8:09]: | Allies have destroyed the Old City Door! |
[6:23]: | Allies have transmitted the North Documents! |
Riggs<?/logic [5:13]: | :D |
[3:44]: | Allies have transmitted both Documents! |
[3:44]: | Allies have transmitted the South Documents! |
[Intermission]: | >>> Clock set to: 8:16 |
AiR<?/logic [Warmup]: | --m-m-----m-m-- |
AiR<?/logic [Warmup]: | (( v )) (( v )) |
AiR<?/logic [Warmup]: | ''((''''''(('' |
AiR<?/logic [Warmup]: | '(. .) ' (. .)'Dont Worry Be happy! |
[6:27]: | Allies capture the Old City! |
[6:26]: | Axis reclaimed the Old City! |
[5:29]: | Allies capture the Old City! |
[5:25]: | Axis reclaimed the Old City! |
[5:24]: | Allies capture the Old City! |
imp { biZZy wb4/ [4:58]: | :O) |
[4:47]: | Allies have captured the Old City! |
[4:47]: | Allies have destroyed the Old City Door! |
[2:45]: | Allies have transmitted the North Documents! |
Sword<?/logic [2:21]: | ggs |
imp { appel [2:17]: | gg :) |
imp { biZZy wb4/ [2:15]: | :O) |
imp { biZZy wb4/ [2:15]: | TIK TOK, WATCH IT! (sponsored by nadeteAm) |
[2:14]: | Allies have transmitted the South Documents! |
[2:14]: | Allies have transmitted both Documents! |
imp { appel [2:13]: | PATSAA! (sponsored by nadeteAm) |
imp { appel [2:13]: | PATSAA! (sponsored by nadeteAm) |
[Intermission]: | AiR<?/logic disconnected |
[Intermission]: | >>> Objective reached at 6:03 (original: 8:16) |
imp { stib [Intermission]: | gg |
Riggs<?/logic [Intermission]: | gg wp |
[Intermission]: | invi<?/logic disconnected |
[Intermission]: | Aspa<?/logic disconnected |
imp { zenix [Intermission]: | gg |
[Intermission]: | imp { stib disconnected |
[Intermission]: | imp { appel disconnected |
Riggs<?/logic [Intermission]: | bb |
[Intermission]: | imp { fritsie disconnected |
[Intermission]: | imp { biZZy wb4/ disconnected |
[Intermission]: | Sword<?/logic disconnected |
[Intermission]: | Riggs<?/logic disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.