imposito vs logic (4987 views)

nl appel
nl bizzy
nl zenix
nl rezta
nl fritsie
nl stib
fr AiR
ch Aspa
fr invi
fr Sword
fr Riggs
09.08.10 21:00 CEST
Awards awarded to for
Lady Macbeth imp { stib 68 kills
Killing Spree imp { stib 9 frags without being killed
Accountant imp { appel 137% kills/killed ratio
He's dead, Jim! imp { appel 17 gibs
...and stay dead! Aspa<?/logic 36% gibs/kill
Lead Poisoning imp { appel 58 SMG kills
Spammity spam spam! imp { stib 38 SPAM kills
Fragstealer imp { stib 145 damage per frag
Die! Damn you, Die! Riggs<?/logic 329 damage per frag
What objective? imp { appel 403 XP
Red Shirt Sword<?/logic 77 deaths
Are these pliers sharp? invi<?/logic 16 deaths without fragging
Med Pack Whore imp { appel 194 damage per death
Eyes Wide Shut Riggs<?/logic 4 team kills
Gingerbread man Sword<?/logic 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
imp { stib942746870102418944378983540/025/98/3638/1113911095
imp { appel137403634617039104418855861/03/558/294/416619354
imp { zenix79328425360314752575262290/03/237/265/13179142410
imp { fritsie75291425660311700066693580/02/629/329/816711958
imp { biZZy wb4/10028851502111192878648340/01/449/311/518217043
imp { 9615842662754131463436963959610611/034/4181/3157/516714756
invi<?/logic61275406690111841690861650/02/1035/314/13210138416
Sword<?/logic622464877141222719380551130/010/816/3322/1315010338
Aspa<?/logic51215367013018699794002380/03/431/463/1319413429
Riggs<?/logic69300405810047842687434160/03/732/379/821115157
AiR<?/logic8724445513115671567331200/17/438/321/814912956
651280209322492953377474201710520/125/4152/3239/818313149
Player Summary for bremen_b3
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
imp { stib1057719181016222822501400/07/02/1111/4KKD/KDKK/KX/XK/KDDDKKD/KXD/KDKDDKDKDTKKKK
imp { appel100921212202024002317250/02/111/101/1KDKDKTTKDKDKDKDDDDKDKDKKKD
imp { zenix10796151410032255199900/01/013/61/6DKDKDK//DDKKDK/KDKKKKDKDKKDDKX
imp { fritsie38807182023141017581640/01/25/113/2DKDKDT/DDKDDDK/DTD/KKDDDDDK
imp { biZZy wb4/11674141211012329271200/00/014/110/0KDKSKKKXKDDKDKDKKKK/DKDKDDD
imp { 9341967747151310622110363290/011/345/4916/13
invi<?/logic123992117501431182151750/01/418/53/4KDDKTKKDD/KKDKK/KKKK/DKKKDDKDDK/KKKDKDD
Sword<?/logic6358121930081833164700/02/23/97/2KKK/D/KD/DK/KD/XDDK//DKK/DKXDKKDD
Aspa<?/logic82601417701119782431720/00/114/131/3KDKDKXDDKDDKKDTKDKDD/KDKDKDDKKKDD
Riggs<?/logic1257216301215072062240/00/13/110/3DDDDDDDKDXDKDD/DDT/D
AiR<?/logic73921115111126002331660/00/312/80/2KDDDSD/KTDKDDKDKKDKDKKDKDKD
<?/logic71366608419141611036106222370/03/1150/4611/14

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
imp { stib13811525184123313820401310/09/26/1112/2K/DDKDK/TK/KKDXTKKKDKDKKDDSDDKKDKKKDKKKKKKKKDD
imp { appel120991815600429122700330/01/216/91/1/DK/KK/KDKXKDKKDKKDKKDKDKKDDKDK/DK
imp { zenix10010114142023225521791670/02/112/82/3/KKKDKKDKXDT/DKKKDDKKDK/KTKDDDD
imp { fritsie13685151110021638152600/01/113/91/0/KKK/DDKDDKKKKDKKKKXKDDDKKD
imp { biZZy wb4/105102181700063188208200/00/316/61/2K/KDKKDKD/DKDKKK/DDK/K/KK/KDKKKKDDD
imp { 120502907513141813131105273310/013/963/4317/8
invi<?/logic235452110041529276000/00/25/120/5DKDDDK/K/KDKDDDDD/D/DDDXDDDX
Sword<?/logic43841023412313172252410/03/62/117/2DDKDD/SD/DKDKD/KDDDKDDDKKKDTKDDDKDT
Aspa<?/logic39529231002173223431480/02/17/130/7DKDDKDKD/DKDKDDKDKDKD/DDDDDDDKDD
Riggs<?/logic1051251918400131373065720/02/316/121/2KDKDDKDDKKKKDDKDKKD/KKDKDDDKKDKDKKDKD
AiR<?/logic81991316100028122711180/02/111/130/1KDDKDDDDDDKDDDKKDKDKDKDDKKKKK
<?/logic584145610111121010527131312790/09/1341/618/17
Player Summary for Karsiah_te2
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
imp { stib6844131920052165202700/07/30/106/3/KDKKDKD/K/DKXDKDXK/DDKK/KDDKKDDDD
imp { appel1901162111700333422257180/00/119/62/1/KDKK/KKDK/KDKKDKDKKDKKKKKKKDKKD
imp { zenix100961010301320811685310/00/09/62/1K/KDD/K/KDTDKKKDKKKDD
imp { fritsie826314172016287216541940/00/15/55/5/KKDK/KK/KKDKDTDKD/KDKDKDK/DKD/D
imp { biZZy wb4/695791310032326216800/00/19/90/0/DDDKDK/K/DKKDDKDKDKKD
imp { 10237667701502201278697912430/07/642/3615/10
invi<?/logic4467818300224962812720/01/37/90/2DDKDDKDDDDDK/KDK/DKDDKDDDK
Sword<?/logic58591424400622513070540/01/08/85/7//KDDKK/KDD/KDKDKD/DKKDDK/DDKKDDDKDDKD
Aspa<?/logic4754919300418542895180/00/27/112/2D/DDDK/KKDDK//KDDKDDKKDDDKDD
Riggs<?/logic76641013201218872318330/01/28/72/2/TDDK/KDDKDKDKKDDDDKKKKD
AiR<?/logic1125398100113031691360/03/06/70/1XKK/DDKDDDKKDKKDKK
<?/logic6729750821301159791127862130/06/736/429/14

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
imp { stib73381115311419121581830/02/40/49/2X/KDDD/SKDKTKKD/KDKDKDDXD/KKK
imp { appel15096128201217871581101/00/112/40/1KTD/DKDDKK/KKDKKKDKKK
imp { zenix203531500059341663310/00/13/60/3DDK/KDDDD//DD/DK/D
imp { fritsie606361010001080173100/00/26/70/1DKDKDDDDDDDDKKKK
imp { biZZy wb4/12555108001114441686340/01/010/50/3KDKKDKDKXKK/DDKDKTKD
imp { 86287425661312715782421581/03/831/269/10
invi<?/logic6055610000112731363180/00/15/51/2/DKDKKDKDKDDDDKD
Sword<?/logic109451211300517921086180/04/03/53/2KDKKDK/K/KKXD/KK//KDKKDD
Aspa<?/logic364941120011433173100/01/03/90/1DKK/DKDDKDDDDDD
Riggs<?/logic81549111022189512982870/00/15/76/1DKD/DK/TDKDKKKKTKDDDKD
AiR<?/logic1000121200030000/12/09/41/4K/K/KKK/DDKKKDKDDKXKDKDD
<?/logic77203435560212639354783230/17/225/3011/10

» View plaintext endround stats
Player Chats
imp { zenix [Warmup]: ready
imp { zenix [Warmup]: nick + tag and ready
AiR<?/logic [Warmup]: wait a sec
AiR<?/logic [Warmup]: '(. .) ' (. .)'Dont Worry Be happy!
AiR<?/logic [Warmup]: (( v )) (( v ))
AiR<?/logic [Warmup]: --m-m-----m-m--
AiR<?/logic [Warmup]: ''((''''''((''
Sword<?/logic [Countdown]: hf
[13:10]: The Allies have captured the forward bunker!
[12:51]: Axis Command Post constructed. Charge speed increased!
[12:49]: Truck Barrier #1 has been constructed.
[12:47]: The side door has been destroyed!
[12:39]: The main gate has been destroyed!
AiR<?/logic [12:38]: :D
[11:25]: Allied team has destroyed the Axis Command Post!
[10:17]: Allied Command Post constructed. Charge speed increased!
[9:50]: The Allies have captured the keycard. The generator has been started!
[9:48]: Allied team has gained access to the truck!
[9:26]: The Truck has been repaired!
[9:23]: Truck Barrier #1 has been destroyed.
[9:13]: The Wooden Barrier has been constructed.
[8:51]: Truck Barrier #1 has been constructed.
[8:06]: Truck Barrier #1 has been destroyed.
[7:21]: Truck Barrier #2 has been constructed.
[6:32]: Truck Barrier #2 has been destroyed.
[6:07]: Allied team has escaped
[Intermission]: >>> Clock set to: 8:53
Sword<?/logic [Intermission]: wp
AiR<?/logic [Warmup]: (( v )) (( v ))
AiR<?/logic [Warmup]: --m-m-----m-m--
AiR<?/logic [Warmup]: '(. .) ' (. .)'Dont Worry Be happy!
AiR<?/logic [Warmup]: ''((''''''((''
[7:07]: The Allies have captured the forward bunker!
[7:05]: The Axis have reclaimed the forward bunker!
[6:44]: The Allies have captured the forward bunker!
[6:30]: The Wooden Barrier has been constructed.
[6:25]: Truck Barrier #1 has been constructed.
[6:18]: The side door has been destroyed!
[6:18]: Axis Command Post constructed. Charge speed increased!
[5:52]: The main gate has been destroyed!
imp { biZZy wb4/ [5:50]: :O)
imp { biZZy wb4/ [5:50]: :O)
imp { biZZy wb4/ [5:50]: :O)
imp { biZZy wb4/ [4:37]: TIK TOK, WATCH IT! (sponsored by nadeteAm)
[3:45]: Allied team has destroyed the Axis Command Post!
[3:37]: Allied Command Post constructed. Charge speed increased!
[3:36]: The Allies have captured the keycard. The generator has been started!
[3:35]: Allied team has gained access to the truck!
[2:32]: Truck Barrier #1 has been destroyed.
[1:52]: Truck Barrier #1 has been constructed.
[1:40]: The Truck has been repaired!
[1:24]: Truck Barrier #2 has been constructed.
imp { biZZy wb4/ [0:51]: :O)
imp { stib [0:18]: gg
imp { biZZy wb4/ [0:00]: :O)
imp { biZZy wb4/ [0:00]: :O)
imp { biZZy wb4/ [0:00]: :O)
[Intermission]: >>> Objective NOT reached in time (8:53)
Riggs<?/logic [Intermission]: wp
[11:05]: Allies capture the Old City!
[11:04]: Axis reclaimed the Old City!
[11:00]: Allies capture the Old City!
[10:57]: Axis reclaimed the Old City!
[10:55]: Allies capture the Old City!
[10:54]: Axis reclaimed the Old City!
[9:30]: Allies capture the Old City!
[9:25]: Axis reclaimed the Old City!
[8:46]: Allies capture the Old City!
[8:43]: Axis reclaimed the Old City!
[8:39]: Allies capture the Old City!
[8:09]: Allies have captured the Old City!
[8:09]: Allies have destroyed the Old City Door!
[6:23]: Allies have transmitted the North Documents!
Riggs<?/logic [5:13]: :D
[3:44]: Allies have transmitted both Documents!
[3:44]: Allies have transmitted the South Documents!
[Intermission]: >>> Clock set to: 8:16
AiR<?/logic [Warmup]: --m-m-----m-m--
AiR<?/logic [Warmup]: (( v )) (( v ))
AiR<?/logic [Warmup]: ''((''''''((''
AiR<?/logic [Warmup]: '(. .) ' (. .)'Dont Worry Be happy!
[6:27]: Allies capture the Old City!
[6:26]: Axis reclaimed the Old City!
[5:29]: Allies capture the Old City!
[5:25]: Axis reclaimed the Old City!
[5:24]: Allies capture the Old City!
imp { biZZy wb4/ [4:58]: :O)
[4:47]: Allies have captured the Old City!
[4:47]: Allies have destroyed the Old City Door!
[2:45]: Allies have transmitted the North Documents!
Sword<?/logic [2:21]: ggs
imp { appel [2:17]: gg :)
imp { biZZy wb4/ [2:15]: :O)
imp { biZZy wb4/ [2:15]: TIK TOK, WATCH IT! (sponsored by nadeteAm)
[2:14]: Allies have transmitted the South Documents!
[2:14]: Allies have transmitted both Documents!
imp { appel [2:13]: PATSAA! (sponsored by nadeteAm)
imp { appel [2:13]: PATSAA! (sponsored by nadeteAm)
[Intermission]: AiR<?/logic disconnected
[Intermission]: >>> Objective reached at 6:03 (original: 8:16)
imp { stib [Intermission]: gg
Riggs<?/logic [Intermission]: gg wp
[Intermission]: invi<?/logic disconnected
[Intermission]: Aspa<?/logic disconnected
imp { zenix [Intermission]: gg
[Intermission]: imp { stib disconnected
[Intermission]: imp { appel disconnected
Riggs<?/logic [Intermission]: bb
[Intermission]: imp { fritsie disconnected
[Intermission]: imp { biZZy wb4/ disconnected
[Intermission]: Sword<?/logic disconnected
[Intermission]: Riggs<?/logic disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.