Kinetics e.V vs etardz! (3153 views)
15.09.10 19:45 CEST
Awards | awarded to | for |
Lady Macbeth | ^DKinetics|fostRUM | 62 kills |
Killing Spree | Kinetics|MOTiF wF^P | 8 frags without being killed |
Accountant | ^DKinetics|fostRUM | 105% kills/killed ratio |
He's dead, Jim! | inf.zeto | 13 gibs |
...and stay dead! | inf.zeto | 31% gibs/kill |
Lead Poisoning | ^DKinetics|fostRUM | 56 SMG kills |
Spammity spam spam! | Kinetics|MOTiF wF^P | 8 SPAM kills |
Fragstealer | ^DKinetics|fostRUM | 174 damage per frag |
Die! Damn you, Die! | inf.jetro | 268 damage per frag |
What objective? | Kinetics|MOTiF wF^P | 362 XP |
Red Shirt | inf.zeto | 76 deaths |
Are these pliers sharp? | inf.emzii | 10 deaths without fragging |
Med Pack Whore | inf.emzii | 169 damage per death |
Eyes Wide Shut | ^DKinetics|fostRUM | 2 team kills |
Gingerbread man | ^DKinetics|fostRUM | 28 /kills |
» View plaintext endround stats
Kinetics|vyper [Warmup]: | laat hem dan op gtv kijken |
inf.zeto [Warmup]: | rup |
[9:43]: | Match is PAUSED! (Axis) |
[9:43]: | Match resuming in 225 seconds! |
[9:43]: | Match resuming in 10 seconds! |
[9:43]: | Match resuming in 9 seconds! |
[9:43]: | Match resuming in 8 seconds! |
[9:43]: | Match resuming in 7 seconds! |
[9:43]: | Match resuming in 6 seconds! |
[9:43]: | Match resuming in 5 seconds! |
[9:43]: | Match resuming in 4 seconds! |
[9:43]: | Match resuming in 3 seconds! |
[9:43]: | Match resuming in 2 seconds! |
[9:43]: | Match resuming in 1 seconds! |
[9:43]: | FIGHT! |
inf.jetro [8:33]: | :D |
[8:13]: | The Allies have captured the forward bunker! |
[7:53]: | Axis Command Post constructed. Charge speed increased! |
[7:33]: | The Allies have opened up the Forward spawn rear exit! |
[7:01]: | The Allies have breached the Forward Bunker Gate! |
[6:32]: | Allied team has destroyed the Axis Command Post! |
[6:29]: | Allied Command Post constructed. Charge speed increased! |
[6:02]: | The Allies have breached the Depot Gate! |
[5:55]: | The Depot Fence has been constructed. |
[4:55]: | The Allies have breached the Depot's east wall! |
[4:53]: | The Allied Truck is in position! |
[4:24]: | The Depot Fence has been destroyed. |
[4:10]: | The Crane Controls have been constructed. |
[4:09]: | The Allies have activated the crane! |
[3:56]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:46]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:13 |
Kinetics|MOTiF wF^P [Countdown]: | b |
[7:08]: | The Allies have captured the forward bunker! |
[6:42]: | Axis Command Post constructed. Charge speed increased! |
[6:22]: | The Allies have opened up the Forward spawn rear exit! |
[6:17]: | The Allies have breached the Forward Bunker Gate! |
[4:46]: | Allied team has destroyed the Axis Command Post! |
[4:43]: | Allied Command Post constructed. Charge speed increased! |
[3:12]: | The Depot Fence has been constructed. |
[2:56]: | The Allies have breached the Depot Gate! |
[2:32]: | The Allies have breached the Depot's east wall! |
[2:23]: | The Crane Controls have been constructed. |
[2:16]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (9:13) |
[8:53]: | Allies capture the factory district! |
[8:52]: | Axis recapture the factory district! |
inf.emzii [1:06]: | gg |
inf.emzii [0:16]: | |
[Intermission]: | >>> Clock set to: 10:00 |
[8:40]: | Allies capture the factory district! |
[7:57]: | Allies have destroyed the Main Gate! |
inf.emzii [4:49]: | gg |
[4:22]: | Allies have destroyed the Bunker Controls! |
[4:22]: | Allies have destroyed the Bunker Controls! |
[4:22]: | Allies have destroyed the Bunker Controls! |
[4:22]: | Allies have destroyed the Bunker Controls! |
[4:22]: | Allies have destroyed the Bunker Controls! |
[4:22]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 5:37 (original: 10:00) |
[Intermission]: | Kinetics|vyper disconnected |
[Intermission]: | Kinetics|MOTiF wF disconnected |
[Intermission]: | Kinetics|fostRUM disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.