KiH vs suXus (7978 views)

Not Announced
ee pela
ee bff
ee indu
ee grav
ee deadeye
ee nitro
11.02.07 21:00 CET
Awards awarded to for
Lady Macbeth >X< uBA 69 kills
Killing Spree VAE FiEND.KiH 8 frags without being killed
Accountant >X< uBA 135% kills/killed ratio
He's dead, Jim! >X< uBA 34 gibs
...and stay dead! >X< uBA 49% gibs/kill
Lead Poisoning >X< uBA 60 SMG kills
Spammity spam spam! >X< Indu 25 SPAM kills
Fragstealer >X< Nitro 146 damage per frag
Die! Damn you, Die! VAE arnjee.KiH 265 damage per frag
What objective? >X< uBA 393 XP
Red Shirt >X< Indu 75 deaths
Are these pliers sharp? VAE smutz.KiH 10 deaths without fragging
Med Pack Whore VAE arnjee.KiH 174 damage per death
Eyes Wide Shut >X< uBA 7 team kills
Gingerbread man >X< pela 14 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
VAE smutz.KiH60285416870112727470401510/02/934/386/13177104410
VAE eddie.KiH762414457131311711071582000/03/440/354/816212345
VAE FiEND.KiH94301505314047901279504810/02/548/324/1018015087
VAE zerom.KiH692274260121113601561271630/014/57/3521/914310036
VAE arnjee.KiH66317355312068643388165250/05/333/382/618416667
VAE FeTTe.KiH9435258621601119233100044110/01/653/355/1215916145
.KiH7617232703537421662450774709519310/027/6215/3542/1216813457
>X< Indu633104875201311772677194040/018/87/4925/816110238
>X< uBA13339369513417101008384134580/03/560/3413/714616274
>X< pela63251345413031468387741730/02/428/306/1020114335
>X< Nitro122301625021177841666877740/02/256/3211/1013613165
>X< GraV58276294961311522957654770/01/323/327/918011525
>X< d3edj389309485413008880387521080/05/440/393/518316258
>X< 86184029033310742361470954507722940/031/4214/3965/516813646
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH116377610011128591180/01/25/41/1DK/KDKKKKDDXKXD
VAE eddie.KiH8334560001816900180/02/03/40/1K/KDDKKDDDK
VAE FiEND.KiH401741040018451335940/01/03/50/4KDKDDDKDD/KDDD
VAE zerom.KiH125661083002154480000/04/00/36/3KKDDKK/DKK/KKKDDKD
VAE arnjee.KiH574547203484011762130/02/14/21/0//KK/DT/KTTDKD
VAE FeTTe.KiH13351129800315171142180/00/011/31/4K/KDK/KDXKKKDK/KKKDDKD
.KiH922504246180312669059443610/010/326/219/13
>X< Indu544861110021154103200/02/20/64/1DDKKDDKDKKD/KDD/D
>X< uBA12853977001165311041180/00/23/56/0DKKKDKDKDK/DXKKKD
>X< pela85396720117141074160/00/17/50/1XKDKDKD/KTDDKKD
>X< Nitro6234583001833133300/00/15/40/2KDK/DKDDKDDKD
>X< GraV404241021125981079210/00/14/41/3TDDDDDK/DDDK/KKS
>X< d3edj366374630009921068360/00/23/31/1DDDDDDKKKK
>X< 73253344918127594466901910/02/922/2712/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH80398102000960109900/01/36/61/1DDDKDDDKKDKKDKDKKD
VAE eddie.KiH16201611113436411250/00/11/21/1SDD/DKTD
VAE FiEND.KiH66264600001229917400/00/04/60/0KDDKDDDKKD
VAE zerom.KiH332126000031856100/01/20/31/2KDDDKDDDX
VAE arnjee.KiH10063440000716964500/02/02/30/1DDDKDKKK
VAE FeTTe.KiH15761117100016241518360/00/011/50/2KKDDDKKDKKDKKKDKKD
.KiH7523030394111519057002510/04/624/253/7
>X< Indu603261031018799361130/05/30/61/1X/DDDKDKDKDKDDKDKS
>X< uBA1284097311111511262260/00/210/50/0KXK/KXDKKDKSKKTDDKD
>X< pela11632762013976571240/01/03/24/1KT/KKK/DKKK/DD
>X< Nitro150306430108046071000/00/05/42/1TDKKDKDDKKKX
>X< GraV33152600125549241520/01/02/40/0DKT/KD/DD
>X< d3edj311643763001133689000/00/07/50/0DKKK/KDKDKDKD
>X< 101192373914248570051904150/07/527/267/3
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH2980724101317802338920/00/27/151/5/TKKXD/DDDXDDDKD/KDDDDKDDDDKDKDDDD
VAE eddie.KiH70611420601423802861400/01/112/122/2KXTDDDKDKKKK/KDK/DDDDK/DKDDK/KDDDKKD
VAE FiEND.KiH82861417300329882374580/01/413/70/3/DD//DDKDKKKDDKDDDKKDKDKKDKKKDK
VAE zerom.KiH616413212114144220131190/06/10/128/4KKD/KKD/KDD/D/DDKDTDDDKDKKDDKDDSKKKD
VAE arnjee.KiH526810193012133132071370/00/211/130/3KDKDD//KDTDDDDDXKKDDKDDKKDDDKKD
VAE FeTTe.KiH661071015100120952845360/00/39/91/2D/KDKKKDKDDDDKDDKDKDDDKKD
.KiH604666811616141712016156384820/08/1352/6812/19
>X< Indu738917239025271423292340/05/23/1510/1/KKD/KDKKDKKDKKKDDDK/KDK/KDDDDDKDDK/DTTDKD
>X< uBA18313322121301329112313990/03/119/71/2XKKDKKKDKDDKKK/KKDKDKTKDKK/KKKKKDKD/
>X< pela6176813401322902234150/00/26/72/4D/KK/KKDKDDK/TDDDKDDKXXDX
>X< Nitro1648923146130269214662150/02/121/103/2TDKDKDKDDDKKKKKKDKKKDKDKDKKDTKKKKDDKKKST
>X< GraV5350713000515131134890/00/11/55/3DDD/K/KK//KKX/KDKDDDD
>X< d3edj31461152215300535182540180/03/118/81/3DKKDKKDKDDK/KK/DK/K/KKKKKXKKKKK/DDKDKXD
>X< 113552999035172115638120166700/013/868/5222/15

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH5345815200419931615180/00/07/71/4/D/KKKKDDDDKD/DK/KDDKDD
VAE eddie.KiH13080131030022119102200/00/012/101/1/KDKKDDKKKDDKXKD/KXKXDKKDK
VAE FiEND.KiH2121091784032218313642090/00/017/53/1TKKD/KKDKDKKKKKKKK/KDKTTKDDK
VAE zerom.KiH6931913500511981188440/01/05/82/0K/DD/KDDKK/K/DDKK/KDKD
VAE arnjee.KiH12288119301117811364890/01/010/80/1XD/KKKDDDKDDKKTKKKKDKD
VAE FeTTe.KiH1007014143005219519411120/00/012/82/1KK/KKKK/KKDKDDKDK//K/KKDDDDD
.KiH11442372692004191146984944720/02/063/469/8
>X< Indu386851300009511693340/00/02/113/2DDDDDDDKDDKKDDDKDXK
>X< uBA80641215201421742133560/00/010/103/3/K//DDKDKDKXKDDKDXDDKKKDK/TKKD
>X< pela42386141003761188600/00/16/70/3DKD/XDDKKKDDDKDD/DDK/
>X< Nitro925213142034215418023690/00/011/85/2D/DK/K/KTK/DKDDKKTTKDDKDKKDKKD
>X< GraV57598141012120916201430/00/18/101/2DD/TKDDKK/KKDDKDDDXDKDKD
>X< d3edj33736616200112452335540/00/06/140/1DKKKDDDD/KDKDDDDDDDDKD
>X< 583175086805148494114696560/00/243/6012/13
Player Summary for frostbite
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH11636761002837459180/00/16/31/0KDK/KDKKD/KKD
VAE eddie.KiH1002766100271761400/00/06/30/1//KKKDKKDDKD
VAE FiEND.KiH175397410001016774360/00/17/20/1KDKKKKKDKDD
VAE zerom.KiH7118572001816101400/01/12/52/0KKKDDDK/DDKD
VAE arnjee.KiH100325520101074955360/00/05/51/0KTKDDKDKDKD
VAE FeTTe.KiH12848973002136210982020/00/18/41/1KKKXKDDKK/KKD/KDD
.KiH115200393510017582249142920/01/434/225/3
>X< Indu5047612301110531094230/01/12/74/3DDDDKDKT/DDDDDKDKKK
>X< uBA7137574001923970180/00/05/50/1DDDK/DKDKKKD
>X< pela573647200010401243180/01/03/60/1KDKDDDKKDDD
>X< Nitro6638462001736943360/00/04/50/0DDDD/KDKKK
>X< GraV13361431000542444360/00/04/30/1DKDXKDKK
>X< d3edj37129571000620112800/02/03/70/0KKDKDKDDDKDD
>X< 75248284213013491458221310/04/121/334/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
VAE smutz.KiH574847000257693850/00/13/31/2XDDKK//DDKKD
VAE eddie.KiH55195920117351120170/00/26/40/2K/KDDKDKDDTDDKD
VAE FiEND.KiH50244820117511186440/00/04/71/1/TDDKKDDDKKXDD
VAE zerom.KiH602735000169755100/01/10/42/0XDKK/DDKD
VAE arnjee.KiH1121192001691115000/00/01/70/1/DDDDDDKDD
VAE FeTTe.KiH20152100010440146070/01/22/60/2DDTDDDKDDKDDD
.KiH421541948603638906405730/02/616/314/8
>X< Indu1332686400297563500/05/00/43/0DDKK//KDKKDKKK
>X< uBA40066123504012716311410/00/013/23/1KKKKKTKTTKKDKDTKKKD
>X< pela4230372004105773300/00/03/30/0/K/D/KDK/D
>X< Nitro2755811450011197536540/00/010/11/3KKDKDDKKKKXKKKK/
>X< GraV13349432000813564360/00/04/60/0KXXKXDDKKD
>X< d3edj310049441001109279100/00/13/21/0KKKD/KDD
>X< 181278422719048640538902310/05/133/188/4

» View plaintext endround stats
Player Chats
VAE zerom.KiH [Countdown]: hf
VAE FeTTe.KiH [Countdown]: GL!
VAE arnjee.KiH [Countdown]: hf
[10:18]: Allies capture the factory district!
[9:59]: Axis Command Post constructed. Charge speed increased!
[9:35]: The side gate has been built!
[9:32]: Allies have destroyed the Main Gate!
[9:14]: Allied team has destroyed the Axis Command Post!
[9:06]: Allies have destroyed the Side Door!
[8:59]: Allied Command Post constructed. Charge speed increased!
[8:52]: The side gate has been destroyed!
[7:34]: The side gate has been built!
[7:25]: The side gate has been destroyed!
[7:09]: Allies have destroyed the Bunker Controls!
[7:09]: Allies have destroyed the Bunker Controls!
[7:09]: Allies have destroyed the Bunker Controls!
[7:09]: Allies have destroyed the Bunker Controls!
[7:09]: Allies have destroyed the Bunker Controls!
[7:09]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 4:56
VAE eddie.KiH [Warmup]: rup
[3:37]: Allies capture the factory district!
[3:35]: Axis recapture the factory district!
[3:15]: Allies capture the factory district!
[2:51]: The side gate has been built!
[2:28]: Allies have destroyed the Main Gate!
[1:07]: Allies have destroyed the Bunker Controls!
[1:07]: Allies have destroyed the Bunker Controls!
[1:07]: Allies have destroyed the Bunker Controls!
[1:07]: Allies have destroyed the Bunker Controls!
[1:07]: Allies have destroyed the Bunker Controls!
[1:07]: Allies have destroyed the Bunker Controls!
>X< uBA [1:04]: gg
[Intermission]: >>> Objective reached at 3:53 (original: 4:56)
VAE zerom.KiH [Intermission]: gg
VAE smutz.KiH [Intermission]: GG
VAE arnjee.KiH [Intermission]: gg
[14:26]: The Allies have captured the forward bunker!
[14:22]: The Axis have captured the forward bunker!
[14:16]: The Allies have captured the forward bunker!
[13:58]: Axis Command Post constructed. Charge speed increased!
[13:36]: The Allies have opened up the Forward spawn rear exit!
[13:31]: The Allies have breached the Forward Bunker Gate!
[12:38]: Allied team has destroyed the Axis Command Post!
[12:34]: Allied Command Post constructed. Charge speed increased!
[11:00]: The Allies have breached the Depot Gate!
[10:59]: The Depot Fence has been constructed.
[10:58]: The Allies have breached the Depot's east wall!
[10:21]: The Allies have breached the Depot's west wall!
[8:38]: The Allied Truck is in position!
[6:59]: The Crane Controls have been constructed.
[6:58]: The Allies have activated the crane!
[6:44]: The Allies have loaded the Gold Crate onto the Truck!
[4:48]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:11
[9:54]: Axis Command Post constructed. Charge speed increased!
[9:35]: The Allies have captured the forward bunker!
[9:29]: The Axis have captured the forward bunker!
[9:22]: The Allies have captured the forward bunker!
[9:12]: The Depot Fence has been constructed.
[8:49]: The Allies have breached the Forward Bunker Gate!
[8:32]: The Allies have opened up the Forward spawn rear exit!
[7:44]: Allied team has destroyed the Axis Command Post!
[7:41]: Allied Command Post constructed. Charge speed increased!
[6:52]: The Allies have breached the Depot's east wall!
[6:51]: The Allies have breached the Depot Gate!
[5:26]: The Allies have breached the Depot's west wall!
[5:20]: The Crane Controls have been constructed.
[5:17]: The Allied Truck is in position!
[5:17]: The Allies have activated the crane!
[5:03]: The Allies have loaded the Gold Crate onto the Truck!
[2:53]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:18 (original: 10:11)
>X< uBA [Intermission]: gh
VAE FeTTe.KiH [Intermission]: gg
>X< uBA [Intermission]: wp
VAE zerom.KiH [Intermission]: gg
>X< GraV [Intermission]: gg
>X< Indu [Warmup]: heads
VAE arnjee.KiH [Warmup]: gr out
VAE FeTTe.KiH [Warmup]: gr out
>X< pela [Warmup]: aww
>X< Indu [Warmup]: lol
>X< Indu [Warmup]: adler bye
VAE FeTTe.KiH [Warmup]: :O(
VAE FiEND.KiH [Warmup]: mappool?
>X< Indu [Warmup]: w8
VAE arnjee.KiH [Warmup]: frost radar i think
>X< uBA [Warmup]: 1 more
>X< uBA [Warmup]: ino
>X< uBA [Warmup]: imo
>X< pela [Warmup]: cathedral
VAE zerom.KiH [Warmup]: plz =)
>X< uBA [Warmup]: k
>X< Indu [Warmup]: radar frost
>X< uBA [Warmup]: radar or adler
VAE FeTTe.KiH [Warmup]: adler ?
>X< Indu [Warmup]: radar frost
VAE arnjee.KiH [Warmup]: radar out
>X< Indu [Warmup]: ...
VAE smutz.KiH [Warmup]: :O)
>X< uBA [Warmup]: u always go for lotto?
VAE zerom.KiH [Warmup]: yep
VAE zerom.KiH [Warmup]: only lotto
>X< pela [Warmup]: allah akvbar
[9:16]: Storage Wall destroyed!
[8:41]: Allied Command Post constructed. Charge speed increased!
[8:39]: The Main Door has been breached!
[7:58]: Match is PAUSED! (Allies)
VAE FiEND.KiH [7:58]: no tactical
[7:57]: Match resuming in 225 seconds!
[7:57]: Match resuming in 210 seconds!
>X< Indu [7:57]: pelas monitor- blackout
>X< pela [7:57]: soz
>X< pela [7:58]: ye
VAE FiEND.KiH [7:57]: use the force
>X< pela [7:57]: i cant see shit amt
VAE FeTTe.KiH [7:57]: :O)
[7:57]: Match resuming in 195 seconds!
>X< pela [7:58]: black screen
[7:58]: Match resuming in 10 seconds!
[7:58]: Match resuming in 9 seconds!
[7:58]: Match resuming in 8 seconds!
[7:58]: Match resuming in 7 seconds!
[7:58]: Match resuming in 6 seconds!
[7:58]: Match resuming in 5 seconds!
[7:58]: Match resuming in 4 seconds!
>X< pela [7:57]: sound pwnage
[7:58]: Match resuming in 3 seconds!
[7:58]: Match resuming in 2 seconds!
[7:58]: Match resuming in 1 seconds!
[7:58]: FIGHT!
[7:52]: The Service Door has been breached!
[5:59]: The Allies have transmitted the Supply Documents!
[Intermission]: >>> Clock set to: 4:01
>X< uBA [Countdown]: gl hf
VAE arnjee.KiH [Countdown]: hf
VAE FeTTe.KiH [Countdown]: gl
[3:16]: The Main Door has been breached!
[3:15]: Storage Wall destroyed!
[1:56]: Allied Command Post constructed. Charge speed increased!
[0:58]: The Service Door has been breached!
VAE FeTTe.KiH [0:09]: ggs
>X< uBA [0:05]: wp
VAE zerom.KiH [0:01]: gg
[Intermission]: >>> Objective NOT reached in time (4:01)
>X< GraV [Intermission]: gg
VAE arnjee.KiH [Intermission]: ggs
VAE smutz.KiH [Intermission]: ggs
[Intermission]: VAE FeTTe.KiH disconnected
[Intermission]: VAE smutz.KiH disconnected
[Intermission]: VAE arnjee.KiH disconnected
[Intermission]: VAE FiEND.KiH disconnected
[Intermission]: >X< Indu disconnected
[Intermission]: VAE eddie.KiH disconnected
[Intermission]: VAE zerom.KiH disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.