TAG vs Fuzion.ET (7632 views)
28.09.10 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | TAG|aphesia | 45 kills |
Killing Spree | TAG|idnirea | 8 frags without being killed |
Accountant | TAG|idnirea | 103% kills/killed ratio |
He's dead, Jim! | TAG|idnirea | 16 gibs |
...and stay dead! | TAG|idnirea | 47% gibs/kill |
Lead Poisoning | TAG|aphesia | 32 SMG kills |
Spammity spam spam! | f (IhURTu) uZion | 16 SPAM kills |
Fragstealer | f (rAzak) uZion | 162 damage per frag |
Die! Damn you, Die! | TAG|biqq O,o | 243 damage per frag |
What objective? | TAG|aphesia | 278 XP |
Red Shirt | f (rAzak) uZion | 55 deaths |
Are these pliers sharp? | f (vANQ) uZion | 9 deaths without fragging |
Med Pack Whore | TAG|biqq O,o | 168 damage per death |
Eyes Wide Shut | TAG|Sensor :o)))))))))))))) | 3 team kills |
Gingerbread man | TAG|Sensor :o)))))))))))))) | 16 /kills |
» View plaintext endround stats
f (rAzak) uZion [Warmup]: | im talking about the money i wasted on shit |
TAG|Sensor :o)))))))))))))) [Countdown]: | if this fucks me up lion ill sue your jew money |
f (jalo) uZion [Countdown]: | hf |
[CB]LION [Countdown]: | :) |
[14:42]: | Axis Command Post constructed. Charge speed increased! |
[14:01]: | The Allies have captured the forward bunker! |
[13:26]: | The Allies have breached the Forward Bunker Gate! |
[13:17]: | The Allies have opened up the Forward spawn rear exit! |
[11:57]: | Allied team has destroyed the Axis Command Post! |
[11:38]: | Allied Command Post constructed. Charge speed increased! |
[CB]LION [11:36]: | hi scoof |
[10:25]: | The Allies have breached the Depot Gate! |
[9:54]: | The Allied Truck is in position! |
[9:46]: | The Allies have breached the Depot's east wall! |
[9:42]: | The Crane Controls have been constructed. |
[9:41]: | The Allies have activated the crane! |
[9:28]: | The Allies have loaded the Gold Crate onto the Truck! |
f (IhURTu) uZion [9:11]: | :D |
[8:27]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:33 |
f (siL) uZion [Intermission]: | wp |
f (vANQ) uZion [Intermission]: | Ad |
f (vANQ) uZion [Intermission]: | ;/d |
f (rAzak) uZion [Intermission]: | gg wp |
[4:15]: | The Allies have breached the Forward Bunker Gate! |
[4:00]: | Axis Command Post constructed. Charge speed increased! |
[3:24]: | Allied team has destroyed the Axis Command Post! |
[3:24]: | The Allies have opened up the Forward spawn rear exit! |
[3:14]: | Allied Command Post constructed. Charge speed increased! |
[3:13]: | The Allies have breached the Depot Gate! |
[3:04]: | The Depot Fence has been constructed. |
[2:13]: | The Allies have breached the Depot's east wall! |
[2:11]: | The Allies have breached the Depot's west wall! |
[0:52]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (6:33) |
[11:11]: | Allies capture the Forward Bunker! |
[10:51]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[10:40]: | Axis Command Post constructed. Charge speed increased! |
[10:05]: | Allies have breached the Side Entrance! |
[9:30]: | Allied team has destroyed the Axis Command Post! |
[9:26]: | Allied Command Post constructed. Charge speed increased! |
f (IhURTu) uZion [8:27]: | :D |
[8:15]: | Allies have secured the East Radar Parts! |
f (IhURTu) uZion [6:36]: | sda,d.as, |
f (rAzak) uZion [0:10]: | :D |
[Intermission]: | >>> Clock set to: 12:00 |
f (IhURTu) uZion [Intermission]: | ggs? |
TAG|idnirea [Intermission]: | :>! |
[Intermission]: | f (IhURTu) uZion disconnected |
TAG|Hope 8-DDDDDDDDDDDDDDDD [Intermission]: | ggs |
f (siL) uZion [Intermission]: | gg wp |
[Intermission]: | f (siL) uZion disconnected |
f (vANQ) uZion [Warmup]: | gg wp |
TAG|idnirea [Warmup]: | that's a first |
[CB]LION [Warmup]: | .. |
[CB]LION [Warmup]: | wp |
TAG|Hope 8-DDDDDDDDDDDDDDDD [Warmup]: | thanks LION for supping the match <33 |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.