identikal norwayn kunts vs Defix (4139 views)
07.10.10 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | dfx.Sanda | 50 kills |
Killing Spree | dfx.Sanda | 7 frags without being killed |
Accountant | dfx.Sanda | 139% kills/killed ratio |
He's dead, Jim! | ^+ink radari | 8 gibs |
...and stay dead! | ink devix | 26% gibs/kill |
Lead Poisoning | dfx.Sanda | 46 SMG kills |
Spammity spam spam! | ^+ink Webe | 3 SPAM kills |
Fragstealer | ^+ink radari | 203 damage per frag |
Die! Damn you, Die! | ink devix | 281 damage per frag |
What objective? | dfx.Sanda | 350 XP |
Red Shirt | ^+ink Webe | 62 deaths |
Are these pliers sharp? | ^+ink Webe | 11 deaths without fragging |
Med Pack Whore | dfx.Sanda | 204 damage per death |
Eyes Wide Shut | dfx.Sanda | 2 team kills |
Gingerbread man | ^+ink Webe | 16 /kills |
» View plaintext endround stats
dfx.razz [Warmup]: | sec |
dfx.razz [Warmup]: | toilet |
dfx.Spirea [Countdown]: | hf |
^+ink Webe [Countdown]: | gl hf |
[7:18]: | The Doors are opening!! |
[4:33]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 5:26 |
ink devix [Warmup]: | ihmemies ruppia |
[Countdown]: | Vote FAILED! (Start Match ) |
[4:19]: | The Doors are opening!! |
[3:12]: | Allied Command Post spawn active! |
[3:12]: | Allied Command Post constructed. Charge speed increased! |
[2:59]: | Main blast door opening! |
[2:46]: | Main blast door closing! |
[2:41]: | Main blast door opening! |
[2:25]: | Main blast door closing! |
[2:21]: | Main blast door opening! |
[2:14]: | Main blast door closing! |
[1:48]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:38 (original: 5:26) |
dfx.Sanda [Countdown]: | gl hf |
[11:12]: | The Allies have captured the forward bunker! |
[10:48]: | Axis Command Post constructed. Charge speed increased! |
[10:29]: | The Allies have breached the Forward Bunker Gate! |
[10:14]: | The Allies have opened up the Forward spawn rear exit! |
[8:53]: | Allied team has destroyed the Axis Command Post! |
^+ink Webe [8:35]: | no justiinsa :D |
[8:14]: | Axis Command Post constructed. Charge speed increased! |
[7:43]: | The Allies have breached the Depot Gate! |
[7:33]: | Allied team has destroyed the Axis Command Post! |
[7:29]: | Allied Command Post constructed. Charge speed increased! |
[7:21]: | The Depot Fence has been constructed. |
[6:24]: | The Allies have breached the Depot's east wall! |
[5:22]: | The Allied Truck is in position! |
[3:51]: | The Crane Controls have been constructed. |
[3:50]: | The Allies have activated the crane! |
[3:37]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:33]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:26 |
[8:41]: | The Allies have captured the forward bunker! |
[8:38]: | The Axis have captured the forward bunker! |
[8:00]: | The Allies have captured the forward bunker! |
[7:25]: | Axis Command Post constructed. Charge speed increased! |
[7:14]: | The Allies have opened up the Forward spawn rear exit! |
[7:09]: | The Allies have breached the Forward Bunker Gate! |
[6:15]: | Allied team has destroyed the Axis Command Post! |
[5:44]: | The Depot Fence has been constructed. |
[5:38]: | Allied Command Post constructed. Charge speed increased! |
[5:38]: | The Allies have breached the Depot Gate! |
[5:03]: | The Allies have breached the Depot's east wall! |
[3:59]: | The Allied Truck is in position! |
[3:01]: | The Crane Controls have been constructed. |
[3:00]: | The Allies have activated the crane! |
[2:46]: | The Allies have loaded the Gold Crate onto the Truck! |
^+ink Webe [0:59]: | ggs |
[0:35]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:50 (original: 9:26) |
ink devix [Intermission]: | wp |
dfx.razz [Intermission]: | gg's |
[Intermission]: | dfx.razz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.