Magic Gaming vs teamKR (4425 views)
07.11.10 19:45 CET
Awards | awarded to | for |
Lady Macbeth | magicG{w1lko #b2k.et | 49 kills |
Killing Spree | magicG{Abject #b2k.et | 7 frags without being killed |
Accountant | magicG{Abject #b2k.et | 107% kills/killed ratio |
He's dead, Jim! | magicG{l4z #b2k.et | 13 gibs |
...and stay dead! | teamKR poloo | 34% gibs/kill |
Lead Poisoning | magicG{Abject #b2k.et | 51 SMG kills |
Spammity spam spam! | teamKR sAAANTA | 6 SPAM kills |
Fragstealer | magicG{l4z #b2k.et | 170 damage per frag |
Die! Damn you, Die! | teamKR sAAANTA | 238 damage per frag |
What objective? | magicG{Abject #b2k.et | 346 XP |
Red Shirt | magicG{l4z #b2k.et | 69 deaths |
Are these pliers sharp? | teamKR poloo | 13 deaths without fragging |
Med Pack Whore | magicG{Abject #b2k.et | 246 damage per death |
Eyes Wide Shut | magicG{Abject #b2k.et | 4 team kills |
Gingerbread man | magicG{l4z #b2k.et | 24 /kills |
» View plaintext endround stats
magicG{l4z #b2k.et [Warmup]: | zniszczmy ich |
magicG{w1lko #b2k.et [Warmup]: | slash:same banie , dajcie ammo |
tea^AmKR DGTAL_G' [Warmup]: | other 1 cmin for me |
tea^AmKR DGTAL_G' [Warmup]: | ok? |
magicG{l4z #b2k.et [Warmup]: | l4z:medyk engiem , mam respa , dobre lugery z colta |
magicG{l4z #b2k.et [Warmup]: | rup |
magicG{l4z #b2k.et [Warmup]: | rupido? |
tea^AmKR DGTAL_G' [Warmup]: | hf gl |
magicG{w1lko #b2k.et [Warmup]: | ready |
magicG{w1lko #b2k.et [Warmup]: | we dont have much time so fast |
teamKR poloo [Warmup]: | yes |
teamKR poloo [Warmup]: | 1min |
teamKR sAAANTA [Warmup]: | tag |
magicG{w1lko #b2k.et [Warmup]: | :D |
magicG{l4z #b2k.et [Warmup]: | btw |
magicG{l4z #b2k.et [Warmup]: | whats yoru map? |
teamKR sAAANTA [Warmup]: | dunnp |
teamKR poloo [Warmup]: | dunno |
magicG{l4z #b2k.et [Warmup]: | lol |
magicG{l4z #b2k.et [Warmup]: | tell it now.. |
magicG{l4z #b2k.et [Warmup]: | our sd |
magicG{l4z #b2k.et [Warmup]: | yours? |
magicG{l4z #b2k.et [Warmup]: | wtf guys/ |
teamKR sAAANTA [Countdown]: | DELI |
magicG{w1lko #b2k.et [Countdown]: | gl & hf :D |
magicG{l4z #b2k.et [Countdown]: | kk |
[11:24]: | The Allies have captured the forward bunker! |
[11:12]: | The Axis have captured the forward bunker! |
[11:10]: | The Allies have captured the forward bunker! |
[10:59]: | The Depot Fence has been constructed. |
[10:51]: | Axis Command Post constructed. Charge speed increased! |
[10:37]: | Allied team has destroyed the Axis Command Post! |
[10:35]: | The Allies have breached the Forward Bunker Gate! |
[10:30]: | Allied Command Post constructed. Charge speed increased! |
[10:27]: | The Allies have opened up the Forward spawn rear exit! |
magicG{l4z #b2k.et [8:54]: | abject! |
[8:45]: | The Allies have breached the Depot Gate! |
magicG{l4z #b2k.et [8:40]: | track? |
[8:30]: | The Allies have breached the Depot's east wall! |
[3:55]: | The Allied Truck is in position! |
magicG{w1lko #b2k.et [3:39]: | :D |
magicG{w1lko #b2k.et [3:39]: | :D |
teamKR wARLORD [1:36]: | rofl |
magicG{w1lko #b2k.et [1:35]: | omfg l4z busted |
[Intermission]: | >>> Clock set to: 12:00 |
magicG{l4z #b2k.et [Warmup]: | ³²¹Rèády |
[11:00]: | The Allies have captured the forward bunker! |
[10:59]: | The Axis have captured the forward bunker! |
[10:11]: | The Allies have captured the forward bunker! |
[9:46]: | Axis Command Post constructed. Charge speed increased! |
magicG{w1lko #b2k.et [9:27]: | AFRYKANSKIE PASIKONIKI W SOSIE Z KOSICH GLOWEK |
[9:24]: | The Allies have breached the Forward Bunker Gate! |
[9:14]: | The Allies have opened up the Forward spawn rear exit! |
[8:52]: | Allied team has destroyed the Axis Command Post! |
[8:04]: | Allied Command Post constructed. Charge speed increased! |
[7:52]: | The Allies have breached the Depot Gate! |
[7:20]: | The Allies have breached the Depot's east wall! |
[7:14]: | The Depot Fence has been constructed. |
magicG{l4z #b2k.et [7:04]: | XddddD |
[6:31]: | The Crane Controls have been constructed. |
[6:27]: | The Allied Truck is in position! |
[6:25]: | The Allies have activated the crane! |
[6:12]: | The Allies have loaded the Gold Crate onto the Truck! |
magicG{Abject #b2k.et [4:43]: | xD |
teamKR sAAANTA [4:39]: | gg wp |
[4:18]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:41 (original: 12:00) |
magicG{l4z #b2k.et [Intermission]: | ddddddddddx |
magicG{l4z #b2k.et [Warmup]: | so? |
teamKR sAAANTA [Warmup]: | we decide |
magicG{l4z #b2k.et [Warmup]: | show me the rules with that |
magicG{w1lko #b2k.et [Warmup]: | its not cb |
teamKR poloo [Warmup]: | saanta rule |
magicG{l4z #b2k.et [Warmup]: | if u want use spaw team |
magicG{l4z #b2k.et [Warmup]: | u can make |
magicG{l4z #b2k.et [Warmup]: | cointoss |
[11:35]: | Allies capture the Forward Bunker! |
[11:32]: | Axis reclaim the Forward Bunker! |
[11:14]: | Allies have damaged the East Wall |
[11:03]: | Allies capture the Forward Bunker! |
[10:41]: | Axis reclaim the Forward Bunker! |
[10:16]: | Allies capture the Forward Bunker! |
[8:01]: | Allies have secured the forward bunker. |
[8:01]: | Door Controls have been constructed. |
[7:55]: | The Allies have stolen a gold crate! |
[7:26]: | The Loading Doors are Opening! |
[7:23]: | The Allies have secured a gold crate! |
[7:14]: | The Allies have stolen a gold crate! |
magicG{l4z #b2k.et [7:08]: | GG |
[7:00]: | Allies have escaped with the Gold! |
[7:00]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 4:59 |
[4:15]: | Allies have damaged the East Wall |
[1:02]: | Allies capture the Forward Bunker! |
magicG{l4z #b2k.et [0:13]: | xdd |
[0:12]: | Allies have secured the forward bunker. |
[0:12]: | Door Controls have been constructed. |
[Intermission]: | >>> Objective NOT reached in time (4:59) |
teamKR sAAANTA [Intermission]: | GG WP |
magicG{l4z #b2k.et [Intermission]: | gg |
[Intermission]: | magicG{l4z #b2k.et disconnected |
teamKR poloo [Intermission]: | gg |
[Intermission]: | magicG{Abject #b2k.et disconnected |
[Intermission]: | teamKR sAAANTA disconnected |
[Intermission]: | teamKR poloo disconnected |
[Intermission]: | magicG{w1lko #b2k.et disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.