ctf_multi2
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis *Chr!s* 6 13 0 0 31 0 838 1270 0 19
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Axis Totals 6 13 0 0 31 0 838 1270 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies ROGAL #boozers. 13 6 3 0 68 0 1270 838 0 38
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Allies Totals 13 6 3 0 68 0 1270 838 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis ROGAL #boozers. 19 8 7 0 70 0 1870 1064 0 18
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Axis Totals 19 8 7 0 70 0 1870 1064 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies *Chr!s* 7 19 0 0 26 0 1064 1870 0 5
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Allies Totals 7 19 0 0 26 0 1064 1870 0 0
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis ROGAL #boozers. 19 11 0 0 63 0 1900 1100 0 62
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Axis Totals 19 11 0 0 63 0 1900 1100 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies *Chr!s* 11 19 0 0 36 0 1100 1900 0 27
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Allies Totals 11 19 0 0 36 0 1100 1900 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis *Chr!s* 19 45 0 0 29 0 2012 4500 0 20
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Axis Totals 19 45 0 0 29 0 2012 4500 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies ROGAL #boozers. 45 20 1 0 69 0 4500 2012 0 89
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Allies Totals 45 20 1 0 69 0 4500 2012 0 0
Player Chats
ROGAL #boozers.et [6:22]:
epic
ROGAL #boozers.et [6:20]:
XD
[4:30]:
Allies win!
[4:27]:
end
[Intermission]:
>>> Clock set to: 10:00
ROGAL #boozers.et [Warmup]:
pozdro Pantera, czejski, Dim, KOKIA
[7:45]:
Axis win!
[7:42]:
end
[Intermission]:
>>> Objective reached at 2:17 (original: 10:00)
[3:13]:
Match is PAUSED! (Axis)
ROGAL #boozers.et [3:13]:
sry
[3:13]:
Match resuming in 10 seconds!
[3:13]:
Match resuming in 9 seconds!
[3:13]:
Match resuming in 8 seconds!
[3:13]:
Match resuming in 7 seconds!
[3:13]:
Match resuming in 6 seconds!
[3:13]:
Match resuming in 5 seconds!
[3:13]:
Match resuming in 4 seconds!
[3:13]:
Match resuming in 3 seconds!
[3:13]:
Match resuming in 2 seconds!
[3:13]:
Match resuming in 1 seconds!
[3:13]:
FIGHT!
[2:03]:
Match is PAUSED! (Allies)
[2:03]:
Match resuming in 10 seconds!
[2:03]:
Match resuming in 9 seconds!
[2:03]:
Match resuming in 8 seconds!
[2:03]:
Match resuming in 7 seconds!
[2:03]:
Match resuming in 6 seconds!
[2:03]:
Match resuming in 5 seconds!
[2:03]:
Match resuming in 4 seconds!
[2:03]:
Match resuming in 3 seconds!
[2:03]:
Match resuming in 2 seconds!
[2:03]:
Match resuming in 1 seconds!
[2:03]:
FIGHT!
[Intermission]:
>>> Clock set to: 5:00
[Intermission]:
>>> Objective NOT reached in time (5:00)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.