Relax Multigaming vs team - target (4935 views)

pl l4z
pl abject
pl w1lko
pl slash
pl mag
be fostruM
nl mize
dk adi
nl Woody
nl 7ele
Keep the Ladder alive !
09.12.10 21:00 CET
Awards awarded to for
Lady Macbeth TARGET fostruM }}} 77 kills
Killing Spree TARGET 7ele :| 7 frags without being killed
Accountant TARGET fostruM }}} 104% kills/killed ratio
He's dead, Jim! TARGET 7ele :| 30 gibs
...and stay dead! TARGET 7ele :| 42% gibs/kill
Lead Poisoning TARGET fostruM }}} 68 SMG kills
Spammity spam spam! TARGET 7ele :| 29 SPAM kills
Fragstealer TARGET BUMBLEBEE ====() 194 damage per frag
Die! Damn you, Die! relax{mag #b2k.et 333 damage per frag
What objective? TARGET fostruM }}} 461 XP
Red Shirt relax{Abject #b2k.et 96 deaths
Are these pliers sharp? relax{mag #b2k.et 13 deaths without fragging
Med Pack Whore relax{slash #b2k.et 188 damage per death
Eyes Wide Shut TARGET BUMBLEBEE ====() 5 team kills
Gingerbread man relax{Abject #b2k.et 33 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
relax{Abject #b2k.et68339659610003311271124661080/01/657/467/1217313057
relax{w1lko #b2k.et543234583802169427121291920/04/537/516/1020914637
relax{slash #b2k.et7941462775121812193131453160/05/1057/402/719716946
relax{l4z #b2k.et5229150951222209662108883610/04/823/5025/1519311238
relax{mag #b2k.et56365498710002810223126891450/04/242/432/13209146313
#b2k.et6117322714384536115527766131711220/018/2216/4342/1319614148
TARGET WooDy xDD69320476880224901796451640/07/437/352/619214257
TARGET fostruM }}}104461777410012314533110644850/02/568/378/1118915045
TARGET 7ele :|8841272823000261482188582990/021/218/4929/920610879
TARGET BUMBLEBEE ====()89435718018051712524120543050/02/459/5315/717615157
TARGET Testi6940153778032010422111554380/00/451/454/1019714544
TARGET 84202932038174011110613175277616910/032/4233/4558/1019213956
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et106831716400725762518360/01/115/71/2KDKK/K/K/KKKDD/K/DK/XK/KKDKKKKDDDD
relax{w1lko #b2k.et3548617201417012298500/00/37/100/0K//DDKDDD/DDTDK/KDDKDKDD
relax{slash #b2k.et86781315111222752448530/00/314/80/1KDSDDTKKKDKKDKK/KDDK/DKDDDDKK
relax{l4z #b2k.et4335102311031592209600/00/34/116/6K/S/DKKDKXDKD/DDDKDDKDDDDDKDKDDDKD
relax{mag #b2k.et5354815000315672276180/01/07/90/3/KD/DD/KDDDKKDKKKDDDDKD
#b2k.et652985486822199711116361570/02/1047/457/12
TARGET WooDy xDD10989121130022048199900/03/19/60/2DKDK/DKD/KDDKKKKKDKDDKK
TARGET fostruM }}}141981712200329862577720/00/017/90/2KKDK/X/DKDKKKDKKX/DKDKDKKDKKDKK
TARGET 7ele :|8091121590023153167900/07/10/105/3DD//DDKKDKXDKKKKDDKDKDKKDDKD
TARGET BUMBLEBEE ====()100691313801218971786300/00/08/106/1DKDTKDK/K/KKDKDKDDKDKKDKDDK
TARGET Testi7310511153023155216702860/00/010/113/1DK/KDDKDD/KKTDDDDTKD/KDKKKKD
TARGET 10145265662503121163697113880/010/244/4614/9

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et3156619000310772326360/00/26/110/3DD//DK/DDDDDKDKDKDDDDDKDK
relax{w1lko #b2k.et444381800101675259270/00/29/130/2DKKDDDDKDTDDDKDKKKDDDDDDDKD
relax{slash #b2k.et64591117000323222547360/02/28/101/1DKDKDDKD/KK/DK/DKDDDKKDDKDKD
relax{l4z #b2k.et525591710031244194300/02/20/117/1DKDDKDDDK/KD/DDKKDDD/DKKKD
relax{mag #b2k.et93822100091539293500/00/02/90/3D/D//DDD/X//DKDD/DDDDK//
#b2k.et40251369210118785712343790/04/825/548/10
TARGET WooDy xDD12536108101111341484210/00/111/60/0/DDKKDKKDKDKDKKDTKK
TARGET fostruM }}}14610422153017380914271650/00/219/44/2/KK/DKTKDDK/KKDKK/KKKKDKDKD/KKKK/K/KKD
TARGET 7ele :|11479161470092961109900/08/00/56/2K//KKKK/KKK/KKXK//DXK/D/KKKK/DDD
TARGET BUMBLEBEE ====()1701271710101226742354660/00/117/51/2/KKK/DKKDKKKKDKDKDTKKKKDKDKD
TARGET Testi5667916200817651493180/00/08/60/3K/DD/K/DK/KDD/K/KK/X/KKDDD
TARGET 12241374631403271234378572700/08/455/2611/9
Player Summary for karsiah_te2
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et95742122100925742493360/00/116/85/3/KDKKDD//DDDKK/K//DKKDDKK/K/K/KKKKDDKDKKKKD
relax{w1lko #b2k.et525410192004198824941170/02/04/114/4KDDDD/DDKK/DKD/KD/KDDKDKKDDKD
relax{slash #b2k.et68701116100519962378720/02/19/80/1DD/DD/KDDDKDKK//KDKK/KKKKDD
relax{l4z #b2k.et646611174013226222322030/02/13/77/5/DKDDDDKKDDK/DK/TDKKDKDKDKDKD
relax{mag #b2k.et3363515200317422674400/00/05/90/2D/DKK/DKDD/DDDXDKDKDD
#b2k.et62327588910012410562122714680/06/337/4316/15
TARGET WooDy xDD414571710081822166200/00/13/61/2/DK//K//K/KKD/KDDK/DDDDD
TARGET fostruM }}}7572121600062151209100/01/111/40/5KKK/KD//K/DKDKDDDDDKK/KDKK/D
TARGET 7ele :|143952316900235111657180/02/08/1211/2KDKKDKKK/KKKKKKKDKDKDKKDDKDDDKDDKDKK/DK
TARGET BUMBLEBEE ====()11585151320002590273500/00/213/102/2KDDKKDKDKKDDXDDKKKKKDKDDDKKKD
TARGET Testi6165813001121972417800/00/29/60/4KK/KKDDTKKDDDDKDDDDKDD
TARGET 8736265751201171227110562980/03/644/3814/15

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et525291730052290228000/00/18/81/4DKDD/K/DDK/KDDK/KDDKD/KDKXD
relax{w1lko #b2k.et708671000041598154100/00/06/51/1K//KKDKK/DDKDDD/K
relax{slash #b2k.et766510130014202824071010/01/09/61/4KDKKDKKKD/K/DDKXDD/DKK/TD
relax{l4z #b2k.et927713145014265914421400/00/09/85/2/DDK/KKDDKKDDKDDTKKK/KKKDK/D
relax{mag #b2k.et20011626135001031041556870/03/121/21/0/KKKDK/K/KK/KK/KK/DKKK/KKK/KKK/KKK/KKKD
#b2k.et9839665671302271167992263280/04/253/299/11
TARGET WooDy xDD6042915101213182368710/01/19/120/1KDD//DDDKDKKXTDDKDDDKKDKKD
TARGET fostruM }}}53758151001197326152300/00/27/101/2DDDKDKDKDKDDKKDKDDDDKD/
TARGET 7ele :|30446201007184918351720/01/10/115/2DK/DKD/DD/DDDXKK/DKD/K/D/DD
TARGET BUMBLEBEE ====()645511173025199024791970/00/010/113/1K/KKKDDDKDD/TKKKTDXD/KDDDK/D/DK
TARGET Testi404861510022096238200/00/05/111/2DDKDK/DKDKDD/KDDDDKDD
TARGET 492644082703179226116796700/02/431/5510/8
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et503161200081525126900/00/06/40/0/KDK/D///K/KK/KD/D
relax{w1lko #b2k.et88518920021493156000/01/06/61/1DKDKKDKDK/KK/DKDD
relax{slash #b2k.et1506064100113691209180/00/26/10/0K/KKDDKKKD
relax{l4z #b2k.et502761200041279148000/00/16/60/1D/DDKDD/DK/KDK/KKD
relax{mag #b2k.et50564820011018113000/00/03/71/0DKDKDK/DDDKD
#b2k.et7822530455001666846648180/01/327/242/2
TARGET WooDy xDD444849100611731117540/01/03/20/1DKDK//K////DK
TARGET fostruM }}}1004988100414111200180/00/07/41/0K/D/KD/KDKKK/KKD
TARGET 7ele :|4440492001147816521090/01/02/81/0DKKDDKD/DDKDD
TARGET BUMBLEBEE ====()3355412201312701271120/02/13/70/1KT/DDDKKDK//DDDDD
TARGET Testi1127198100213161444540/00/19/60/0KKXDK/KDKDKDDD/KKK
TARGET 67263294670116664866842470/04/224/272/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
relax{Abject #b2k.et604361020011229158000/00/16/80/0DDKDK/DDDKKKDDKD
relax{w1lko #b2k.et604161020029721644180/01/05/60/2//DKKDDDKDDDKKDK
relax{slash #b2k.et91821112200322032156360/00/211/70/0KDKKDK//DDDKDDK/KKKDKKD
relax{l4z #b2k.et83111211036261695180/00/11/70/0/SDDDD//KDDDD
relax{mag #b2k.et263841510021253211800/00/14/70/5KK/DDDDDDDDD/KDDKDD
#b2k.et4923528598101162839193720/01/527/350/7
TARGET WooDy xDD626058100515221015180/02/02/31/0DD//K/K/K/DKK
TARGET fostruM }}}1256310830022203115400/01/07/62/0/KDK/KKKKDDKKDDKKD
TARGET 7ele :|137631182005186993600/02/08/31/0//KKKKK/KK/K/DDKDKK
TARGET BUMBLEBEE ====()7344111520052103142900/00/08/103/0KDDDD/KDK/KK/DDKKK/KDK/KDD
TARGET Testi10045101010041496174900/00/110/50/0K/KDKKK//D/KDKKKDKDD
TARGET 9927547499002191936283180/05/135/277/0

» View plaintext endround stats
Player Chats
TARGET WooDy xDD [Warmup]: shouttitties to ips00n
relax{mag #b2k.et [Warmup]: trafialni
TARGET fostruM }}} [Warmup]: rup :)
TARGET WooDy xDD [Warmup]: tagup and rup
relax{l4z #b2k.et [Warmup]: rupuj murzynie
TARGET 7ele :| [Countdown]: hf
relax{w1lko #b2k.et [Countdown]: gl & hf :D
TARGET fostruM }}} [Countdown]: shoutout to pezzki & ipsonnn <3
TARGET BUMBLEBEE ====() [Countdown]: shoutout to tesla <333333333333333333333333 and ipsooon <3
relax{l4z #b2k.et [Countdown]: zjedzmy ich!
[14:42]: Axis Command Post constructed. Charge speed increased!
[13:41]: The Allies have captured the forward bunker!
[13:40]: The Axis have captured the forward bunker!
[13:38]: The Allies have captured the forward bunker!
[13:33]: The Depot Fence has been constructed.
[13:28]: The Allies have breached the Forward Bunker Gate!
[13:02]: The Allies have opened up the Forward spawn rear exit!
[12:05]: The Allies have breached the Depot's west wall!
[12:05]: Allied team has destroyed the Axis Command Post!
[12:01]: Allied Command Post constructed. Charge speed increased!
[11:34]: The Allies have breached the Depot Gate!
[11:07]: The Allies have breached the Depot's east wall!
[10:08]: The Allied Truck is in position!
relax{l4z #b2k.et [9:54]: kurwa nie moge
relax{l4z #b2k.et [9:52]: z debilem grac
relax{w1lko #b2k.et [9:50]: :D
[9:48]: The Crane Controls have been constructed.
[9:47]: The Allies have activated the crane!
[9:34]: The Allies have loaded the Gold Crate onto the Truck!
[6:52]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:07
relax{l4z #b2k.et [Warmup]: ³²¹Rèády
[6:59]: The Allies have captured the forward bunker!
TARGET BUMBLEBEE ====() [6:47]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [6:47]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [6:47]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [6:46]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [6:46]: :DDDDDDDDDDDDDDDDDDDD
[6:30]: Axis Command Post constructed. Charge speed increased!
[6:22]: Match is PAUSED! (Allies)
relax{w1lko #b2k.et [6:21]: :D
relax{l4z #b2k.et [6:21]: znowu jakiegos buga zara zrobi
[6:21]: Match resuming in 225 seconds!
[6:21]: Match resuming in 210 seconds!
relax{mag #b2k.et [6:21]: ]:(
relax{mag #b2k.et [6:21]: Pozdrowienia dla: pajaczek, poke, mlody, suzi, solar, praz, kamyk <3
relax{mag #b2k.et [6:21]: Pozdrowienia dla: pajaczek, poke, mlody, suzi, solar, praz, kamyk <3
[6:21]: Match resuming in 10 seconds!
[6:21]: Match resuming in 9 seconds!
[6:21]: Match resuming in 8 seconds!
[6:21]: Match resuming in 7 seconds!
[6:21]: Match resuming in 6 seconds!
[6:21]: Match resuming in 5 seconds!
[6:21]: Match resuming in 4 seconds!
[6:21]: Match resuming in 3 seconds!
[6:21]: Match resuming in 2 seconds!
[6:21]: Match resuming in 1 seconds!
[6:21]: FIGHT!
[6:15]: The Allies have opened up the Forward spawn rear exit!
[6:09]: The Allies have breached the Forward Bunker Gate!
[4:56]: Allied team has destroyed the Axis Command Post!
[4:51]: Allied Command Post constructed. Charge speed increased!
TARGET 7ele :| [4:17]: (/.-)
TARGET 7ele :| [4:17]: (/.-)
TARGET 7ele :| [4:16]: (/.-)
[4:00]: The Depot Fence has been constructed.
relax{l4z #b2k.et [3:39]: skilled
TARGET WooDy xDD [3:28]: i love my internet :D
TARGET WooDy xDD [3:23]: works fine all day, till we play offi
TARGET WooDy xDD [3:23]: :>
[2:41]: The Allies have breached the Depot Gate!
[2:27]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Objective NOT reached in time (8:07)
[Intermission]: relax{slash #b2k.et disconnected
relax{mag #b2k.et [Warmup]: coo to kurwa
relax{mag #b2k.et [Warmup]: get glowa pizdy
[10:11]: Allies capture the Old City!
[10:09]: Axis reclaimed the Old City!
[9:32]: Allies capture the Old City!
[9:28]: Axis reclaimed the Old City!
TARGET BUMBLEBEE ====() [9:22]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [9:22]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [9:22]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [9:22]: :DDDDDDDDDDDDDDDDDDDD
TARGET BUMBLEBEE ====() [9:21]: :DDDDDDDDDDDDDDDDDDDD
[8:32]: Allies capture the Old City!
[8:25]: Axis reclaimed the Old City!
[8:22]: Allies capture the Old City!
relax{l4z #b2k.et [7:49]: CXDD
[7:33]: Allies have captured the Old City!
[7:33]: Allies have destroyed the Old City Door!
[6:43]: Match is PAUSED! (Axis)
[6:42]: Allies team locked from spectators by relax{w1lko #b2k.et
[6:42]: Match resuming in 225 seconds!
[6:43]: Match resuming in 10 seconds!
[6:43]: Match resuming in 9 seconds!
[6:43]: Match resuming in 8 seconds!
[6:43]: Match resuming in 7 seconds!
[6:43]: Match resuming in 6 seconds!
[6:43]: Match resuming in 5 seconds!
[6:43]: Match resuming in 4 seconds!
[6:43]: Match resuming in 3 seconds!
[6:43]: Match resuming in 2 seconds!
[6:43]: Match resuming in 1 seconds!
[6:43]: FIGHT!
[5:21]: Allies have transmitted the North Documents!
[3:54]: Allies have transmitted both Documents!
[3:54]: Allies have transmitted the South Documents!
[Intermission]: >>> Clock set to: 8:06
relax{l4z #b2k.et [Warmup]: ³²¹Rèády
relax{mag #b2k.et [Warmup]: bez j
relax{mag #b2k.et [Warmup]: hit :(
TARGET Testi [Warmup]: RUP
relax{l4z #b2k.et [Warmup]: ³²¹Rèády
[7:08]: Allies capture the Old City!
[7:07]: Axis reclaimed the Old City!
[7:02]: Allies capture the Old City!
[6:23]: Allies have captured the Old City!
[6:23]: Allies have destroyed the Old City Door!
TARGET WooDy xDD [0:29]: wp
[Intermission]: >>> Objective NOT reached in time (8:06)
TARGET BUMBLEBEE ====() [Warmup]: WP nice teamplay man
TARGET BUMBLEBEE ====() [Warmup]: :)
relax{l4z #b2k.et [Warmup]: ³²¹Rèády
[11:38]: Axis Command Post constructed. Charge speed increased!
[10:55]: Allies have breached the Side Entrance!
[10:12]: Allies capture the Forward Bunker!
[9:51]: Allied team has destroyed the Axis Command Post!
[9:47]: Allied Command Post constructed. Charge speed increased!
[9:21]: Axis reclaim the Forward Bunker!
[9:19]: Allies capture the Forward Bunker!
[8:45]: Allies have secured the East Radar Parts!
[8:38]: Allies have breached the Main Entrance and secured the Forward Bunker!
TARGET BUMBLEBEE ====() [7:06]: WTF
TARGET BUMBLEBEE ====() [7:06]: WTF
TARGET BUMBLEBEE ====() [7:05]: WTF
TARGET BUMBLEBEE ====() [7:05]: WTF
[6:08]: Allies have secured the West Radar Parts!
[Intermission]: >>> Clock set to: 5:51
relax{l4z #b2k.et [Warmup]: ³²¹Rèády
[5:30]: Axis Command Post constructed. Charge speed increased!
[5:20]: Allies capture the Forward Bunker!
[4:56]: Allies have breached the Side Entrance!
[4:35]: Allies have breached the Main Entrance and secured the Forward Bunker!
[4:16]: Allied team has destroyed the Axis Command Post!
[4:12]: Allied Command Post constructed. Charge speed increased!
TARGET BUMBLEBEE ====() [0:00]: :DDDDDDDDDDDDDDDDDDDD
[Intermission]: >>> Objective NOT reached in time (5:51)
[Intermission]: relax{l4z #b2k.et disconnected
TARGET 7ele :| [Intermission]: gg
[Intermission]: TARGET ipsOOnnn x)) disconnected
[Intermission]: relax{mag #b2k.et disconnected
[Intermission]: relax{w1lko #b2k.et disconnected
[Intermission]: TARGET fostruM }}} disconnected
[Intermission]: TARGET 7ele :| disconnected
[Intermission]: relax{Abject #b2k.et disconnected
[Intermission]: TARGET Testi disconnected
[Intermission]: TARGET BUMBLEBEE ====() disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.