Inhumane vs JAPANESER MED GLASSÖGON (6126 views)

se Millan
se vktr
se fuchS
se Tites
se nuggan
se jonas
se crajsor
15.12.10 21:30 CET
Awards awarded to for
Lady Macbeth <@ NuggaN 53 kills
Killing Spree <@ NuggaN 6 frags without being killed
Accountant <@ NuggaN 106% kills/killed ratio
He's dead, Jim! ansikte 11 gibs
...and stay dead! <@ hyyyyyyyyyyyyyyyyyyyyyyyyy 36% gibs/kill
Lead Poisoning <@ NuggaN 48 SMG kills
Spammity spam spam! fuchS 4 SPAM kills
Fragstealer <@ NuggaN 166 damage per frag
Die! Damn you, Die! Millan 319 damage per frag
What objective? <@ hyyyyyyyyyyyyyyyyyyyyyyyyy 274 XP
Red Shirt fuchS 62 deaths
Are these pliers sharp? fuchS 10 deaths without fragging
Med Pack Whore <@ NuggaN 170 damage per death
Eyes Wide Shut <@ jonas 1 team kills
Gingerbread man fuchS 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
<@ jonas91273404430119865470111170/05/133/243/121615946
<@ NuggaN1062705350900149038824800/04/048/341/217116564
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy48274224680112652757271080/00/020/323/3297125310
<@ 8281711514020024524219209862250/09/0101/327/322815047
fuchS5225433625102281268109660/00/329/334/4246129310
Millan46253255450114648280262340/00/425/361/025914936
ansikte67213375511001963788084720/01/236/320/217214746
an557209517121115520986242193720/01/290/325/222614237
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<@ jonas1003977101310971187770/01/05/42/0KKK/KK/TKDDD/KD
<@ NuggaN1425710720011531138800/00/010/60/0KK/KKKDDDKDKKDKKD
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy027091002801118000/00/00/70/1DDDXD//DDD
<@ 811231723401634293755770/01/015/172/1
fuchS3646411000311991299180/00/03/71/2DKDDDKDX/KK/D/DD
Millan555659101416701268240/00/16/40/0/DDKD/T/KD/DKKK
ansikte13352862002886862180/00/08/40/0KDDDKKKKDKK/K/
an751541726301937553429600/00/117/151/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<@ jonas1003555000396870200/00/05/20/0/KKDKK/D/K
<@ NuggaN1002866300393991900/01/05/30/0/DKDK/KDKK/K
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy1335243000186242800/00/04/20/0DKDK/KK
<@ 111115151430072769204900/01/014/70/0
fuchS7126572002887704180/00/05/50/0KDKDDKD//KKD
Millan1417171002486103500/00/11/40/0/DK/DDDD
ansikte1412170002676103000/00/01/50/0DK/D/DDD
an3355721300620492769180/00/17/140/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<@ jonas781071114100226162617400/03/08/120/1KDK/KKKKDDKDDDXK/DDDDDKDKK
<@ NuggaN6982162310062980347400/01/015/160/1DKKDDKDK//KK/DKDDKKDK/DK/DD/KDKDKDKDKDD
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy331096182014246119761080/00/04/123/2DKKD/D/DTDDDDKDDD/DDDKKK/
<@ 60298335540112805780671480/04/027/403/4
fuchS9496161700083222265400/00/313/43/2/KDKDDDK/DKK/DKK/K/KKK/K//KKDKDKD
Millan50759182003215427181700/00/19/140/0DDDD/DKDKKKDKD/KD/KDKDKDDDD
ansikte857518215001226912685540/00/018/90/0/KKK/DKKDD/DKDKK//DK/DKK/K/K/K/KDKKK/D/
an76246435670023806780572240/00/440/273/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<@ jonas94921718100113973250500/01/115/61/0K/K/K//K/DKKDDK//K/K/DK/DKKKDK/KKDK
<@ NuggaN150103211430043588246700/02/018/91/1DK/KKKKKK/KKDKKDKDK/DKKKDK/DDKDKKKD
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy7586121650052403214300/00/012/110/0/K/DKDDKKDK/DK/D/KDKDDKKKDKD
<@ 1062815048900209964711500/03/145/262/1
fuchS2986827310928183452300/00/08/170/0K/D/DDDK/DK/K/DK/DS/DDDD//DKDKDDKDD
Millan501051020100521723005400/00/19/141/0DKD/DKDDKD/K/KD/KDDKDKKDKDDDD/
ansikte4774102140032125350700/01/29/140/2DDDDDDKKDDDD/D/KK/DKDKKDDKDDKDK
an4226528688101771159964700/01/326/451/2

» View plaintext endround stats
Player Chats
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Countdown]: hf
ansikte [8:53]: :D!
[7:35]: The Doors are opening!!
[7:27]: Main blast door opening!
[7:15]: Allied Command Post spawn active!
[7:15]: Allied Command Post constructed. Charge speed increased!
fuchS [6:23]: haha >p
[6:03]: Main blast door closing!
[5:56]: Main blast door opening!
[5:52]: Main blast door closing!
[5:24]: Main blast door opening!
[5:17]: Main blast door closing!
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [5:02]: xDDDDDDD
[4:59]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 5:00
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: bra med kills!
Millan [Intermission]: :)
fuchS [Intermission]: lugnt jag va inte mycket battre
ansikte [Intermission]: du har ju sämre dmg än mig
ansikte [Intermission]: skärp dig
[3:33]: The Doors are opening!!
[3:08]: Allied Command Post spawn active!
[3:08]: Allied Command Post constructed. Charge speed increased!
[2:18]: Main blast door opening!
fuchS [2:13]: bra spelat!
ansikte [2:11]:
ansikte [2:10]: wp
[1:40]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 3:20 (original: 5:00)
<@ NuggaN [Intermission]: hahaha
<@ jonas [Intermission]: :dddd
ansikte [Intermission]: wait, what
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: alltsa
<@ NuggaN [Intermission]: hög klass på denna match
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: va gor jag
ansikte [Intermission]: var du kvar där?
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: ahahahaha
ansikte [Warmup]: :D
[10:13]: The Allies have breached the Forward Bunker Gate!
[8:53]: Allied Command Post constructed. Charge speed increased!
[8:53]: The Allies have opened up the Forward spawn rear exit!
fuchS [8:51]: gaha
ansikte [8:30]: :D!
[8:04]: The Allies have breached the Depot Gate!
[7:22]: The Allies have breached the Depot's east wall!
[7:01]: The Depot Fence has been constructed.
[6:48]: The Allied Truck is in position!
[3:30]: The Crane Controls have been constructed.
[3:28]: The Allies have activated the crane!
[3:15]: The Allies have loaded the Gold Crate onto the Truck!
ansikte [2:53]: wp
<@ jonas [2:48]: visst
fuchS [2:47]: bra lirat grabbar!
ansikte [2:13]: fu
ansikte [2:12]: :D
[2:07]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:52
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: =P
ansikte [Countdown]: Rhand: i actually got an invite for a party from a girl
[7:08]: The Allies have captured the forward bunker!
[6:39]: Axis Command Post constructed. Charge speed increased!
Millan [6:33]: Xd
[6:27]: The Allies have opened up the Forward spawn rear exit!
[6:13]: The Allies have breached the Forward Bunker Gate!
[6:01]: Match is PAUSED! (Axis)
[6:01]: Match resuming in 225 seconds!
[6:01]: Match resuming in 210 seconds!
[6:01]: Match resuming in 195 seconds!
[6:01]: Match resuming in 180 seconds!
[6:01]: Match resuming in 165 seconds!
[6:01]: Match resuming in 10 seconds!
[6:01]: Match resuming in 9 seconds!
[6:01]: Match resuming in 8 seconds!
[6:01]: Match resuming in 7 seconds!
[6:01]: Match resuming in 6 seconds!
[6:01]: Match resuming in 5 seconds!
[6:01]: Match resuming in 4 seconds!
[6:01]: Match resuming in 3 seconds!
[6:01]: Match resuming in 2 seconds!
[6:01]: Match resuming in 1 seconds!
[6:01]: FIGHT!
[5:29]: Allied team has destroyed the Axis Command Post!
[5:26]: Allied Command Post constructed. Charge speed increased!
[5:16]: The Depot Fence has been constructed.
[3:21]: The Allies have breached the Depot Gate!
[2:35]: The Allies have breached the Depot's east wall!
[2:28]: The Crane Controls have been constructed.
[2:24]: The Allied Truck is in position!
[2:24]: The Allies have activated the crane!
[2:10]: The Allies have loaded the Gold Crate onto the Truck!
fuchS [0:25]: wp!
ansikte [0:22]: fint spelat
[Intermission]: >>> Objective NOT reached in time (9:52)
<@ hyyyyyyyyyyyyyyyyyyyyyyyyy [Intermission]: GGS
[Intermission]: <@ hyyyyyyyyyyyyyyyyyyyyyyyyy disconnected
ansikte [Intermission]: ggs cu
[Intermission]: <@ NuggaN disconnected
[Intermission]: fuchS disconnected
[Intermission]: Millan disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.