multi_huntplace
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis budA 8 10 0 0 44 0 1186 1494 0 37
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Axis Totals 8 10 0 0 44 0 1186 1494 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies BOBY 10 8 1 0 55 0 1494 1186 0 52
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Allies Totals 10 8 1 0 55 0 1494 1186 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis BOBY 20 14 1 0 58 0 2840 2364 0 58
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Axis Totals 20 14 1 0 58 0 2840 2364 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies budA 14 20 0 0 41 0 2364 2840 0 48
---------------------------------------------------------------------
Allies Totals 14 20 0 0 41 0 2364 2840 0 0
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis BOBY 21 15 0 0 58 0 2100 1536 0 55
---------------------------------------------------------------------
Axis Totals 21 15 0 0 58 0 2100 1536 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies budA 15 21 0 0 41 0 1536 2100 0 40
---------------------------------------------------------------------
Allies Totals 15 21 0 0 41 0 1536 2100 0 0
Player Chats
budA [Warmup]:
RDY ß
budA [Warmup]:
?
budA [Countdown]:
hF
[Intermission]:
>>> Clock set to: 5:00
budA [Warmup]:
ready
budA [1:11]:
camp ?
budA [1:07]:
get skill lowie
[Intermission]:
>>> Objective NOT reached in time (5:00)
BOBY [Intermission]:
gg
budA [Intermission]:
UR SKILL IS ONLY CAMP
budA [Warmup]:
rup
budA [4:25]:
camp pro
budA [4:22]:
low
[Intermission]:
>>> Clock set to: 5:00
budA [Warmup]:
ready
budA [2:05]:
LOW CAMPER
BOBY [2:02]:
:D
[2:01]:
Match is PAUSED! (Allies)
BOBY [2:01]:
brb
budA [2:01]:
BB
[2:01]:
budA disconnected
BOBY [Warmup]:
::))))
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.