Netherlands vs Hungary (8648 views)
Ati_
joshua
Lun4t1C
perfo
xPERiA
joshua
Lun4t1C
perfo
xPERiA
BoRi
ocelot
adze
phobeus
powi
ocelot
adze
phobeus
powi
CB NationsCup XIV - Second Matchweek
09.02.11 21:00 CET
Awards | awarded to | for |
Lady Macbeth | jOsHuA.NL | 37 kills |
Killing Spree | jOsHuA.NL | 5 frags without being killed |
Accountant | jOsHuA.NL | 119% kills/killed ratio |
He's dead, Jim! | HUNGARY >>> ADZE | 11 gibs |
...and stay dead! | HUNGARY >>> BoRi | 41% gibs/kill |
Lead Poisoning | jOsHuA.NL | 34 SMG kills |
Spammity spam spam! | HUNGARY >>> BoRi | 13 SPAM kills |
Fragstealer | HUNGARY >>> BoRi | 186 damage per frag |
Die! Damn you, Die! | HUNGARY >>> ADZE | 306 damage per frag |
What objective? | Lun4t1C.NL | 263 XP |
Red Shirt | HUNGARY >>> _powi | 42 deaths |
Are these pliers sharp? | HUNGARY >>> _powi | 10 deaths without fragging |
Med Pack Whore | HUNGARY >>> DEXTER | 178 damage per death |
Eyes Wide Shut | HUNGARY >>> BoRi | 3 team kills |
Gingerbread man | perfo.NL | 13 /kills |
» View plaintext endround stats
HUNGARY >>> DEXTER [Countdown]: | dim |
[11:15]: | Axis Command Post constructed. Charge speed increased! |
[10:58]: | Allies have breached the Side Entrance! |
[10:10]: | Allied team has destroyed the Axis Command Post! |
[10:07]: | Allied Command Post constructed. Charge speed increased! |
[9:35]: | Allies capture the Forward Bunker! |
[8:50]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[8:36]: | Axis team has destroyed the Allied Command Post! |
[8:10]: | Allied Command Post constructed. Charge speed increased! |
[7:37]: | Axis team has destroyed the Allied Command Post! |
[7:23]: | Allies have secured the East Radar Parts! |
[7:15]: | Axis Command Post constructed. Charge speed increased! |
[5:33]: | Allied team has destroyed the Axis Command Post! |
[5:30]: | Allied Command Post constructed. Charge speed increased! |
[3:05]: | Axis have returned the objective! |
HUNGARY >>> ADZE [0:19]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
[11:38]: | Axis Command Post constructed. Charge speed increased! |
[11:15]: | Allies capture the Forward Bunker! |
[11:04]: | Allies have breached the Side Entrance! |
[10:04]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[8:51]: | Allied team has destroyed the Axis Command Post! |
[8:47]: | Allied Command Post constructed. Charge speed increased! |
[8:41]: | Allies have secured the East Radar Parts! |
[6:13]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Objective reached at 5:46 (original: 12:00) |
[9:03]: | The Doors are opening!! |
[8:55]: | Main blast door opening! |
[8:49]: | Allied Command Post spawn active! |
[8:49]: | Allied Command Post constructed. Charge speed increased! |
HUNGARY >>> ADZE [7:50]: | gg |
[7:36]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:23 |
[Intermission]: | [CB]LION connected |
HUNGARY >>> _powi [Intermission]: | xd |
Atiunderscore.NL [Intermission]: | Ill make the money over to you tommorow bori, thanks |
HUNGARY >>> BoRi [Warmup]: | ablakba ne tomorulj erre beugrik elem, np |
xPERiA.NL [Warmup]: | rup 6th teammate |
Atiunderscore.NL [Countdown]: | que |
perfo.NL [1:40]: | :D |
[1:06]: | The Doors are opening!! |
[Intermission]: | >>> Objective NOT reached in time (2:23) |
HUNGARY >>> ADZE [Intermission]: | gg |
perfo.NL [Intermission]: | gg |
[Intermission]: | HUNGARY >>> ADZE disconnected |
Lun4t1C.NL [Intermission]: | ggs |
[Intermission]: | perfo.NL disconnected |
[Intermission]: | xPERiA.NL disconnected |
[Intermission]: | HUNGARY >>> varadi disconnected |
[Intermission]: | Atiunderscore.NL disconnected |
[Intermission]: | Lun4t1C.NL disconnected |
[Intermission]: | [CB]LION disconnected |
[Intermission]: | jOsHuA.NL disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.