Ultraviolet Gaming vs inteRaction (5774 views)
anim
rossko
riseye
PlAyer
rockstAr
rossko
riseye
PlAyer
rockstAr
denton
jalo
Loo
milhAus
Green_Clon
jalo
Loo
milhAus
Green_Clon
Group 6: Matchweek 1
27.03.11 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | uviolet/ryzu | 81 kills |
Killing Spree | uviolet/rockstAr | 6 frags without being killed |
Accountant | uviolet/ryzu | 117% kills/killed ratio |
He's dead, Jim! | uviolet/ryzu | 30 gibs |
...and stay dead! | uviolet/ryzu | 37% gibs/kill |
Lead Poisoning | uviolet/rockstAr | 62 SMG kills |
Spammity spam spam! | uviolet/ryzu | 49 SPAM kills |
Fragstealer | uviolet/ryzu | 144 damage per frag |
Die! Damn you, Die! | uviolet/PlAyer | 297 damage per frag |
What objective? | uviolet/rockstAr | 376 XP |
Red Shirt | uviolet/rockstAr | 75 deaths |
Are these pliers sharp? | uviolet/ryzu | 8 deaths without fragging |
Med Pack Whore | uviolet/PlAyer | 166 damage per death |
Eyes Wide Shut | iR*Loocko | 5 team kills |
Gingerbread man | uviolet/rockstAr | 30 /kills |
» View plaintext endround stats
uviolet/bN [Countdown]: | gl hf |
iR*jalo [Countdown]: | hg |
iR*jalo [Countdown]: | hf |
[9:15]: | The Allies have captured the forward bunker! |
[8:54]: | Axis Command Post constructed. Charge speed increased! |
[8:29]: | The Allies have breached the Forward Bunker Gate! |
[8:24]: | The Allies have opened up the Forward spawn rear exit! |
[7:19]: | Allied team has destroyed the Axis Command Post! |
[7:15]: | Allied Command Post constructed. Charge speed increased! |
[6:57]: | The Depot Fence has been constructed. |
[6:13]: | The Allies have breached the Depot Gate! |
[4:55]: | The Allies have breached the Depot's east wall! |
[3:52]: | The Allies have breached the Depot's west wall! |
[3:07]: | The Allied Truck is in position! |
[1:32]: | The Crane Controls have been constructed. |
[1:31]: | The Allies have activated the crane! |
[1:18]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 15:00 |
uviolet/bN [Countdown]: | hf |
[13:46]: | The Allies have captured the forward bunker! |
[13:36]: | The Allies have breached the Forward Bunker Gate! |
[13:21]: | Axis Command Post constructed. Charge speed increased! |
[13:11]: | The Allies have opened up the Forward spawn rear exit! |
iR*milhAus [12:53]: | :D |
[12:29]: | Allied team has destroyed the Axis Command Post! |
[12:25]: | Allied Command Post constructed. Charge speed increased! |
[12:06]: | The Allies have breached the Depot Gate! |
[12:00]: | The Depot Fence has been constructed. |
[11:57]: | The Allies have breached the Depot's east wall! |
[10:49]: | The Allies have breached the Depot's west wall! |
uviolet/rockstAr [10:15]: | lol |
[7:35]: | The Allied Truck is in position! |
[6:55]: | The Crane Controls have been constructed. |
[6:53]: | The Allies have activated the crane! |
[6:40]: | The Allies have loaded the Gold Crate onto the Truck! |
iR*jalo [5:04]: | :D |
iR*jalo [5:04]: | :D |
iR*jalo [5:03]: | :D |
[4:46]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:13 (original: 15:00) |
uviolet/rossko [Intermission]: | gg |
[9:03]: | The Doors are opening!! |
[8:47]: | Allied Command Post spawn active! |
[8:47]: | Allied Command Post constructed. Charge speed increased! |
[6:00]: | Main blast door opening! |
[5:44]: | Main blast door closing! |
[5:38]: | Main blast door opening! |
[5:20]: | Main blast door closing! |
[5:05]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 4:54 |
uviolet/rockstAr [Warmup]: | green clon share his lag secrets with all of you? |
uviolet/rockstAr [Warmup]: | :D |
eujen#teamoxid [Warmup]: | D |
pds #exitium.et [Countdown]: | it looks like it |
iR*G-Clon [Countdown]: | yeah |
iR*G-Clon [Countdown]: | I can share with you too |
iR*G-Clon [Countdown]: | buy bad internet |
uviolet/rockstAr [4:14]: | lol |
[3:37]: | The Doors are opening!! |
[3:19]: | Allied Command Post spawn active! |
[3:19]: | Allied Command Post constructed. Charge speed increased! |
uviolet/rockstAr [1:14]: | jgsdjg |
uviolet/rockstAr [1:13]: | :D |
uviolet/rockstAr [0:21]: | gclon jr |
iR*jalo [0:17]: | gg |
[Intermission]: | >>> Objective NOT reached in time (4:54) |
uviolet/bN [Intermission]: | ggs |
[Intermission]: | iR*milhAus disconnected |
[Intermission]: | uviolet/ryzu disconnected |
pds #exitium.et [Intermission]: | ggs nice game |
[Intermission]: | iR*denton disconnected |
[Intermission]: | iR*G-Clon disconnected |
[Intermission]: | iR*jalo disconnected |
[Intermission]: | uviolet/PlAyer disconnected |
[Intermission]: | uviolet/rossko disconnected |
[Intermission]: | uviolet/rockstAr disconnected |
[Intermission]: | uviolet/bN disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.