Axis Command Post constructed. Charge speed increased!
[9:17]:
The Allies have opened up the Forward spawn rear exit!
[8:21]:
Allied team has destroyed the Axis Command Post!
[7:56]:
Allied Command Post constructed. Charge speed increased!
[5:28]:
The Allies have breached the Depot Gate!
[5:18]:
The Depot Fence has been constructed.
[5:00]:
The Allies have breached the Depot's east wall!
[Intermission]:
>>> Clock set to: 12:00
eph yee [Countdown]:
hf
[8:19]:
The Allies have captured the forward bunker!
[7:43]:
Axis Command Post constructed. Charge speed increased!
[7:37]:
The Allies have opened up the Forward spawn rear exit!
[7:34]:
The Allies have breached the Forward Bunker Gate!
[6:58]:
Allied team has destroyed the Axis Command Post!
[6:28]:
Axis Command Post constructed. Charge speed increased!
[5:29]:
The Allies have breached the Depot Gate!
[5:23]:
The Depot Fence has been constructed.
[5:00]:
Allied team has destroyed the Axis Command Post!
[4:40]:
Allied Command Post constructed. Charge speed increased!
[4:05]:
The Allied Truck is in position!
[3:59]:
The Crane Controls have been constructed.
[3:59]:
The Allies have activated the crane!
[3:45]:
The Allies have loaded the Gold Crate onto the Truck!
[2:22]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 9:37 (original: 12:00)
[9:14]:
The Main Door has been breached!
[8:52]:
Allied Command Post constructed. Charge speed increased!
[7:44]:
The Service Door has been breached!
[5:24]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 4:35
eph cssboy [Warmup]:
0/7
eph cssboy [Warmup]:
!
[3:56]:
Allied Command Post constructed. Charge speed increased!
[3:44]:
The Main Door has been breached!
[2:53]:
The Service Door has been breached!
eph ... [Intermission]:
wp
[Intermission]:
>>> Objective NOT reached in time (4:35)
<3souL [Intermission]:
gg wp
[Intermission]:
eph ... disconnected
[Intermission]:
<3tacocat disconnected
[Intermission]:
eph cssboy disconnected
[Intermission]:
<3souL disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.