back 2 kill vs Delinqüentes (6337 views)
16.05.11 21:45 CEST
Awards | awarded to | for |
Lady Macbeth | delinQ :| magico | 53 kills |
Killing Spree | delinQ :| magico | 8 frags without being killed |
Accountant | delinQ :| magico | 126% kills/killed ratio |
He's dead, Jim! | delinQ :| magico | 7 gibs |
...and stay dead! | delinQ :] ZwEi | 18% gibs/kill |
Lead Poisoning | delinQ :| magico | 44 SMG kills |
Spammity spam spam! | delinQ :| magico | 7 SPAM kills |
Fragstealer | delinQ :| magico | 147 damage per frag |
Die! Damn you, Die! | b2k { l4z (:D | 358 damage per frag |
What objective? | delinQ :| magico | 408 XP |
Red Shirt | b2k { l4z (:D | 59 deaths |
Are these pliers sharp? | b2k { l4z (:D | 17 deaths without fragging |
Med Pack Whore | delinQ :| magico | 183 damage per death |
Eyes Wide Shut | b2k { w1lko :] | 1 team kills |
Gingerbread man | delinQ :| magico | 19 /kills |
» View plaintext endround stats
b2k { l4z (:D [Warmup]: | map? |
delinQ :| magico [Warmup]: | gr |
b2k { l4z (:D [Warmup]: | ³²¹Rèády |
b2k { w1lko :] [Countdown]: | gl & hf :D |
[8:50]: | Allies capture the factory district! |
[8:32]: | The side gate has been built! |
[8:10]: | Allies have destroyed the Main Gate! |
b2k { l4z (:D [3:32]: | GG |
[3:04]: | Allies have destroyed the Bunker Controls! |
[3:04]: | Allies have destroyed the Bunker Controls! |
[3:04]: | Allies have destroyed the Bunker Controls! |
[3:04]: | Allies have destroyed the Bunker Controls! |
[3:04]: | Allies have destroyed the Bunker Controls! |
[3:04]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 6:56 |
b2k { l4z (:D [Warmup]: | ³²¹Rèády |
[5:07]: | Allies capture the factory district! |
[4:47]: | The side gate has been built! |
[4:32]: | Allies have destroyed the Main Gate! |
[4:22]: | Allied Command Post constructed. Charge speed increased! |
[4:10]: | The side gate has been destroyed! |
[4:01]: | Allies have destroyed the Side Door! |
b2k { l4z (:D [0:32]: | GG |
delinQ :] ZwEi [0:31]: | gg |
[Intermission]: | >>> Objective NOT reached in time (6:56) |
[11:39]: | Allied Command Post constructed. Charge speed increased! |
b2k { w1lko :] [9:55]: | :< |
b2k { w1lko :] [9:55]: | :D |
b2k { w1lko :] [9:54]: | :D |
[9:20]: | The Tank has been repaired! |
[9:16]: | Allied team has stolen the Tank! |
b2k { w1lko :] [9:15]: | :D |
[8:40]: | Tank Barrier #1 has been constructed. |
[7:31]: | Tank Barrier #1 has been destroyed. |
[7:11]: | The Tank has been damaged! |
[6:37]: | Truck Barrier #1 has been constructed. |
[6:23]: | Axis team has destroyed the Allied Command Post! |
[5:30]: | Axis Command Post constructed. Charge speed increased! |
[5:21]: | The Tank has been repaired! |
[5:00]: | Allied team has destroyed the Bank Doors! |
[2:25]: | Allied team has destroyed the Axis Command Post! |
[1:51]: | Axis Command Post constructed. Charge speed increased! |
[0:27]: | Axis have returned the objective! |
delinQ :] ZwEi [0:18]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
b2k { l4z (:D [Intermission]: | IZI |
b2k { w1lko :] [Intermission]: | zweionzwei |
b2k { l4z (:D [Warmup]: | ³²¹Rèády |
delinQ :] ZwEi [Warmup]: | dwa on dwa |
b2k { w1lko :] [Warmup]: | :D |
delinQ :] ZwEi [Countdown]: | =) |
b2k { w1lko :] [Countdown]: | nice |
b2k { w1lko :] [Countdown]: | :) |
[11:24]: | The Tank has been repaired! |
[11:21]: | Allied team has stolen the Tank! |
b2k { w1lko :] [10:45]: | :D |
[10:32]: | Allied Command Post constructed. Charge speed increased! |
[10:15]: | Truck Barrier #1 has been constructed. |
[10:00]: | Allied team has destroyed the Bank Doors! |
[9:55]: | The Tank has been damaged! |
[9:01]: | Truck Barrier #1 has been destroyed. |
[7:41]: | Allied team is escaping with the Gold Crate! |
delinQ :] ZwEi [6:46]: | =) |
delinQ :] ZwEi [6:46]: | =) |
[6:43]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 5:16 (original: 12:00) |
b2k { w1lko :] [Intermission]: | gg |
[Intermission]: | b2k { l4z (:D disconnected |
[Intermission]: | b2k { w1lko :] disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.