ctf_multi2
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis SWANIDIUS LIKES 4 2 3 0 66 3 400 343 0 11
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Axis Totals 4 2 3 0 66 3 400 343 0 3
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies stefan 2 4 0 0 33 0 343 400 0 8
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Allies Totals 2 4 0 0 33 0 343 400 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis stefan 3 8 1 0 27 0 501 736 0 4
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Axis Totals 3 8 1 0 27 0 501 736 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies SWANIDIUS LIKES 7 3 6 0 70 3 736 501 0 8
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Allies Totals 7 3 6 0 70 3 736 501 0 3
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis stefan 16 15 0 0 51 0 1590 1536 0 40
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Axis Totals 16 15 0 0 51 0 1590 1536 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies SWANIDIUS LIKES 15 16 0 0 48 0 1536 1590 0 38
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Allies Totals 15 16 0 0 48 0 1536 1590 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis SWANIDIUS LIKES 28 26 0 0 51 1 2836 2644 0 43
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Axis Totals 28 26 0 0 51 1 2836 2644 0 1
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies stefan 26 28 0 0 48 0 2644 2836 0 26
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Allies Totals 26 28 0 0 48 0 2644 2836 0 0
Player Chats
[7:45]:
Axis have returned the objective!
[7:27]:
Axis win!
[7:24]:
end
[Intermission]:
>>> Clock set to: 2:35
SWANIDIUS LIKES PLAY CSS [1:50]:
xD
stefan [1:49]:
xd
SWANIDIUS LIKES PLAY CSS [1:31]:
:D!
[0:56]:
Allies win!
[0:53]:
end
[Intermission]:
>>> Objective reached at 1:42 (original: 2:35)
SWANIDIUS LIKES PLAY CSS [Intermission]:
forfeit :< arstike
stefan [Intermission]:
xD
SWANIDIUS LIKES PLAY CSS [Intermission]:
TIKE.
SWANIDIUS LIKES PLAY CSS [Intermission]:
TIKE
SWANIDIUS LIKES PLAY CSS [Countdown]:
:<
SWANIDIUS LIKES PLAY CSS [Countdown]:
but it was slow
SWANIDIUS LIKES PLAY CSS [4:15]:
nades allowed?xd
[Intermission]:
>>> Clock set to: 5:00
SWANIDIUS LIKES PLAY CSS [Intermission]:
++
SWANIDIUS LIKES PLAY CSS [Intermission]:
xDDDDD
SWANIDIUS LIKES PLAY CSS [3:16]:
xD
[Intermission]:
>>> Objective NOT reached in time (5:00)
ESL|Aggro [Intermission]:
:s
SWANIDIUS LIKES PLAY CSS [Intermission]:
THERE ARE NO WORDS TO DESCRIBE HOW MUCH I HATE THIS MAP
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.