=-8---------DDD BETTER LUCK NEXT TIME =-8---------DDD
[9:53]:
Match resuming in 10 seconds!
[9:53]:
Match resuming in 9 seconds!
[9:53]:
Match resuming in 8 seconds!
[9:53]:
Match resuming in 7 seconds!
[9:53]:
Match resuming in 6 seconds!
[9:53]:
Match resuming in 5 seconds!
[9:53]:
Match resuming in 4 seconds!
[9:53]:
Match resuming in 3 seconds!
[9:53]:
Match resuming in 2 seconds!
[9:53]:
Match resuming in 1 seconds!
[9:53]:
FIGHT!
[9:09]:
The Doors are opening!!
[9:00]:
Main blast door opening!
[8:35]:
Allied Command Post spawn active!
[8:35]:
Allied Command Post constructed. Charge speed increased!
[7:21]:
Main blast door closing!
[6:41]:
Main blast door opening!
[6:20]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:39
[2:56]:
The Doors are opening!!
[0:40]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 2:59 (original: 3:39)
[9:20]:
Axis have captured the Forward Bunker!
[9:19]:
Allies have reclaimed the Forward Bunker!
[8:50]:
Axis have captured the Forward Bunker!
[8:23]:
The Axis have blown the Main Entrance!
[7:26]:
vtl.jEtRo disconnected
thefdevix [7:21]:
mamut^RELOAd: whats this?
[7:17]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:42
[Intermission]:
vtl.zETo disconnected
thefwebe [Warmup]:
xD
thefruoska [Warmup]:
ei vituta
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.