<23:20:54> emzii : kzal is alte zien hoe da ier werkt da spel
sSs @ jetro [Countdown]:
<23:20:50> emzii : bolt em maar
[Countdown]:
Axis have captured the Forward Bunker!
tf - devix [Countdown]:
mamut^RELOAd: whats this?
tf - sUNGi [Countdown]:
:)
tf - Weijo [Countdown]:
You seem upset?
[7:20]:
Axis have captured the Forward Bunker!
[7:19]:
Allies have reclaimed the Forward Bunker!
[6:58]:
Axis have captured the Forward Bunker!
[6:08]:
The Axis have blown the Main Entrance!
[4:51]:
Allies have reclaimed the Forward Bunker!
[4:08]:
Axis have captured the Forward Bunker!
[1:38]:
Allies have reclaimed the Forward Bunker!
[1:13]:
Axis have captured the Forward Bunker!
tf - sUNGi [0:29]:
:D
[0:29]:
Allies have reclaimed the Forward Bunker!
[Intermission]:
>>> Clock set to: 10:00
tf - sUNGi [Intermission]:
tight
sSs @ jetro [Intermission]:
you guys are so full of shit :p
tf - sUNGi [Warmup]:
prime shit from finland
tf - Weijo [9:58]:
You seem upset?
[7:55]:
Axis have captured the Forward Bunker!
sSs @ jetro [7:19]:
cmon wtf
[7:13]:
The Axis have blown the Main Entrance!
[7:12]:
Allies have reclaimed the Forward Bunker!
[6:49]:
Axis have captured the Forward Bunker!
sSs @ jetro [5:41]:
rofl
sSs @ jetro [5:39]:
unbelievable
[5:07]:
Allies have reclaimed the Forward Bunker!
[4:46]:
Axis have captured the Forward Bunker!
tf - devix [2:04]:
xddd
[1:48]:
Allies have reclaimed the Forward Bunker!
[0:59]:
Axis have captured the Forward Bunker!
tf - Weijo [0:15]:
You seem upset?
tf - Weijo [0:14]:
You seem upset?
tf - Weijo [0:14]:
You seem upset?
[0:09]:
sSs @ jetro disconnected
[0:07]:
sSs @ zeto disconnected
tf - sUNGi [0:05]:
:)
[0:05]:
Allies have reclaimed the Forward Bunker!
[0:03]:
Axis have captured the Forward Bunker!
tf - sUNGi [0:00]:
sungi mvp again
[Intermission]:
>>> Objective NOT reached in time (10:00)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.