idle.ee vs vital Gaming (4743 views)
26.07.11 23:45 CEST
Awards | awarded to | for |
Lady Macbeth | idle^P^7sQUALL | 45 kills |
Killing Spree | idle^P^7sQUALL | 6 frags without being killed |
Accountant | idle^P^7sQUALL | 87% kills/killed ratio |
He's dead, Jim! | vital.jetro | 12 gibs |
...and stay dead! | vital.jetro | 32% gibs/kill |
Lead Poisoning | idle^7kARnAJ lag | 55 SMG kills |
Spammity spam spam! | vital.zeto | 5 SPAM kills |
Fragstealer | idle^P^7sQUALL | 118 damage per frag |
Die! Damn you, Die! | idle^7kARnAJ lag | 395 damage per frag |
What objective? | idle^7kARnAJ lag | 332 XP |
Red Shirt | vital.jetro | 66 deaths |
Are these pliers sharp? | vital.jetro | 10 deaths without fragging |
Med Pack Whore | vital.zeto | 160 damage per death |
Eyes Wide Shut | idle^7Anderson | 1 team kills |
Gingerbread man | idle^7kARnAJ lag | 24 /kills |
» View plaintext endround stats
idle^7kARnAJ lag [Warmup]: | beach ? |
idle^7kARnAJ lag [Warmup]: | brb going to laugh |
vital.et_beachboy [Warmup]: | kanraj ken ik u ? |
vital.et_beachboy [Warmup]: | dacht ik al |
vital.Prydz [Warmup]: | gogo |
vital.jetro [Warmup]: | F3 manwijf |
vital.zeto [Warmup]: | rup |
idle^7kARnAJ lag [Countdown]: | hF |
idle^P^7sQUALL [Countdown]: | hf |
[11:27]: | The Allies have captured the forward bunker! |
[11:18]: | The Axis have captured the forward bunker! |
[10:50]: | The Allies have breached the Forward Bunker Gate! |
[9:58]: | The Allies have opened up the Forward spawn rear exit! |
[9:55]: | Axis Command Post constructed. Charge speed increased! |
[9:04]: | Allied team has destroyed the Axis Command Post! |
[8:40]: | Allied Command Post constructed. Charge speed increased! |
[7:55]: | Match is PAUSED! (Axis) |
[7:54]: | Axis team locked by idle^kARnAJ lag |
[7:54]: | Match resuming in 225 seconds! |
[7:54]: | Match resuming in 10 seconds! |
[7:54]: | Match resuming in 9 seconds! |
[7:54]: | Match resuming in 8 seconds! |
[7:54]: | Match resuming in 7 seconds! |
[7:54]: | Match resuming in 6 seconds! |
[7:54]: | Match resuming in 5 seconds! |
[7:54]: | Match resuming in 4 seconds! |
[7:54]: | Match resuming in 3 seconds! |
[7:54]: | Match resuming in 2 seconds! |
[7:54]: | Match resuming in 1 seconds! |
[7:54]: | FIGHT! |
[5:08]: | The Allies have breached the Depot Gate! |
[4:37]: | The Allies have breached the Depot's east wall! |
[4:32]: | The Allied Truck is in position! |
[4:06]: | The Depot Fence has been constructed. |
[2:35]: | The Crane Controls have been constructed. |
[2:34]: | The Allies have activated the crane! |
[2:21]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
idle^7kARnAJ lag [Countdown]: | hF |
[9:13]: | The Allies have captured the forward bunker! |
[8:39]: | Axis Command Post constructed. Charge speed increased! |
[8:34]: | The Allies have opened up the Forward spawn rear exit! |
[8:29]: | The Allies have breached the Forward Bunker Gate! |
[7:53]: | Allied team has destroyed the Axis Command Post! |
[7:48]: | Allied Command Post constructed. Charge speed increased! |
[6:56]: | The Allies have breached the Depot Gate! |
[6:54]: | The Depot Fence has been constructed. |
[6:36]: | The Allies have breached the Depot's west wall! |
[6:24]: | The Allies have breached the Depot's east wall! |
[5:56]: | The Crane Controls have been constructed. |
[5:47]: | The Allied Truck is in position! |
[5:31]: | The Allies have activated the crane! |
[5:18]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:34]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:25 (original: 12:00) |
idle^7kARnAJ lag [Intermission]: | forever alone |
idle^7kARnAJ lag [9:58]: | HF /S |
[8:57]: | The Sea Wall Door has been breached! |
[8:53]: | Allies capture the Forward Bunker! |
[8:30]: | Axis captured the Forward Bunker! |
[8:28]: | Allies capture the Forward Bunker! |
[8:10]: | Axis captured the Forward Bunker! |
[7:13]: | Allies capture the Forward Bunker! |
[4:23]: | Allies transmitted the documents! |
[Intermission]: | >>> Clock set to: 5:36 |
[4:40]: | The Sea Wall Door has been breached! |
[4:27]: | Allies capture the Forward Bunker! |
[3:53]: | Axis captured the Forward Bunker! |
[3:49]: | Allies capture the Forward Bunker! |
[3:23]: | Axis captured the Forward Bunker! |
[1:42]: | Allies capture the Forward Bunker! |
[1:41]: | Axis captured the Forward Bunker! |
vital.jetro [0:06]: | <23:20:57> emzii : spec maar op ettv |
vital.jetro [0:06]: | <23:20:50> emzii : bolt em maar |
vital.jetro [0:06]: | <23:20:54> emzii : kzal is alte zien hoe da ier werkt da spel |
idle^P^7sQUALL [0:03]: | H2k.SPAM dialer: its bullshit not game |
idle^7kARnAJ lag [0:01]: | wp |
vital.Prydz [Intermission]: | emzii: ik zen balle goe aant spele vanavond |
[Intermission]: | >>> Objective NOT reached in time (5:36) |
vital.zeto [Intermission]: | ggs |
vital.Prydz [Intermission]: | ggs |
[Intermission]: | vital.zeto disconnected |
[Intermission]: | vital.emzii disconnected |
[Intermission]: | vital.jetro disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.