red as a beetroot vs Anexis eSports (9511 views)
maza
hazz
lettu
walle
zerta
hazz
lettu
walle
zerta
Jay
mAus
R0SS
sqzz
FLoPJEHZ
mAus
R0SS
sqzz
FLoPJEHZ
Division 1: Group A
04.08.11 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | RAAB WALLE | 37 kills |
Killing Spree | anexis.sqzz | 4 frags without being killed |
Accountant | anexis.Jay | 114% kills/killed ratio |
He's dead, Jim! | anexis.mAus | 13 gibs |
...and stay dead! | anexis.mAus | 35% gibs/kill |
Lead Poisoning | anexis.mAus | 31 SMG kills |
Spammity spam spam! | anexis.FLoPJEHZ | 19 SPAM kills |
Fragstealer | anexis.mAus | 148 damage per frag |
Die! Damn you, Die! | RAAB ZERTA | 281 damage per frag |
What objective? | anexis.mAus | 200 XP |
Red Shirt | RAAB HAZZ | 48 deaths |
Are these pliers sharp? | RAAB HAZZ | 8 deaths without fragging |
Med Pack Whore | anexis.Jay | 180 damage per death |
Eyes Wide Shut | anexis.mAus | 6 team kills |
Gingerbread man | anexis.FLoPJEHZ | 10 /kills |
» View plaintext endround stats
anexis.RSS [Warmup]: | shoutout to almighty - popo artstar gunny fumble rito x |
anexis.mAus [Warmup]: | gg |
anexis.RSS [Warmup]: | and garin! |
anexis.FLoPJEHZ [Countdown]: | hf |
[14:44]: | Axis Command Post constructed. Charge speed increased! |
[13:44]: | The Allies have captured the forward bunker! |
[13:39]: | The Allies have breached the Forward Bunker Gate! |
[13:06]: | The Allies have opened up the Forward spawn rear exit! |
[12:47]: | Allied team has destroyed the Axis Command Post! |
[12:20]: | Match is PAUSED! (Axis) |
[12:20]: | Match resuming in 225 seconds! |
[12:20]: | Match resuming in 210 seconds! |
[12:20]: | Match resuming in 195 seconds! |
anexis.RSS [12:20]: | think kamz is ddosing me |
[12:20]: | Match resuming in 180 seconds! |
anexis.mAus [12:20]: | sqzz is impressed by you hazz |
anexis.sqzz [12:20]: | i love u long time hazz |
[12:20]: | Match resuming in 165 seconds! |
anexis.FLoPJEHZ [12:20]: | take care that deryn dont smash u |
[12:20]: | RAAB connected |
[12:20]: | Allies team locked from spectators by anexis.R0SS |
anexis.mAus [12:20]: | :D |
anexis.mAus [12:20]: | :D |
anexis.mAus [12:20]: | :D |
[12:20]: | Match resuming in 150 seconds! |
[12:20]: | Match resuming in 135 seconds! |
[12:20]: | Match resuming in 120 seconds! |
[12:20]: | Match resuming in 10 seconds! |
[12:20]: | Match resuming in 9 seconds! |
[12:20]: | Match resuming in 8 seconds! |
[12:20]: | Match resuming in 7 seconds! |
[12:20]: | Match resuming in 6 seconds! |
[12:20]: | Match resuming in 5 seconds! |
[12:20]: | Match resuming in 4 seconds! |
[12:20]: | Match resuming in 3 seconds! |
[12:20]: | Match resuming in 2 seconds! |
[12:20]: | Match resuming in 1 seconds! |
[12:20]: | FIGHT! |
[11:58]: | Allied Command Post constructed. Charge speed increased! |
[11:58]: | The Allies have breached the Depot Gate! |
[11:51]: | The Depot Fence has been constructed. |
anexis.RSS [11:19]: | ROFL |
[11:16]: | The Allies have breached the Depot's east wall! |
[11:14]: | The Allied Truck is in position! |
[11:05]: | The Crane Controls have been constructed. |
[11:04]: | The Allies have activated the crane! |
[10:51]: | The Allies have loaded the Gold Crate onto the Truck! |
anexis.mAus [9:08]: | oh pls |
anexis.RSS [9:05]: | :-) |
anexis.RSS [9:05]: | :-) |
anexis.RSS [9:05]: | :-) |
^QRAAB ^WLETTU [9:05]: | :) |
[8:58]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:01 |
anexis.RSS [Intermission]: | gg |
anexis.RSS [Warmup]: | this ur map btw? |
anexis.FLoPJEHZ [Warmup]: | :DD |
^QRAAB ^WLETTU [Warmup]: | forced maps |
anexis.FLoPJEHZ [5:53]: | :DD |
anexis.FLoPJEHZ [5:53]: | :DD |
anexis.RSS [2:45]: | :-) |
anexis.RSS [2:45]: | :-) |
anexis.FLoPJEHZ [2:36]: | :DD |
anexis.FLoPJEHZ [2:36]: | :DD |
anexis.FLoPJEHZ [2:36]: | :DD |
anexis.FLoPJEHZ [2:36]: | :DD |
anexis.FLoPJEHZ [2:36]: | :DD |
anexis.FLoPJEHZ [2:36]: | :DD |
[2:16]: | The Allies have captured the forward bunker! |
[1:56]: | Axis Command Post constructed. Charge speed increased! |
anexis.mAus [1:48]: | wtf srsly |
anexis.Jay [1:47]: | WTF DAVID |
anexis.RSS [1:45]: | maus on other team |
[1:33]: | The Allies have opened up the Forward spawn rear exit! |
[1:31]: | The Allies have breached the Forward Bunker Gate! |
anexis.FLoPJEHZ [1:19]: | :DD |
anexis.FLoPJEHZ [1:19]: | :DD |
anexis.FLoPJEHZ [1:18]: | :DD |
[0:36]: | The Depot Fence has been constructed. |
[0:06]: | The Allies have breached the Depot Gate! |
[Intermission]: | >>> Objective NOT reached in time (6:01) |
anexis.RSS [Intermission]: | nice td maus |
anexis.mAus [Intermission]: | :DDDDDD |
anexis.FLoPJEHZ [Intermission]: | :D |
anexis.RSS [Intermission]: | gg guys |
[7:28]: | The Doors are opening!! |
[7:11]: | Allied Command Post spawn active! |
[7:11]: | Allied Command Post constructed. Charge speed increased! |
anexis.RSS [6:36]: | gg |
anexis.FLoPJEHZ [6:30]: | gg |
[6:29]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:30 |
anexis.sqzz [Intermission]: | GOD |
[2:22]: | The Doors are opening!! |
[2:07]: | Allied Command Post spawn active! |
[2:07]: | Allied Command Post constructed. Charge speed increased! |
[0:25]: | Main blast door opening! |
[0:21]: | Main blast door closing! |
[0:00]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:30 (original: 3:30) |
[Intermission]: | RAAB LETTU disconnected |
anexis.FLoPJEHZ [Intermission]: | :D:D:D:D: |
anexis.RSS [Intermission]: | a:DDDDDDDDDDD |
anexis.mAus [Intermission]: | trololol |
RAAB WALLE [Intermission]: | ggs |
[Intermission]: | RAAB MAZA disconnected |
anexis.RSS [Intermission]: | ggs |
[Intermission]: | anexis.mAus disconnected |
[Intermission]: | anexis.FLoPJEHZ disconnected |
[Intermission]: | RAAB ZERTA disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.