impiouZ vs Team-pFk (5372 views)
30.08.11 20:00 CEST
Awards | awarded to | for |
Lady Macbeth | .:pFk:.MADU | 50 kills |
Killing Spree | iMp vlu | 5 frags without being killed |
Accountant | iMp MCLEOdtrr | 91% kills/killed ratio |
He's dead, Jim! | iMp jrK :D | 12 gibs |
...and stay dead! | iMp jrK :D | 29% gibs/kill |
Lead Poisoning | .:pFk:.MADU | 39 SMG kills |
Spammity spam spam! | .:pFk:.MADU | 7 SPAM kills |
Fragstealer | .:pFk:.MADU | 159 damage per frag |
Die! Damn you, Die! | iMp vlu | 281 damage per frag |
What objective? | iMp vlu | 317 XP |
Red Shirt | .:pFk:.MiGGi | 71 deaths |
Are these pliers sharp? | .:pFk:.MiGGi | 17 deaths without fragging |
Med Pack Whore | iMp vlu | 158 damage per death |
Eyes Wide Shut | .:pFk:.MiGGi | 2 team kills |
Gingerbread man | .:pFk:.MiGGi | 25 /kills |
» View plaintext endround stats
iMp MCLEOdtrr [11:58]: | shoutout to erts my m8 |
.:pFk:.Djietsh [5:33]: | o_O |
[4:50]: | The Allies have captured the forward bunker! |
[4:14]: | Axis Command Post constructed. Charge speed increased! |
[3:59]: | The Allies have breached the Forward Bunker Gate! |
[3:46]: | The Allies have opened up the Forward spawn rear exit! |
[1:55]: | The Allies have breached the Depot Gate! |
[1:51]: | Allied team has destroyed the Axis Command Post! |
[1:47]: | Allied Command Post constructed. Charge speed increased! |
[1:45]: | The Depot Fence has been constructed. |
iMp jrK :D [0:07]: | wp |
[Intermission]: | >>> Clock set to: 12:00 |
[10:39]: | The Allies have captured the forward bunker! |
[10:25]: | The Depot Fence has been constructed. |
[10:09]: | Axis Command Post constructed. Charge speed increased! |
[10:00]: | The Allies have breached the Forward Bunker Gate! |
[9:49]: | The Allies have opened up the Forward spawn rear exit! |
[8:49]: | The Allies have breached the Depot Gate! |
[8:12]: | Allied team has destroyed the Axis Command Post! |
[8:08]: | Allied Command Post constructed. Charge speed increased! |
[7:55]: | The Allies have breached the Depot's east wall! |
[7:01]: | The Crane Controls have been constructed. |
[6:57]: | The Allied Truck is in position! |
[6:56]: | The Allies have activated the crane! |
[6:42]: | The Allies have loaded the Gold Crate onto the Truck! |
iMp MCLEOdtrr [4:47]: | hit |
[3:48]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:11 (original: 12:00) |
iMp MCLEOdtrr [9:58]: | shoutout to erts my m8 |
iMp MCLEOdtrr [9:45]: | i knew it |
iMp MCLEOdtrr [9:13]: | LOL |
iMp MCLEOdtrr [9:12]: | >D |
[7:48]: | Allies capture the factory district! |
[7:47]: | Axis recapture the factory district! |
[7:42]: | Allies capture the factory district! |
[7:41]: | Axis recapture the factory district! |
[7:07]: | Allies capture the factory district! |
[6:28]: | Allies have destroyed the Main Gate! |
iMp MCLEOdtrr [6:24]: | VIMM ON MUNN (ERTSI S6NAD) |
iMp vlu [5:08]: | _DD:D |
[5:06]: | Allies have destroyed the Bunker Controls! |
[5:06]: | Allies have destroyed the Bunker Controls! |
[5:06]: | Allies have destroyed the Bunker Controls! |
[5:06]: | Allies have destroyed the Bunker Controls! |
[5:06]: | Allies have destroyed the Bunker Controls! |
[5:06]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 4:53 |
iMp jrK :D [Intermission]: | v54 |
iMp jrK :D [Intermission]: | :D |
.:pFk:.MADU [Intermission]: | dm |
[2:59]: | Allies capture the factory district! |
[2:18]: | Allies have destroyed the Main Gate! |
.:pFk:.MADU [0:48]: | LAAGGG |
.:pFk:.MADU [0:39]: | hart |
.:pFk:.MiGGi [0:38]: | GG |
iMp jrK :D [0:36]: | gg |
[0:34]: | .:pFk:.MADU disconnected |
[0:24]: | .:pFk:.MiGGi disconnected |
[Intermission]: | >>> Objective NOT reached in time (4:53) |
[Intermission]: | iMp jrK :D disconnected |
[Intermission]: | iMp vlu disconnected |
[Intermission]: | iMp MCLEOdtrr disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.