Allied Command Post constructed. Charge speed increased!
[7:46]:
Main blast door opening!
[5:26]:
Main blast door closing!
[5:08]:
Main blast door opening!
[5:01]:
Main blast door closing!
[4:48]:
Main blast door opening!
[4:39]:
Main blast door closing!
[4:28]:
Main blast door opening!
[4:04]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:55
ALLIANCE/waff [Intermission]:
5:55
ALLIANCE/waff [Warmup]:
that's spaciel
ALLIANCE/waff [Warmup]:
^^
nB|KIK.mArcio [Warmup]:
Rup!
[4:24]:
The Doors are opening!!
[4:10]:
Allied Command Post spawn active!
[4:10]:
Allied Command Post constructed. Charge speed increased!
[2:30]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:25 (original: 5:55)
nB|KIK.s1LENT [Intermission]:
TXdd
ALLIANCE/fizZ [Intermission]:
gg
nB|KIK.gr0ss [Countdown]:
glhf
ALLIANCE/fizZ [Countdown]:
hff
[6:44]:
Allies capture the factory district!
[6:34]:
The side gate has been built!
[6:02]:
Allies have destroyed the Main Gate!
[5:14]:
Allies have destroyed the Side Door!
[0:05]:
Allies have destroyed the Bunker Controls!
[0:05]:
Allies have destroyed the Bunker Controls!
[0:05]:
Allies have destroyed the Bunker Controls!
[0:05]:
Allies have destroyed the Bunker Controls!
[0:05]:
Allies have destroyed the Bunker Controls!
[0:05]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 9:55
nB|KIK.mArcio [Warmup]:
Rup!
nB|KIK.mArcio [Warmup]:
Rup!
nB|KIK.mArcio [Warmup]:
Rup!
[9:33]:
Allies capture the factory district!
nB|KIK.s1LENT [8:59]:
:D
[8:49]:
The side gate has been built!
[8:48]:
Allies have destroyed the Main Gate!
[5:47]:
ALLIANCE/mr[]r disconnected
nB|KIK.s1LENT [5:44]:
;D
ALLIANCE/fizZ [5:43]:
gg
nB|KIK.gr0ss [5:40]:
gg
ALLIANCE/waff [5:38]:
wp
nB|KIK.s1LENT [5:38]:
GG
[5:37]:
ALLIANCE/fizZ disconnected
[5:36]:
ALLIANCE/waff disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.