Allied Command Post constructed. Charge speed increased!
[9:28]:
The Tank has been repaired!
[9:25]:
Allied team has stolen the Tank!
[8:10]:
Allied team has destroyed the Bank Doors!
cRe.s1LENT [7:51]:
:D
cRe.s1LENT [7:51]:
:D
[7:27]:
Allied team is escaping with the Gold Crate!
cRe.s1LENT [6:18]:
:D
cRe.s1LENT [6:18]:
:D
cRe.s1LENT [6:18]:
:D
cRe.s1LENT [6:18]:
:D
cRe.s1LENT [6:18]:
:D
cRe.s1LENT [6:17]:
:D
cRe.s1LENT [6:15]:
DAS IST CREDIBILIS!
cRe.s1LENT [5:55]:
DAS IST CREDIBILIS!
cRe.s1LENT [5:53]:
DAS IST CREDIBILIS!
cRe.s1LENT [5:44]:
[}
[5:39]:
Allied team escaped with the Gold Crate!
iR*G-Clon [5:39]:
<)
[Intermission]:
>>> Clock set to: 6:20
iR*G-Clon [5:27]:
sci
iR*G-Clon [5:22]:
:o
cRe.s1LENT [4:51]:
:D
[4:39]:
The Tank has been repaired!
cRe.s1LENT [4:33]:
did u go Side? :p
[4:23]:
The Tank has been damaged!
cRe.gr0ss [4:02]:
:DD
cRe.gr0ss [4:02]:
:DD
[3:48]:
The Tank has been repaired!
[3:45]:
Allied team has stolen the Tank!
[3:18]:
Allied Command Post constructed. Charge speed increased!
[2:51]:
Tank Barrier #1 has been constructed.
[2:19]:
Axis team has destroyed the Allied Command Post!
[2:11]:
The Tank has been damaged!
cRe.gr0ss [0:00]:
gg
[Intermission]:
>>> Objective NOT reached in time (6:20)
cRe.s1LENT [Intermission]:
gg
cRe.gr0ss [Countdown]:
glhf
[7:00]:
The Doors are opening!!
cRe.s1LENT [3:15]:
gut silent
cRe.s1LENT [3:14]:
:D
cRe.s1LENT [3:14]:
:D
cRe.s1LENT [3:14]:
:D
cRe.s1LENT [3:14]:
:D
cRe.s1LENT [3:14]:
:D
cRe.gr0ss [2:24]:
:DD
cRe.gr0ss [2:24]:
:DD
cRe.gr0ss [2:23]:
:DD
cRe.gr0ss [2:15]:
gg
[1:59]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 8:01
[6:58]:
The Doors are opening!!
[6:31]:
Allied Command Post spawn active!
[6:31]:
Allied Command Post constructed. Charge speed increased!
[5:46]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 2:14 (original: 8:01)
cRe.s1LENT [Intermission]:
GG
iR*denton [Intermission]:
gg
cRe.s1LENT [Intermission]:
cu
[Intermission]:
iR*denton disconnected
[Intermission]:
iR*G-Clon disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.