Allied Command Post constructed. Charge speed increased!
[9:11]:
The Allies have breached the Depot Gate!
[8:47]:
The Depot Fence has been constructed.
[8:41]:
The Allies have breached the Depot's east wall!
[8:39]:
The Crane Controls have been constructed.
[8:35]:
The Allied Truck is in position!
[8:34]:
The Allies have activated the crane!
[8:21]:
The Allies have loaded the Gold Crate onto the Truck!
[6:02]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 5:57
Nyan.Edglobe [Warmup]:
> ready!
[4:45]:
The Allies have captured the forward bunker!
[4:44]:
The Axis have captured the forward bunker!
[Intermission]:
>>> Objective NOT reached in time (5:57)
T4Ce.Faks [Warmup]:
vous voulez swap ?
T4Ce.Nirv! JEW=DEAD [Countdown]:
hf
[6:45]:
Allies capture the Forward Bunker!
[6:30]:
Axis captured the Forward Bunker!
[5:48]:
The Sea Wall Door has been breached!
[5:34]:
Allies capture the Forward Bunker!
[5:29]:
Axis captured the Forward Bunker!
[5:27]:
Allies capture the Forward Bunker!
[4:27]:
Axis captured the Forward Bunker!
[3:37]:
Allies capture the Forward Bunker!
[2:46]:
Axis captured the Forward Bunker!
[2:14]:
Allies capture the Forward Bunker!
T4Ce.Nirv! JEW=DEAD [0:17]:
gg
[0:12]:
Allies transmitted the documents!
[Intermission]:
>>> Clock set to: 9:47
Nyan.Edglobe [Warmup]:
> ready!
[9:03]:
The Sea Wall Door has been breached!
[9:01]:
The Sea Wall has been breached!
[8:55]:
Allies transmitted the documents!
[Intermission]:
>>> Objective reached at 0:52 (original: 9:47)
nyan.buster [Intermission]:
xd
Nyan.Edglobe [Intermission]:
xd
[Intermission]:
Nyan.Azeqw disconnected
T4Ce.Nirv! JEW=DEAD [Intermission]:
gg bb
nyan.buster [Intermission]:
fu really
T4Ce.Nirv! JEW=DEAD [Intermission]:
:)
[Intermission]:
T4Ce.Faks disconnected
[Intermission]:
T4Ce.Roxje disconnected
[Intermission]:
Nyan.Edglobe disconnected
[Intermission]:
T4Ce.VirAl disconnected
[Intermission]:
T4Ce.Nirv! JEWÞAD disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.