Axis Command Post constructed. Charge speed increased!
[10:05]:
The Allies have opened up the Forward spawn rear exit!
[10:02]:
The Allies have breached the Forward Bunker Gate!
[9:48]:
Allied team has destroyed the Axis Command Post!
[9:28]:
The Allies have breached the Depot Gate!
[8:57]:
The Depot Fence has been constructed.
[8:29]:
Axis Command Post constructed. Charge speed increased!
[7:29]:
Allied team has destroyed the Axis Command Post!
[6:59]:
Allied Command Post constructed. Charge speed increased!
[6:15]:
The Allies have breached the Depot's east wall!
oxid.GENOCIDE [5:50]:
XASDASDAS
[2:18]:
The Allied Truck is in position!
[Intermission]:
>>> Objective NOT reached in time (12:00)
oxid.GENOCIDE [Intermission]:
XAS:Da
oxid.GENOCIDE [Intermission]:
.<d
oxid.GENOCIDE [Intermission]:
asd
oxid.GENOCIDE [Intermission]:
as
oxid.GENOCIDE [Intermission]:
da
oxid.GENOCIDE [Intermission]:
sd
oxid.GENOCIDE [Intermission]:
:<
hFE^7monkey [Warmup]:
always f2 on the first vote
oxid.GENOCIDE [9:15]:
XS:_ADas
[9:13]:
The Doors are opening!!
[8:50]:
Allied Command Post spawn active!
[8:50]:
Allied Command Post constructed. Charge speed increased!
[6:03]:
Main blast door opening!
[5:45]:
Main blast door closing!
[5:18]:
Main blast door opening!
oxid.stray [5:07]:
what a lag
[4:52]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:07
oxid.stray [Intermission]:
wtf was that
oxid.stray [Intermission]:
shooted u and instant 180 from me
oxid.stray [Warmup]:
Rup
oxid.GENOCIDE [Warmup]:
Well then, let's kill!
[4:23]:
The Doors are opening!!
[3:13]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 1:54 (original: 5:07)
[Intermission]:
oxid.stray disconnected
[Intermission]:
hFE^monkey disconnected
oxid.GENOCIDE [Intermission]:
gg wp
[Intermission]:
oxid.brokensound disconnected
[Intermission]:
hFE|sMiRZz disconnected
[Intermission]:
hFE ~ grzesiek disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.