team stAt1c vs Snake Eaters (3774 views)
12.10.11 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | ky:]/stAt1c | 48 kills |
Killing Spree | ky:]/stAt1c | 11 frags without being killed |
Accountant | ky:]/stAt1c | 185% kills/killed ratio |
He's dead, Jim! | ky:]/stAt1c | 8 gibs |
...and stay dead! | mAss1v/stAt1c :DDddD | 24% gibs/kill |
Lead Poisoning | ky:]/stAt1c | 47 SMG kills |
Spammity spam spam! | Asgeir/stAt1c | 5 SPAM kills |
Fragstealer | Asgeir/stAt1c | 124 damage per frag |
Die! Damn you, Die! | **DRC**Stunner | 282 damage per frag |
What objective? | Asgeir/stAt1c | 304 XP |
Red Shirt | **DRC**Darkfall | 46 deaths |
Are these pliers sharp? | **DRC**Stunner | 13 deaths without fragging |
Med Pack Whore | **DRC**98. | 167 damage per death |
Eyes Wide Shut | **DRC**98. | 1 team kills |
Gingerbread man | Asgeir/stAt1c | 22 /kills |
» View plaintext endround stats
**DRC**Stunner [11:57]: | gl hf |
[11:22]: | The Allies have captured the forward bunker! |
[11:17]: | The Axis have captured the forward bunker! |
ky:]/stAt1c [7:42]: | i dont see any rebellion |
mAss1v/stAt1c :DDddD [7:39]: | BOOYAAH!! |
mAss1v/stAt1c :DDddD [6:53]: | BOOYAAH!! |
mAss1v/stAt1c :DDddD [4:49]: | Did he just smack that ass or grab it?! |
ky:]/stAt1c [4:39]: | lol noobing around |
[3:54]: | Axis Command Post constructed. Charge speed increased! |
[2:03]: | The Allies have captured the forward bunker! |
[1:53]: | The Axis have captured the forward bunker! |
ky:]/stAt1c [0:10]: | gg guys |
[Intermission]: | >>> Clock set to: 12:00 |
mAss1v/stAt1c :DDddD [Intermission]: | :) |
ky:]/stAt1c [Warmup]: | 0 People spectating lmao |
[10:53]: | Allied Command Post constructed. Charge speed increased! |
[10:50]: | The Allies have breached the Depot Gate! |
[9:43]: | The Crane Controls have been constructed. |
[9:33]: | The Allies have breached the Depot's east wall! |
[8:58]: | The Allies have breached the Forward Bunker Gate! |
[8:36]: | The Allies have opened up the Forward spawn rear exit! |
[7:55]: | The Crane Controls have been destroyed. |
[7:39]: | The Allies have breached the Depot's west wall! |
[6:50]: | The Depot Fence has been constructed. |
[6:49]: | The Crane Controls have been constructed. |
[6:46]: | The Allied Truck is in position! |
[6:44]: | The Allies have activated the crane! |
[6:31]: | The Allies have loaded the Gold Crate onto the Truck! |
mAss1v/stAt1c :DDddD [6:14]: | BOOYAAH!! |
Asgeir/stAt1c [4:43]: | gg wp |
[4:40]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:20 (original: 12:00) |
mAss1v/stAt1c :DDddD [Intermission]: | wp |
**DRC**Stunner [Intermission]: | ^^ |
ky:]/stAt1c [Warmup]: | gg |
[Countdown]: | Allies capture the factory district! |
[9:14]: | Allies capture the factory district! |
[8:41]: | Allies have destroyed the Main Gate! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[7:39]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 2:20 |
mAss1v/stAt1c :DDddD [Countdown]: | hf |
mAss1v/stAt1c :DDddD [1:09]: | BOOYAAH!! |
[0:08]: | Allies capture the factory district! |
[0:05]: | Axis recapture the factory district! |
[Intermission]: | >>> Objective NOT reached in time (2:20) |
Asgeir/stAt1c [Intermission]: | wp guys |
mAss1v/stAt1c :DDddD [Intermission]: | gg wp guys |
**DRC**98. [Intermission]: | OK |
ky:]/stAt1c [Intermission]: | gg guys |
mAss1v/stAt1c :DDddD [Intermission]: | :) |
**DRC**98. [Intermission]: | TY CU |
mAss1v/stAt1c :DDddD [Intermission]: | thnx |
ky:]/stAt1c [Intermission]: | third? |
mAss1v/stAt1c :DDddD [Intermission]: | ciao |
ky:]/stAt1c [Intermission]: | :D |
**DRC**Stunner [Intermission]: | ty good games |
mAss1v/stAt1c :DDddD [Intermission]: | xD |
**DRC**Darkfall [Intermission]: | TY LATER |
**DRC**98. [Intermission]: | NO TY |
**DRC**98. [Intermission]: | BB |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.